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  1. #111
    Player
    Kallera's Avatar
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    Mar 2011
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    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Klamor View Post
    There are these things called Single-Player Games. You might be interested in that.

    given the choice, I would rather have alex's method than coil. the transparency of content that is savage is more a function of how it exists in the releasing of content. You cannot force savage content on everyone, and if you cannot do that, there no point in making it mandatory and keeping the story from a majority of the fanabase. At best, it won't even be worth considering from people. At worst, it splits people apart and sets them against each other.

    The current normal mode serves to both bring that story to as much of the fanbase as possible and provide a stepping stone of gear to work with.
    (6)
    Last edited by Kallera; 05-10-2016 at 12:19 AM.

  2. #112
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cherie View Post
    Did anyone else stop caring about the Main story quest since the raids got separated from the main story or is that just me?

    I used to really like to do the main story quest to see what happens next in relation to the raid (bahamut) and etc but now I can't be bothered.
    Mainstory and raid were always separated.
    You don't have to do Coil to finish the mainstory and don't have to do mainstory after Ultima Weapon (that just unlock most lv50 contents) to do Coil.

    Coil is a side continuation of the 7th umbral era story from 1.0 (and that was also not 1.0 MSQ)
    (4)
    Last edited by Felis; 05-10-2016 at 12:19 AM.

  3. #113
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    so about the "release savage first, then normal in a catch up patch idea"...
    (5)

  4. #114
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Noxifer View Post
    Yes, if there was no difficult 8-man content, there'd be trouble for static groups. But there still is. There's primals. So... if you're already in a static, you could go as the full static to primals, and for a 4-man raid you could split up into two groups and do it side-by-side, so to speak...
    Primals last a week or two at most. It wouldn't be enough content to sustain a group of 8. Also, forcing a group of 8 to split apart is going to cause rage, it isn't easy just because the split will be even among roles.

    There is a need for more mid-core content, but not at the cost of alienating what many perceive as the "main" part of the game for them, and not at the cost of so many established groups that enjoy that portion of the game the most.

    As for scheduling nightmares with 24-man runs, we've seen arguments from both sides; it's not as one-sided as you represent it.
    (1)

  5. #115
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LadyVal View Post
    This is also a Final Fantasy title, where storyline and narrative are the bulk of every title of the franchise, in case you haven't picked that up yet. SE values giving everyone the chance to experience a new story, without struggle, over making sure they keep your sword sharpened.
    This is also an MMO, which in case you haven't picked that up yet, are based around group play and the defeating of powerful enemies that threaten the world in which we play. There wouldn't even be a purpose to this world if it weren't for the Garlean Empire threatening Eorzea, calling down Dalamud, and releasing Bahamut upon the world. Sure, we can just go through solo and pretend we're actually doing something while we auto-attack our way to victory... maybe that's exactly what you wanna do... and I bet you can have your story handed to you elsewhere, like a book maybe.

    Quote Originally Posted by Chessala View Post
    This is one of the things why we can't have nice things (together with "you need to be forced into groups 24/7"). These kind of arguments need to die hard. It's why we have a wishy-washy system and constantly repeating content
    We're not talking about 24/7 here. You've got the entirety of the MSQ and a significant amount of side quests/story that you can do all by your little lonesome. Poor you for having to actually get a group together to witness the climax of that big bad that's threatening to destroy the world as you know it. It's truly the argument of having everything handed to you for nothing that needs to die hard.

    Quote Originally Posted by Kallera View Post
    The current normal mode serves to both bring that story to as much of the fanbase as possible and provide a stepping stone of gear to work with.
    I already referred to this in a previous post. That's the way it's been designed, yes. It's a terrible design at that. Unfortunately, we have to depend on the in-flow of casual money to keep an MMO afloat because there aren't enough actual raiders to pay the server costs.

    Quote Originally Posted by Phireblast View Post
    so about the "release savage first, then normal in a catch up patch idea"...
    This would work great if SE actually designed the rest of the endgame content to match that plan. As it stands now, there is no actual worthwhile endgame content that leads up to Savage mode. Not like when Coil was the end raid and you had Darklight and Tomestones of Mythology to get gear. They released the 24-man Labyrinth of the Ancients (and its ensuing "sequels") as that buffer between Darklight and Myth (and their later equivalents), to ease the gear curve getting into Coil. As it stands now, that gear curve is essentially Normal Mode being your Darklight gear-level, with the Tomestone gear being the "filler" until ultimately you're fully geared in the Tomestone gear. So, what exactly is the purpose of the Extreme Primals? A weapon? Again, that's based on the actual unfortunate design that the weapon is the single-most powerful upgrade per slot that you can obtain because of Weapon Damage being weighted so heavily. There's truly no legitimate reason why Extreme Primals can't also drop gear that is of equal item level, or item level +5, of what's dropped in the 24-man raid or the Normal-mode of the Raid. Hell, even when Void Ark got released it nullified any actual gain from the gear received from Normal. The only thing that kept people still running Gordias Normal was that VA was locked at one drop per week.
    (8)
    Last edited by Klamor; 05-10-2016 at 09:19 AM.

