That's a problem with Spain. EVERY place knows spain by the bullfight and Flamenco/Sevillanas. This is a culture mostly of the south of Spain, Andalucia, and most of the Spanish poeple do not want be related with this, and don't want to be know only for that. But that's all. Just not the place to debate this.
I mean, the other style that was shown (the one you said you liked) could be said to be a stereotype of the Middle East.That's a problem with Spain. EVERY place knows spain by the bullfight and Flamenco/Sevillanas. This is a culture mostly of the south of Spain, Andalucia, and most of the Spanish poeple do not want be related with this, and don't want to be know only for that. But that's all. Just not the place to debate this.
I like the hypocrisy. [picture of stereotypically "fantasy middle eastern-inspired dancing gear"] "This is awesome, I want this!" [picture of stereotypically "historical/fantasy spanish-inspired dancing gear"] "Omg horrid stereotype, no."
TBH, if they add a DNC class/job, each AF gear they get will most likely be inspired by different stereotypical "dancing outfits", with the female outfit (most of the time) modified to go together with other physical activities such as running or combat.
The only issue as I see it is that it's so radically different from the healing jobs we have now that it'd be tricky to motivate them sharing the same gear... and if one healer job gets separate gear, that makes it "unfair" for the other healer jobs having to share gear ^^;
But it's still a style of dancing gear that is popular, and looks good. The XI version was perfect for the style of dances they did even. Spain is not only known for those things, just it is known for them.That's a problem with Spain. EVERY place knows spain by the bullfight and Flamenco/Sevillanas. This is a culture mostly of the south of Spain, Andalucia, and most of the Spanish poeple do not want be related with this, and don't want to be know only for that. But that's all. Just not the place to debate this.
So since Samurai is pretty much a given, and most likely a DPS. I'm hoping for Redmage//Samurai//Dancer next expansion, as dancer sounds way funner to play as than chemist.
Now, I think a 'Mage' tank sounds pretty cool and would greatly add to the variety of the tank line-up.
But i'd want it to play differently from the general tank gameplay we already have.
(Alternative RDM Tank Concept, more based on actual magic spells)
Here's what i'd do:
4 Different Combos.
Combo 1 (3 Steps): Pot 150 - 180 - 240 | Gives you a Small Swiftcast Buff on Step #2, a Big Swiftcast on Step #3.
Combo 2 (2 Steps): Pot 150 - 200 | Gives you MP Regen 20 pot 18s
Combo 3 (1 Steps): Pot 50 | Applies a DoT 40 Pot 30s
Combo 4 (3 Steps) Pot 150 - 200 - 260 | Enmity on Step #2 and Step #3
This "Swiftcast" buff would be used to use actual magic, but make it work like an oGCD(no cast time, no cooldown, aka. be weaved inbetween combos).
Besides using actual magic as oGCDs with the swiftcast buff, you could also simply cast them without Swiftcast, but as a normal spell with casting time and as a GCD.
So you would be using your combo 1 Step #2, get a Small Swiftcast buff (dur:10s) allowing you to instantly cast a small spell as oGCD to weave inbetween your GCD.
Use Combo 1 Step #3 and get a Big Swiftcast buff (dur:10s) allowing you a any spell in the same fashion, as oGCD to weave between your GCDs.
Of course there would be offensive magic and defensive magic.
They could have effects tied to it in a similar fashion to BLM or WHM.
Offensive
Thunder 1/3 - DMG 25 Pot | Add DoT 40 pot 30s
Fire 1/3 - DMG 250 pot | Add ATK+10%
Blizzard 1/3 - DMG 180 pot | Add Refresh Pot:20 18s
Defensive
Phalanx 1/2 - DMG barrier Pot: 500, 1500 | or DMG Mitigation for only one of the two, -10-25% for 6-10s (undecided)
( Similar to Adloquium's Galvanize shield )
Cure - Heal 700 pot
Regen - HoT 180 pot 24s
Refresh - Refresh 100 pot 24s
Haste - Buff Attack Speed Up +25% 30s
Enfeebling
Slow 3 - Defbuff Attakc Speed -30% 18s
Bio 3 - Defbuff DMG Dealt -10% 18s
(Since you could use them without the Swiftcast buff from the combos and just cast them as normal spells that run on GCD, you could also pre-buff yourself before fights with Phalanx, Regen, Refresh and Haste)
Then you could have a Chainspell (180s cd) ability to allows you to cast spells as oGCDs without the use of Swiftcast for 10s (Swiftcast buff only obtained from combos btw).
And Dualcast (40s cd?)would double the potency of the spells, so you can choose to have a strong Offense or Defense at your leisure.
This would also make your choice of spells depend on whether you're MTing or OTing, as OT you would obviously use more offensive or enfeebling spells.
When you're MTing you can opt for a high defense and maintaining your HP / MP.
Using Dualcast on Phalanx 2 to mitigate at 3000 potency for a tankbuster seems pretty damn cool to me.
Or Dualcast on Phalanx 1 to get 20% DMG mitigation for 10 instead of 10% for 10s.
On the Offense you could use it with Fire 3 to get a 500 Potency attack, which seems really cool too.
And i think this concept goes really well with Red Mage,
Jack of all trades, Master of none. (Medium Melee Damage, Medium Magic Damage, Medium Healing/Defense, but combined, they are RDM)
(all of these numbers are just examples and could be adjusted to whatever to balance it properly)
One of the reasons i find this concept really interesting, is because it would feel like more of an active approach to tanking to me instead of the current tanks that pretty much all rely on cooldowns, except WAR which has Inner Beast.
Edit: As for actual defensive cooldowns, i wouldn't give them too many. The magic barrier (Phalanx) seems plenty already.
Especially as RDMs traditonally use Shields as far as i know, they would get both block and parry.
so, Cooldown #1: I'd create a cooldown that increases the block rate while allowing them to actually block magic damage, which is impossible as of now.
For Cooldown #2: I'd go with a simple -30% all damage mitigation for those oh-s#!* moments.
Offensive Cooldowns could be something like En-spells, but obviously you can't have too many as you can only have so many skills on your hotbar.
Another "Offensive cooldown" could be a MP cost reduction and magic potency buff at the same time, This could be used defensively too though, allowing for greater gameplay-choice.
Edit 2: Added Enmity Combo
Last edited by ShinMetsu; 05-07-2016 at 02:45 PM.
I offer my services to be the General Custodian of the Revenant's Toll. My combo is Sweep -> Swish -> Swab. Everyone takes damage from the nearby spell.
Everyone.
RDM's versatility is too much to fit into a single Job without breaking the trinity. But what about Multiple Jobs?
Since someone already covered Tank, and there is a recent Spellbladesque concept on a different thread. I'll cover Healer as the Role. And give it the tentative name of Red Saber
The Red Saber would use The Elements to Heal, much like CNJ, but more Blatant. With Wind being the default curing Spells. Earth being a defensive buff with a heal (different from shields as its not absorbing damage), Water being the Hot, Thunder being Raise (Think Defibrillators) and Fire being a Buff that stores part of your healing on a target to be released when the Buff ends. Like the Dancer, it will use Melee attacks, but it is still a Mage in other respects only attacking for MP
Weapon will be a thrusting sword like Rapiers and Artifact gear would be similar to RDM (complete with Fetahered cap) but with a Doctor's appearance.
For reference, the DPS RDM/Spellblade hybrid is here and the Tank facet of RDM is on Page 1 of this thread
I also would liek to see a healer with a triangle shaped weapon :P
Last edited by Morningstar1337; 05-08-2016 at 01:10 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.