
This should be the same for everything including raids. This way people can train on boss mechanics on a forgiving environment. Extreme/Savage should just be about more damage done and 1 hit kill mechanics. The problem now is that its too difficult to "learn" a fight.
They don't have to be exactly the same, just more relevant in terms of flow. It's very seldom when the phases of a normal primal line up with the extreme version. It's why people can go from a normal primal fight they know by heart to running around like a chicken with its head chopped off during the extreme version. Extra mechanics thrown into extreme primals is fine, but make the experience gained from learning the normal version much more applicable to the extreme version. Right now, the largest similarity between normal and extreme versions is the primal you're fighting.
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