  6. #116
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Klamor View Post
    There are these things called Single-Player Games. You might be interested in that.
    Some people also play this title because it's a mainline Final Fantasy game and want to play through it because of that.
    Who'd have thought. I'm not against keeping raids hard and having people learn the fights but to tell people to leave and go play single player games is just rubbish, this is a numbered FF and I'll treat it as such.

    Quote Originally Posted by Klamor View Post
    and I bet you can have your story handed to you elsewhere, like a book maybe.
    .
    WoW transfer?
    (4)
    Last edited by Yasuhiro; 05-10-2016 at 11:03 AM.

  7. #117
    Player
    Klamor's Avatar
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    Jan 2014
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    Ul'dah
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    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Yasuhiro View Post
    Some people also play this title because it's a mainline Final Fantasy game and want to play through it because of that.
    Who'd have thought. I'm not against keeping raids hard and having people learn the fights but to tell people to leave and go play single player games is just rubbish, this is a numbered FF and I'll treat it as such.
    I honestly don't care how you treat it. Everything that you and similar players are asking for is available in basically any other game, that's not an MMO, under the sun. As a raider, we have no alternative. There's nothing else out there that offers compelling story along with serious group play, and the rewards that are associated with it. That's why people choose to play an MMO. You can have what you want anywhere else, so why come here into our forum and force us to give up our experience so that you can simply faceroll through your story? I understand that it's ultimately the developers that are to blame for catering to you, for the reason I mentioned before: Money. So that you and your buddies can go around ruining the experience for the crowd of people that actually look to this genre for what it was originally intended to offer.
    (5)

  8. #118
    Player
    Yasuhiro's Avatar
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    Oct 2015
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    Gridania
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    1,225
    Character
    Marie Antoinette
    World
    Kujata
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    Conjurer Lv 76
    Quote Originally Posted by Klamor View Post
    I understand that it's ultimately the developers that are to blame for catering to your.
    Congrats on not reading through my posts, somewhere in there I implied I love doing the hard content but blind rage would make you skip ahead of things wouldn't it?

    Welcome to Final Fantasy XIV by the way, you'll find it's a lot different to World of Warcraft, but don't worry! The game is extremely entry level for all players new or returning to the series. Snark aside wtf is up with that line, you do realize what Final Fantasy XIV is ultimately about right? especially 2.0 onwards right, XIV is a fanservice game that pays homage to the entire series, people like us are people who have kept up with the series.

    Maybe if you don't like it this isn't the game for you? Cry me a river.
    (5)

  9. 05-10-2016 02:52 PM
    Reason
    Klamor isn't worth responding to.

  10. #119
    Player
    Klamor's Avatar
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    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Yasuhiro View Post
    snip.
    FYI, I haven't played WoW since right after LFR was implemented, which I only saw that because of a free weekend. Since around then I've played Aion until I ran out of quests at 33, and ground my way to 35 before that was too mind numbing. I raided at least Server First competitively in RIFT for a couple years, until after the fiasco occurred with Defiance and then it went F2P. I've been around the block a time or two. I know what MMOs are about. I know what FFXIV 1.0 was about, and that was the same path that 2.0 was headed. It didn't start becoming a "fanservice" as you call it until the Gold Saucer was implemented and the developers started wasting resources with modes like Lords of Verminion and Diadem. I grew up with the FF series. I've played them all except for 11 (authentication key issues), and 13 (because I hated the gameplay of the first one, and couldn't bring myself to play the others). I thoroughly enjoy the homage paid to the older FF games. It's also part of what brings me into this game, and part of why I'm so passionate about it. Your baseless accusations that I know nothing of what this series is, or anything about any other MMO outside of World of Warcraft are laughable at best.

    But you're right. Just like games in the past that I listed above, this one is no longer offering what I desire.
    (0)

  11. #120
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Klamor View Post
    FYI, :life story:

    But you're right. Just like games in the past that I listed above, this one is no longer offering what I desire.
    There are these things called single player games...or perhaps you could not define your desires by insisting that whole tiers of the game be made for only a small handful of people to play it at all? Seriously, you offer nothing to the players you are taking from in return, the players you understand are important to maintain for SE. Saying they can "read a book" or "watch it on YouTube" is basically offering them nothing. Heavensward cannot afford "nothing".
    (3)

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