the simple answer, both shield oath and grit serve as permanent ramparts/shadowskins while defiance simply gives you a bonus to hp received from heals and total health pool.
the simple answer, both shield oath and grit serve as permanent ramparts/shadowskins while defiance simply gives you a bonus to hp received from heals and total health pool.
Pretty much equates to the same thing though in the long run. And at times with IB you can have 20% more HP, 20% more mitigation and 20% more healing.
until you realize you can use shield or grit for a tankbuster for a instant boost in defense, and where you as a warrior would just leave the healers with an easier way to clean up the aftermath, the point is, pld and drk stances are frontloaded, where as the war stance doesn't come into play until they healers do their thang
You can also inner beast before a big hit if you choose to do so. PLD/DRK have immediate defenses this is true.until you realize you can use shield or grit for a tankbuster for a instant boost in defense, and where you as a warrior would just leave the healers with an easier way to clean up the aftermath, the point is, pld and drk stances are frontloaded, where as the war stance doesn't come into play until they healers do their thang
inner beast is much like a conditional rampart/shadowskin, and not really much similar to the stances by themselves. and just as a war can do deliverance -> inner beast both drk and pld can do grit/shieldoath -> shadowskin/rampart. only difference being one needs stacks and the other two needs time
More like they all need time. Whether it be GCD locks, recast times, etc. PLD/DRK use up resources to make an immediate change and are on GCD while Warrior sacrifices nothing but 10 seconds until they can revert into a different stance. And technically they could run a 20 second pseudo Defiance mode in Deliverance through Thrill of Battle and Convalescence.inner beast is much like a conditional rampart/shadowskin, and not really much similar to the stances by themselves. and just as a war can do deliverance -> inner beast both drk and pld can do grit/shieldoath -> shadowskin/rampart. only difference being one needs stacks and the other two needs time
but the entire point is, as a pld or drk, you gain an immediate effect of 20% badass, where you as a warrior gain absolutely nothing unless you got 5 stacks ready or your next heal. pld and drk work on a matter "ok, it's done" and war is "one moment please"More like they all need time. Whether it be GCD locks, recast times, etc. PLD/DRK use up resources to make an immediate change and are on GCD while Warrior sacrifices nothing but 10 seconds until they can revert into a different stance. And technically they could run a 20 second pseudo Defiance mode in Deliverance through Thrill of Battle and Convalescence.
and as the topic is about the reason for the cost of changing stances, that is exactly why, pld and drk gain so much more the moment they hit that button, where as warrior doesn't gain a nugget of anything until he or his healer does something about it.
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