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  1. #21
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Xlantaa View Post
    Please, no. As Spanish I don't like this stupid stereotype. No no no no no pls no.
    I don't get how that is a stereotype, it is a legit style of dancer clothing. That's like saying Scottish kilts are a stereotype
    (8)

  2. #22
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Settiesama View Post
    I don't get how that is a stereotype, it is a legit style of dancer clothing. That's like saying Scottish kilts are a stereotype
    That's a problem with Spain. EVERY place knows spain by the bullfight and Flamenco/Sevillanas. This is a culture mostly of the south of Spain, Andalucia, and most of the Spanish poeple do not want be related with this, and don't want to be know only for that. But that's all. Just not the place to debate this.
    (0)

  3. #23
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xlantaa View Post
    That's a problem with Spain. EVERY place knows spain by the bullfight and Flamenco/Sevillanas. This is a culture mostly of the south of Spain, Andalucia, and most of the Spanish poeple do not want be related with this, and don't want to be know only for that. But that's all. Just not the place to debate this.
    I mean, the other style that was shown (the one you said you liked) could be said to be a stereotype of the Middle East.
    (7)

  4. #24
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Xlantaa View Post
    Stuff
    I like the hypocrisy. [picture of stereotypically "fantasy middle eastern-inspired dancing gear"] "This is awesome, I want this!" [picture of stereotypically "historical/fantasy spanish-inspired dancing gear"] "Omg horrid stereotype, no."

    TBH, if they add a DNC class/job, each AF gear they get will most likely be inspired by different stereotypical "dancing outfits", with the female outfit (most of the time) modified to go together with other physical activities such as running or combat.
    The only issue as I see it is that it's so radically different from the healing jobs we have now that it'd be tricky to motivate them sharing the same gear... and if one healer job gets separate gear, that makes it "unfair" for the other healer jobs having to share gear ^^;
    (8)

  5. #25
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Xlantaa View Post
    That's a problem with Spain. EVERY place knows spain by the bullfight and Flamenco/Sevillanas. This is a culture mostly of the south of Spain, Andalucia, and most of the Spanish poeple do not want be related with this, and don't want to be know only for that. But that's all. Just not the place to debate this.
    But it's still a style of dancing gear that is popular, and looks good. The XI version was perfect for the style of dances they did even. Spain is not only known for those things, just it is known for them.
    (5)

  6. #26
    Player
    Teirdalin's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    20
    Character
    Teirdalin Starfall
    World
    Exodus
    Main Class
    Paladin Lv 60
    So since Samurai is pretty much a given, and most likely a DPS. I'm hoping for Redmage//Samurai//Dancer next expansion, as dancer sounds way funner to play as than chemist.
    (3)

  7. #27
    Player
    azlewood's Avatar
    Join Date
    Jun 2014
    Posts
    179
    Character
    Zar'tan Vosloo
    World
    Lamia
    Main Class
    Conjurer Lv 34
    Gun Blade-ist. whatever Squall was in ff8
    (4)
    Quote Originally Posted by MiniTofu View Post
    I'll just leave this here:

    MMORPG - Many Men Online Role Playing as Girls

  8. #28
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Teirdalin View Post
    Red Mage Tank Concept
    Now, I think a 'Mage' tank sounds pretty cool and would greatly add to the variety of the tank line-up.
    But i'd want it to play differently from the general tank gameplay we already have.

    (Alternative RDM Tank Concept, more based on actual magic spells)

    Here's what i'd do:
    4 Different Combos.
    Combo 1 (3 Steps): Pot 150 - 180 - 240 | Gives you a Small Swiftcast Buff on Step #2, a Big Swiftcast on Step #3.
    Combo 2 (2 Steps): Pot 150 - 200 | Gives you MP Regen 20 pot 18s
    Combo 3 (1 Steps): Pot 50 | Applies a DoT 40 Pot 30s
    Combo 4 (3 Steps) Pot 150 - 200 - 260 | Enmity on Step #2 and Step #3

    This "Swiftcast" buff would be used to use actual magic, but make it work like an oGCD(no cast time, no cooldown, aka. be weaved inbetween combos).
    Besides using actual magic as oGCDs with the swiftcast buff, you could also simply cast them without Swiftcast, but as a normal spell with casting time and as a GCD.

    So you would be using your combo 1 Step #2, get a Small Swiftcast buff (dur:10s) allowing you to instantly cast a small spell as oGCD to weave inbetween your GCD.
    Use Combo 1 Step #3 and get a Big Swiftcast buff (dur:10s) allowing you a any spell in the same fashion, as oGCD to weave between your GCDs.

