
Originally Posted by
Roaran
It is possible to accurately predict prices based on the time spent at each step of the process.
Sample Item: Plumed Cobalt Dolabra.
First all the materials are needed so, you must pay for the time the gatherer's spend collecting the materials. For this item you would need a Miner for the ore, a DoW for the hide, and a Botanist for the wood. The price for each of these is extremely low, as the quantity needed only reflects a tiny portion of the time these players spend gathering. Then you need to pay for a Leatherworker, a Smith, an Armorer, and a Carpenter. Finally there is one more payment for the time spend synthesizing the final item.
So far there is [Time Spent Gathering] + [Time Crafting Parts] + [Time Crafting Final Item]. Each step raises the price slightly. Finally the item is given to a miner who uses it. Now this is the tricky part. Technically the Miner has had the benefit of his gil from the use of the Dolobra. But, he has a choice, either to repair it and resell the dolobra, or to morph it into materia. Supply and Demand determines which is more valuable at the time, and should either be scarce, the miner would most assuredly supply the more scarce item. This means that Materia MUST be more expensive than the gear itself. Otherwise Gear would never be turned into Materia. So, the additional cost is less determined by the time it takes for the spirit bond to build, and more from supply and demand.
But due to the simplified recipes, gear should be dirt cheap. So, it shouldn't be that bad at all. Just don't try to level all the crafts thinking you will save money being able to craft everything yourself. It is far more effecient that everyone specializes into whatever they are most effecient at. And then just buy any parts you need to make whatever you're specializing in.