


I agree if they did do it I would hope they put samurai in(or whatever tank they choose next just using this as an example), in this fashion if they keep wanting to keep jobs thematic to the lore/environment of the expansion via why they chose drk over sam. Nin might have been shoehorned in, but it was nice. I would hope that if they did it this time that they would make it a tank or healer because that would help boost queue times or make them fairly even for a little while mid cycle, nin was great but it really made the queues really bad since it was a dps for a bit. doesnt have to be samurai or red mage or anything but a new tank would probably be nice, then healer and dps for the expansion or however they do it. hoping its two hybrids personally, im ready for some kind of new combat gameplay myself
Last edited by ADVSS; 05-13-2016 at 01:02 PM.
At the anniversary event they only let slip Red Mage and Samurai. That with the info they have said in the past about 3 being to many leads me to believe we will only get Red and Sam.
Now as to their roles, the realist in me says Sam will be a tank and Red a dps. But the creative and OCD part of me sees Sam as a dps sure, but Red as a tank. Why?
Because Red Mage is traditionally a jack of all and master of none, which in this game is a tank. Tanks can self heal... sort of, and dps... sort of, and tank. The other two roles can at times but only tanks are given skills and stances allowing for shifting play. I know I will throw a Clemency at a healer in an emergency, and off tanking is basically weak dps. Also as mentioned, my OCD (not just saying, diagnosed) Black Mage - dps, White Mage - healer, Red Mage - Tank.... that would ease my mind.



honestly over the course of the last couple weeks im not even gonna debate whatever role whatever job will be everyone has good points about it, and yeah they did say 3 new ones were too much but literally when they added ninja in there it was more like 4 jobs were too much so close together. 2 hybrids going tank/dps or dps/healer would be really nice too i just hate to see tanks healers or dps not get a new job, and last time casters didnt get anything new period actually so idk
Last edited by ADVSS; 05-13-2016 at 01:15 PM.


Tank: Red Mage
Healer: Dancer
DPS: Gunslinger (not like Machinist, melee DPS with 2 guns)
- Queen of Heal 2022 -


next expansion will be samuri, blue mage, red mage. anneversty thing done with with player make that more possible.
I hope to see at some point Beast Master my self.
i doubt we will see nercomancer. it go to much against lore of the game for example a sister city of Ul'dor had necromancer it was destroy as well the elemental go crazy when someone use necromancer magic the aspect of lore make impossible for it what we might see is job use corrupt crystal like magic to heal allies. I believe the elemental problem where behind the destroy of Ul'dor sister city.
Machinist is a hell of alot closer to being a caster than melee dps.honestly over the course of the last couple weeks im not even gonna debate whatever role whatever job will be everyone has good points about it, and yeah they did say 3 new ones were too much but literally when they added ninja in there it was more like 4 jobs were too much so close together. 2 hybrids going tank/dps or dps/healer would be really nice too i just hate to see tanks healers or dps not get a new job, and last time casters didnt get anything new period actually so idk

Didn't they say they would only include 2 jobs, or is that still in the air?
Anyway for me its:
Tank: Blue Mage or Samurai
Blue Mage is a stretch but Samurai could be the counter type tank. Give it the ability Free Lunch that will let the Samurai use the counter moves without actually countering or something. Let the tanks be separated from each other by their perspectives! Blocking tank, self heal tank, counter tank, parry tank , drain tank and dodge tank. Lets see all these made before the game ends!
DPS: Red Mage
Come on SE, just take out the set of moves they had in the tactics games, slap on additional effects and add in chainspell to combine lots of spells together without the additional effects. Then, give it an MP refresh move or a ogc regen move (int based) or something for support. Lots of potential with Red Mage, lets see something good! Oh, but for the love of all that is good, do not make the main focus of the new DPS buff preservation like you did with Black Mage and Dragoon, some of us truly hate that.
Healer: ... no clue. Honestly, they are going to have to get inventive here. Maybe blue mage? Or perhaps Geomancer?
Just my 2 cents.
Last edited by Erudito; 05-14-2016 at 12:57 AM. Reason: More stuff
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