    Of course there would be offensive magic and defensive magic.
    They could have effects tied to it in a similar fashion to BLM or WHM.

    Offensive
    Thunder 1/3 - DMG 25 Pot | Add DoT 40 pot 30s
    Fire 1/3 - DMG 250 pot | Add ATK+10%
    Blizzard 1/3 - DMG 180 pot | Add Refresh Pot:20 18s
    Defensive
    Phalanx 1/2 - DMG barrier Pot: 500, 1500 | or DMG Mitigation for only one of the two, -10-25% for 6-10s (undecided)
    ( Similar to Adloquium's Galvanize shield )
    Cure - Heal 700 pot
    Regen - HoT 180 pot 24s
    Refresh - Refresh 100 pot 24s
    Haste - Buff Attack Speed Up +25% 30s
    Enfeebling
    Slow 3 - Defbuff Attakc Speed -30% 18s
    Bio 3 - Defbuff DMG Dealt -10% 18s

    (Since you could use them without the Swiftcast buff from the combos and just cast them as normal spells that run on GCD, you could also pre-buff yourself before fights with Phalanx, Regen, Refresh and Haste)

    Then you could have a Chainspell (180s cd) ability to allows you to cast spells as oGCDs without the use of Swiftcast for 10s (Swiftcast buff only obtained from combos btw).
    And Dualcast (40s cd?)would double the potency of the spells, so you can choose to have a strong Offense or Defense at your leisure.

    This would also make your choice of spells depend on whether you're MTing or OTing, as OT you would obviously use more offensive or enfeebling spells.
    When you're MTing you can opt for a high defense and maintaining your HP / MP.
    Using Dualcast on Phalanx 2 to mitigate at 3000 potency for a tankbuster seems pretty damn cool to me.
    Or Dualcast on Phalanx 1 to get 20% DMG mitigation for 10 instead of 10% for 10s.
    On the Offense you could use it with Fire 3 to get a 500 Potency attack, which seems really cool too.



    And i think this concept goes really well with Red Mage,
    Jack of all trades, Master of none. (Medium Melee Damage, Medium Magic Damage, Medium Healing/Defense, but combined, they are RDM)

    (all of these numbers are just examples and could be adjusted to whatever to balance it properly)
    One of the reasons i find this concept really interesting, is because it would feel like more of an active approach to tanking to me instead of the current tanks that pretty much all rely on cooldowns, except WAR which has Inner Beast.


    Edit: As for actual defensive cooldowns, i wouldn't give them too many. The magic barrier (Phalanx) seems plenty already.
    Especially as RDMs traditonally use Shields as far as i know, they would get both block and parry.
    so, Cooldown #1: I'd create a cooldown that increases the block rate while allowing them to actually block magic damage, which is impossible as of now.
    For Cooldown #2: I'd go with a simple -30% all damage mitigation for those oh-s#!* moments.

    Offensive Cooldowns could be something like En-spells, but obviously you can't have too many as you can only have so many skills on your hotbar.
    Another "Offensive cooldown" could be a MP cost reduction and magic potency buff at the same time, This could be used defensively too though, allowing for greater gameplay-choice.

    Edit 2: Added Enmity Combo
    (0)
    Last edited by ShinMetsu; 05-07-2016 at 02:45 PM.

  9. #29
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I offer my services to be the General Custodian of the Revenant's Toll. My combo is Sweep -> Swish -> Swab. Everyone takes damage from the nearby spell.

    Everyone.
    (1)

  10. #30
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    RDM-inspired healer

    RDM's versatility is too much to fit into a single Job without breaking the trinity. But what about Multiple Jobs?

    Since someone already covered Tank, and there is a recent Spellbladesque concept on a different thread. I'll cover Healer as the Role. And give it the tentative name of Red Saber

    The Red Saber would use The Elements to Heal, much like CNJ, but more Blatant. With Wind being the default curing Spells. Earth being a defensive buff with a heal (different from shields as its not absorbing damage), Water being the Hot, Thunder being Raise (Think Defibrillators) and Fire being a Buff that stores part of your healing on a target to be released when the Buff ends. Like the Dancer, it will use Melee attacks, but it is still a Mage in other respects only attacking for MP

    Weapon will be a thrusting sword like Rapiers and Artifact gear would be similar to RDM (complete with Fetahered cap) but with a Doctor's appearance.

    For reference, the DPS RDM/Spellblade hybrid is here and the Tank facet of RDM is on Page 1 of this thread

    I also would liek to see a healer with a triangle shaped weapon :P
    (1)
    Last edited by Morningstar1337; 05-08-2016 at 01:10 PM.

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