I support this. This kinda just happened to me now i'm mad salty lol. https://www.youtube.com/watch?v=LmPvX-gTJgg

I support this. This kinda just happened to me now i'm mad salty lol. https://www.youtube.com/watch?v=LmPvX-gTJgg


Someone DCing is, sadly, more common than one might think. For example, I was in a qualifier the other night... Won my first two games without issue. I only needed one more win out of the next possible three games to get bumped up. The third game, my tank DCed right at the start and we ultimately lost. Although our DPS were having no trouble killing people (and our healer was having no trouble keeping us alive), we simply couldn't hold enough medals and stay alive to secure a win. We were eventually wiped out after a few minutes. So, that was a loss. The fourth game, we had a fair and clear loss where both teams seemed to be evenly matched and the other team just outplayed us. The fifth and final game, our healer DCed shortly into the match (right when we all clashed in the middle) and we (obviously) lost as a result. Although I did eventually meet my qualifier again and finally received my promotion, that was really frustrating to say the least.
It's hard enough that you really don't stand much of a chance if your teammate DCs, but it's even worse when the game literally stacks the mechanics against you. (Such as -- the medals of your DCed teammate dropping on the ground and they can only be picked up by the opposing team, or your team's inability to hold medals because of how stacks work and you need to share medals between three people instead of four.)

Ugh! I felt dirty on that. I was in a 4v4 Solo match when it was Pre-season and the other team's healer rage quite and we just sat there with a lot of time to spare but we knew we were going to win cause we only needed one more kill and boom coins. We just sat there it was so meanLike I mean...if they were going to lose at least let them lose with a full team not with someone who got pissy and quit out, the healer especially >.> I didn't like it and wish I could have given up that win to make up for them not having their healer anymore.

Though I also lost one time because my dog thought the best PVP strategy was to pull the plug on my internet modem and cut me out in the middle of healing a run o...o
The problem with that is someone with 10 stacks could just DC and come back near the end. Sadly, there's no magical solution to the problem. Even dropping only a part of it could be problematic in the case you know it won't be enough for the other team to catch up.If someone DC or quit the match .. No medals should drop. party medal points remain the same and no stacks transfer from the ( Gone member ) to any of the party members. i guess. cuz they lost a member and the enemy team have the upper hand to beat them anyway... so no medal drop is safer for the party that lost a member.
If it's too lenient, it will get abused.
Tweaking the rating gain/loss for the other players in the match seems like the fairest solution to me. Thankfully, I've only had one teammate DC so far (though it was during qualifiers...), so it hasn't been a major issue.




Had just lost a match because our tank dropped 7 stacks worth of medals in the last 20 seconds. It was pretty terrible.![]()
http://king.canadane.com
I think that at the very least, medals from a DC should only be able to be picked up by his team and not his opponents. That way the score would remain the same, but you'd still have to deal with being shorthanded AND an extra number of stacks on someone, so it would be much harder to abuse.
I'm not so sure this works. You could abuse this by telling either melee or healer (preferably melee) to force dc since those are the two classes that are always targeted for initial burst. Have the tank take their coins leaving tank at 4 stacks and then the melee will have no medals to take away. This forces the other team to attack either the healer with all cooldowns available from the start, or the ranged dps who already has defense buff anyway, meanwhile the melee is free to cause as much mayhem as they want since killing them would be a waste of cooldowns.I think that at the very least, medals from a DC should only be able to be picked up by his team and not his opponents. That way the score would remain the same, but you'd still have to deal with being shorthanded AND an extra number of stacks on someone, so it would be much harder to abuse.
Last edited by Dimitrii; 05-18-2016 at 08:36 AM.
I'll say it again;
Make matches with disconnects either a draw, or reduced rating reward/reduction, and have the person who disconnected gain a greater reduction in rating than usual.
Sure, that's harsh if you have a real disconnect, but it completely removes any potential for abuse... If a disconnect means an automatic -50 for you, you're never going to purposefully disconnect... Heck, you can handle what you do with the players left fighting in any number of ways, I don't really care that much, but the important thing is preventing abuse by coming down hard on whoever disconnects...
I really regret tallying matches I've lost (and won) with disconnects... All that -rating is fucking depressing...
I don't know about you, but when I disconnect I usually get the "you are already logged in" error for a couple minutes before I can even get back in. I'm not sure how it would be beneficial to go 3v4 for that long even if it would let you control who has some medals. That's bound to put a lot more pressure on the outnumbered healer. They could always mark the medals as "temporary" and transfer them back automatically to the guy who DCed when he comes back, though I have some doubts that would be technically feasible.
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Like I mean...if they were going to lose at least let them lose with a full team not with someone who got pissy and quit out, the healer especially >.> I didn't like it and wish I could have given up that win to make up for them not having their healer anymore.





