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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    My personal belief is they should just tack the Job System ontop of the Armoury System so that you have two Wheels to pull from. One being Class (Your Weapon) and one being Job (Your Hat)

    If You Equip Gladiator and Paladin you get a bonus for equipping skills native to both Gladiator or Paladin, but can still equip skills from outside those grouping it just costs more to equip them and you do not get bonuses.

    The bonuses could be anything from augmentations to other skills, Or Stat Bonuses for each skill similar to Blue Mage from XI.


    So in That Example if You were a Gladiator/Paladin

    Equipping Cure would still give you the bonus even though Cure comes from the Conjurer Class, and you can use it similarly as Conjurer would Because Paladin is proficient with it.
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    Last edited by Cairdeas; 03-16-2011 at 09:12 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    ARoy's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Mira Aeolia
    World
    Sargatanas
    Main Class
    Gladiator Lv 28
    Quote Originally Posted by Cairdeas View Post
    My personal belief is they should just tack the Job System ontop of the Armoury System so that you have two Wheels to pull from. One being Class (Your Weapon) and one being Job (Your Hat)

    If You Equip Gladiator and Paladin you get a bonus for equipping skills native to both Gladiator or Paladin, but can still equip skills from outside those grouping it just costs more to equip them and you do not get bonuses.

    The bonuses could be anything from augmentations to other skills, Or Stat Bonuses for each skill similar to Blue Mage from XI.


    So in That Example if You were a Gladiator/Paladin

    Equipping Cure would still give you the bonus even though Cure comes from the Conjurer Class, and you can use it similarly as Conjurer would Because Paladin is proficient with it.
    Yes, but I'm also of the mind that equipping skills that aren't suited to your job should make them either unusable or incur penalties. They already do this for some skills (non casters can't AOE, using a slash skill with a thrust weapon is weaker than on a slash weapon with the same numbers).

    Alise; I'm using a different signature generator than you are, don't know the link but you can view the image in your browser to find the URL and work from there. Think I'll put this in my sig when I get up in the morning...
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