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  1. #121
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    A1-4S was boring, but I think they stepped up their game in A5-8S. I was against two difficulties and I have still a hard time accepting it but things got better in this tier in my opinion.

    A5-6S were extremely enjoyable. A7s was kinda fun, but as a ranged with no responsibilities I had problems not falling asleep. A8s looks fun but I need to spend more time in it to be able to say for sure.
    (1)

  2. #122
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Klamor View Post
    "fanservice" as you call it until the Gold Saucer .
    There's numerous references and throwbacks before then, the first dungeon you enter is a throwback to the pirate hideout from Final Fantasy V
    The scions hideout is hidden behind a bar called seventh heaven, I could go on.
    It's been fanservice from the very start of ARR.
    (1)

  3. #123
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Klamor View Post
    and I bet you can have your story handed to you elsewhere, like a book maybe.
    That have not worked well in FF XIII (reading ingame a book or data file for the story)
    Players want to play the story, not to read about it
    (6)

  4. #124
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Midas is miles better than Gordias in terms of engagement, but overall I think the raid structure in Heavensward still has some problems. The difficulty gap between the two modes is still too wide, though it's better for Midas than it was for Gordias.

    While the raid scene on my server did experience a bit of a rebirth following 3.2, it seems to be slowing down again. Diabolos is on the verge of experiencing yet another player exodus related to its raid scene, though it'll probably be a smaller one than the one that happened during Gordias.

    Though Midas is generally better tuned than Gordias was for a more general raiding population, it's still more complex than the Coil raids were in some significant ways. AS6 in particular has about as much mechanical density (that is, the number of mechanics you need to learn and master) as T9 does (and arguably a little more, depending on how you define a significant mechanic), and significantly more than something like T7, which was considered one of the toughest encounters at the time.

    The increased encounter complexity is compounded by the higher class complexity of level 60 rotations and priorities relative to level 50. With the raid content generally being more difficult, it means players need strong incentives to keep pushing through it if they are not the "challenge-seeking" type of player (those who cleared Gordias in its natural state, for instance). Since Alexander (Savage) largely lacks any and all incentive outside of its challenge, players aren't going to be motivated to keep going if they hit the wall, and that's going to shrink the raid scene over time.

    While it is natural for raid encounters to become more complex over time as the playerbase becomes more mechanically savvy, it seems that Alexander is complex enough that it still has a strangehold on the overall raiding population. Gordias almost killed the raiding scene on many smaller servers, and Midas has allowed the scene some room to breathe. But I'm not sure that it's going to be enough. If the encounters continue to become more complex at this same rate, raiding may ultimately die off in FFXIV, except for one or two "raiding servers." That's not really a good thing, unless the developers can also start adding more challenging content for those who like a challenge but for whom Alexander (Savage) has proved to be too much.

    Mind you, I don't think they should make further adjustments to Midas at this point—the content should be allowed to stand as it is, and Echo will take care of the rest for those that have given up on it (of which I'm one). But I suspect we'll see an easier raid for 3.4 yet again as the developers try to find the sweet spot between difficulty and accessibility. Their best solution, of course, is to have three difficulties, but they've shot that down so far due to resources/staffing. We can only hope that someday that will change.
    (5)
    Last edited by Alahra; 05-12-2016 at 12:42 AM.

  5. #125
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    I feel the big difference between Coil and Alexander is, you have to be perfect. In Coil, someone could make a mistake, and it doesn't mean wipe. Sure, there were some mechanics that did this, but a lot of mistakes were recoverable. Especially with higher gear.

    Alexander seems to require perfection from all 8 players for 10+ minutes straight. Even with higher gear. And since so many mechanics are raid wide one shots, it takes much longer to progress because you can't even practice on later phases.

    Even though I'm not burnt out and still love to raid, I get how that can get frustrating to a lot of ppl. Hopefully they can bring back the excitement of Coil in later patches.
    (3)

  6. #126
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Felis View Post
    Mainstory and raid were always separated.
    You don't have to do Coil to finish the mainstory and don't have to do mainstory after Ultima Weapon (that just unlock most lv50 contents) to do Coil.

    Coil is a side continuation of the 7th umbral era story from 1.0 (and that was also not 1.0 MSQ)
    Yes I realize you didn't have to do coil to complete the main story.

    The story with Alexander doesn't have anything to do with anything or any characters we already knew. We just deus ex machina (https://en.wikipedia.org/wiki/Deus_ex_machina) onto the scene and we inexplicably are the only ones who could have helped anyway. It's a side story that might as well be filler. It's completely designed to be skipped. While coil you had a reason to do it. Characters you already knew were involved. Alexander they created new characters so none of the character's you already know stories wouldn't be effected if it got skipped.... yada yada...

    Not only that, they took it a step further where there IS a easy mode so they could have made the story more relevant. But they didn't.

    The point I failed to make was Alexander from the start was never designed to change the "status quo" of the story... as coil orginally did. Which by definition makes it a skip-able side quest entirely. Which is why I think it's been a unsuccessful raid as far as participation numbers go.
    (0)
    Last edited by Cherie; 05-12-2016 at 06:54 AM.

  7. #127
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Cherie View Post
    snip
    Cid isn't new D:
    (2)

  8. #128
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I don't understand why raiding is the only real form of progression endgame in XIV. Even during 2.x, not a whole lot of people regularly did coil. This game often gets criticized for carbon copying systems from other MMOs, yet the raid structure doesn't get that same criticism. I'm fine with having some kind of raid, but why are we well into 3.x without some other kind of endgame that appeals more to the game's average player?

    I mean... if the game's raid community was so small to begin with that it could be decimated by one tier of raiding, then why is raiding such a big deal to begin with?
    (6)
    Last edited by Thayos; 05-12-2016 at 06:58 AM.

  9. #129
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thayos View Post
    I don't understand why raiding is the only real form of progression endgame in XIV. Even during 2.x, not a whole lot of people regularly did coil. This game often gets criticized for carbon copying systems from other MMOs, yet the raid structure doesn't get that same criticism. I'm fine with having some kind of raid, but why are we well into 3.x without some other kind of endgame that appeals more to the game's average player?

    I mean... if the game's raid community was so small to begin with that it could be decimated by one tier of raiding, then why is raiding such a big deal to begin with?
    Ohh man...so much this. Lol and it seems like Yoshida doesnt understand that (I could be wrong) but he thinks nerfing savage will entice people to do it more. It is not that its too hard..its that there is no motivation, no point in doing it! We need more middle ground content...
    (3)

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