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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Karleguarth View Post
    Totally agree with you Jouten.

    Lower Tier materia should become more and more inexpensive by time as there'll always be players ranking up,
    turning them into materia.

    But I have doubt if the pricing of a materia will actually be more expensive than the original gear.
    It'll be greatly related to what exact bonus the materia is giving,
    and could be tied to pricing accessories gear like rings as they both serve similar functions.
    It will, for a few reasons.

    First, the seller has to pay the price in time to grind up the spiritbond. Time is money, so this will affect the price accordingly. Pretty straightforward so far.

    Second, a particular piece of gear is not guaranteed to convert into a certain type of materia. If you have, say, five Raptorskin Harnesses, but only three of them convert into the most desired materia, those three materia will most likely have to cover up for the smaller price on the other two.

    Third, even within the same tier of the same type of materia, the bonuses vary. This means that, taking our three materia from the last example, one of them may have the maximum bonus available, while another is low, and the last one somewhere in between. The price on the "best of the best" materia in this example would have to reflect the fact that only 20% of the gear converted (example numbers, of course) will actually produce that materia.

    And, of course, I'm sure there are other factors I'm missing, but these are the three that come to mind.
    (1)

  2. #2
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    It will, for a few reasons.

    First, the seller has to pay the price in time to grind up the spiritbond. Time is money, so this will affect the price accordingly. Pretty straightforward so far.

    Second, a particular piece of gear is not guaranteed to convert into a certain type of materia. If you have, say, five Raptorskin Harnesses, but only three of them convert into the most desired materia, those three materia will most likely have to cover up for the smaller price on the other two.

    Third, even within the same tier of the same type of materia, the bonuses vary. This means that, taking our three materia from the last example, one of them may have the maximum bonus available, while another is low, and the last one somewhere in between. The price on the "best of the best" materia in this example would have to reflect the fact that only 20% of the gear converted (example numbers, of course) will actually produce that materia.

    And, of course, I'm sure there are other factors I'm missing, but these are the three that come to mind.
    Materia prices will be higher than its origin then..
    So would the prices of gears be decreased?

    I think it will, as they can be consumed rapidly and repeatedly for multiple purposes.
    Even if the price is high at start, eventually it'll reach a point where buyers cannot afford paying so much repeatedly.

    Then it falls to the problem of low-mid rank players asking a LS mate to craft those overpriced items for them.
    Much like now, the player will have to either harvest their own raw materials or buy them from the market, in case the crafter cannot provide them.
    DoLs' raw material prices and whether the crafters' storage material will end up emptied will be the major factor of the pricing then?

    I'm no good at economy so I don't really have a clue now.
    (0)

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