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  1. #1
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Destous View Post

    The normal modes should teach players how to successfully clear the extreme fights. They should be literally the same fight with the numbers tuned down to allow more room for error.
    This should be the same for everything including raids. This way people can train on boss mechanics on a forgiving environment. Extreme/Savage should just be about more damage done and 1 hit kill mechanics. The problem now is that its too difficult to "learn" a fight.
    (0)


  2. #2
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DukeGr View Post
    This should be the same for everything including raids. This way people can train on boss mechanics on a forgiving environment. Extreme/Savage should just be about more damage done and 1 hit kill mechanics. The problem now is that its too difficult to "learn" a fight.
    They don't have to be exactly the same, just more relevant in terms of flow. It's very seldom when the phases of a normal primal line up with the extreme version. It's why people can go from a normal primal fight they know by heart to running around like a chicken with its head chopped off during the extreme version. Extra mechanics thrown into extreme primals is fine, but make the experience gained from learning the normal version much more applicable to the extreme version. Right now, the largest similarity between normal and extreme versions is the primal you're fighting.
    (0)