I mean, based on my experience in casual raiding I just take what I can get. Right now we have a DRK and a MNK in my group - a DRK and a NIN or a PLD and a MNK would be better, but they don't want to play those jobs so why would I force them to? If this were 3.0 and fights were still tuned so tight there might be an argument for it, but there's really no reason to pick and choose right now. If someone is willing to play either job and you discover that one is better than the other for whatever fight, then sure tell them you'd prefer them on that job. But if all they want to play is, say, MNK and they're a really good MNK, would you kick them out just to get a NIN? I dunno, seems silly to me. I think this trickle down effect is all in people's minds, they want to maximize their effectiveness in all aspects even when they're not pushing for world first - it's a video game, try to have a bit of fun with it.
e: Also, just to throw this information out there, WAR was only better MT when Defiance was necessary. When it wasn't, PLD not only retained all of it's CDs in SwO, it also did more damage than WAR in the same spot (largely due to the ridiculousness that was Shield Swipe). These days it's more a question of "What does a tank lose when OT/What does a tank gain when MT?" - PLD loses Shield Swipe (and the entire use of it's shield) as OT, WAR loses Vengeance counters, and DRK loses Low Blow procs + Reprisal. Vengeance is very strong, but is only available every 120s and sometimes needs to be held for mitigation rather than damage - the only counter to this is when the WAR is pulling, as long as they won't be absolutely needing the Vengeance mitigation in the next 2 minutes. So generally, PLD is more efficient DPS-wise as MT as long as you have the WAR pull first to get the maximum effectiveness out of both tanks (PLD never has to RoH or go into ShO, WAR gets it's Vengeance counters and builds a healthy aggro lead).



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