Page 3 of 3 FirstFirst 1 2 3
Results 21 to 25 of 25
  1. #21
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    18
    Don't forget that in trying to get coveted materia, people are going to grind through gear, potentially creating a flood of lesser and weak quality materia from the bottom tiers. Also, it takes several binds to gain access to the augmented item to do "Forbidden", which I'm assuming all crafters will want. That's a lot of product very quickly in a market with no established prices for this category.
    (0)

  2. #22
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    What I fear is that due to the large demand on gear coming with the patch, a lot of prices for specific gear will go to the roof.

    I'm still kinda new to the game so I don't have billions of Gil saved like some players do and sometimes, getting the correct/optimal gear for my rank is a pain, because some people sell stuff at really high prices. (300k for a R38 Guanlets? o.O)

    I just hope I can still afford the gear once I need to get my R40 gear. :/
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  3. #23
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    It is possible to accurately predict prices based on the time spent at each step of the process.

    Sample Item: Plumed Cobalt Dolabra.

    First all the materials are needed so, you must pay for the time the gatherer's spend collecting the materials. For this item you would need a Miner for the ore, a DoW for the hide, and a Botanist for the wood. The price for each of these is extremely low, as the quantity needed only reflects a tiny portion of the time these players spend gathering. Then you need to pay for a Leatherworker, a Smith, an Armorer, and a Carpenter. Finally there is one more payment for the time spend synthesizing the final item.

    So far there is [Time Spent Gathering] + [Time Crafting Parts] + [Time Crafting Final Item]. Each step raises the price slightly. Finally the item is given to a miner who uses it. Now this is the tricky part. Technically the Miner has had the benefit of his gil from the use of the Dolobra. But, he has a choice, either to repair it and resell the dolobra, or to morph it into materia. Supply and Demand determines which is more valuable at the time, and should either be scarce, the miner would most assuredly supply the more scarce item. This means that Materia MUST be more expensive than the gear itself. Otherwise Gear would never be turned into Materia. So, the additional cost is less determined by the time it takes for the spirit bond to build, and more from supply and demand.

    But due to the simplified recipes, gear should be dirt cheap. So, it shouldn't be that bad at all. Just don't try to level all the crafts thinking you will save money being able to craft everything yourself. It is far more effecient that everyone specializes into whatever they are most effecient at. And then just buy any parts you need to make whatever you're specializing in.
    (2)

  4. #24
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Roaran View Post
    It is possible to accurately predict prices based on the time spent at each step of the process.

    Sample Item: Plumed Cobalt Dolabra.

    First all the materials are needed so, you must pay for the time the gatherer's spend collecting the materials. For this item you would need a Miner for the ore, a DoW for the hide, and a Botanist for the wood. The price for each of these is extremely low, as the quantity needed only reflects a tiny portion of the time these players spend gathering. Then you need to pay for a Leatherworker, a Smith, an Armorer, and a Carpenter. Finally there is one more payment for the time spend synthesizing the final item.

    So far there is [Time Spent Gathering] + [Time Crafting Parts] + [Time Crafting Final Item]. Each step raises the price slightly. Finally the item is given to a miner who uses it. Now this is the tricky part. Technically the Miner has had the benefit of his gil from the use of the Dolobra. But, he has a choice, either to repair it and resell the dolobra, or to morph it into materia. Supply and Demand determines which is more valuable at the time, and should either be scarce, the miner would most assuredly supply the more scarce item. This means that Materia MUST be more expensive than the gear itself. Otherwise Gear would never be turned into Materia. So, the additional cost is less determined by the time it takes for the spirit bond to build, and more from supply and demand.

    But due to the simplified recipes, gear should be dirt cheap. So, it shouldn't be that bad at all. Just don't try to level all the crafts thinking you will save money being able to craft everything yourself. It is far more effecient that everyone specializes into whatever they are most effecient at. And then just buy any parts you need to make whatever you're specializing in.
    based on your price ill sell one for 5k cheaper.
    (0)

  5. #25
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by syntaxlies View Post
    based on your price ill sell one for 5k cheaper.
    That's exactly how it works. You make the decision that your time is worth less, so you sell cheaper. Other people when undercut, feel their time is more valuable, so they either find something else to do or get upset and complain.

    But just to add, at a certain point, one of us starts losing gil... whoever is most effecient wins in the end.
    (1)

Page 3 of 3 FirstFirst 1 2 3

Tags for this Thread