You know what I get from all this?

Kinda flabberghasting that the tank that has the best passive mitigation is actually the WORST Main Tank in the game due to mechanics and cooldowns in this game.

We've gone into a strange, new world. It's just interesting how the dynamics of Tanking have changed from a defensive minded view to pumping out the most offensive without causing enough problems to being kept alive. Granted, I guess that's always been a factor no matter what game you played in the last few years as it's effectively a numbers game where at some point, the mobs won't kill you with an x number so you might as well make the game go faster.

Still weird to see the conversation that Paladins effectively hinder a group if they're MTing in Shield Oath only...I'm going to voice the same thing someone else said: That Shield Oath shouldn't nerf PLD damage because, effectively, you're forcing a tank to get out of that stance asap because it's so detrimental.