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  1. #31
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by 16bitBounty View Post
    What is this nonsense?
    Why is it nonsense, just because you don't like the idea?
    (0)

  2. #32
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by bass9020 View Post
    1.0 had very high lvl mobs and most were around the "zone" lines and made it very hard to get to other areas. I remember trying to get to Mor Dhona from West Shroud it was nearly impossible to do it alone. It was annoying yes but having these high lvl mobs I thought was pretty cool, maybe just not directly on areas where you need to get to the next.

    But mostly its due to the fact that people complain if they have to handle anything remotely difficult or have an extra minute or two from there time getting somewhere. Its kinda funny though since we have so many teleports and basically infinite teleporting, flying and people still shoot down the idea of a more dangerous open world.
    But that ISNT difficult. It is just an annoyance and a pain in the ass. Difficult is not: this thing one shots me when I try to get where I need to go so I need to recruit a high level player to get through.
    (0)

  3. #33
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by HorrorStory View Post
    You shouldn't need help to approach a gathering node or spawning point due to it being oh-so-conveniently surrounded on all sides by mobs that would classify as VT or IT (if that were to exist in this game). Especially to complete Generic Quest #1424.

    That way of design died for a reason. It should stay dead, imo.
    Yup. See: Diadem.

    That said, I think there should be some sort of compromise, and I think the best way to do that is to introduce some 'overworld dungeons'. Didn't 1.0 have something like that?

    I would say that HW mobs actually do pose a threat if it weren't for the fact that you can simply fly over them all now. There's actually caves in Diadem where you can't avoid mobs by flying, but there's very little reward for going through them.
    (0)

  4. #34
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    They need to have zones with hard mobs in it...with useful drops and stuff to farm :/ That is staple in MMO...
    (1)

  5. #35
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zari View Post
    But that ISNT difficult. It is just an annoyance and a pain in the ass. Difficult is not: this thing one shots me when I try to get where I need to go so I need to recruit a high level player to get through.
    I'm not saying they have to one shot you I also find that annoying. I was referring to the fact that mobs scaled pretty high in levels in 1.0 and they should still be put into the game but more thought out. And that doesn't mean giving every mob a range attack and a 1 shot move for the sake of being difficult.
    (0)

  6. #36
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Iromi View Post
    They need to have zones with hard mobs in it...with useful drops and stuff to farm :/ That is staple in MMO...
    They do, its called the Diadem. Which was pretty much ignored.
    (2)

  7. #37
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They do, its called the Diadem. Which was pretty much ignored.
    It would be nice to have an actual threat in the open world. As of now, it's mainly a nice looking lobby.
    (0)

  8. #38
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I guess they decided to leave the "there always a bunny that can kick you a$$" in Vana'diel
    (2)

  9. #39
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Toguro View Post
    Then we have Heavensward. Why is the entirety of Azys La lv59? What's the point of having this area FILLED with enemies that are the same level and likely same HP? Same with the Hinterlands. Lv59 enemies near ------'s Cave. Why just lv59? There can't be any lv60 enemies anywhere except for passive B rank hunts and A-S that you rarely encounter alone?
    The levels are tied to the Main Scenario quests levels. Thus, only the Flagship has level 60 enemies.
    (0)

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