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  1. #21
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    To be fair, if they had lvl 60 mobs that were scaled to the highest end of 3.0 gear, no one would be able to do anything near them while leveling. it would make some quests impossible without help from 1 or more geared players. most of the playerbase would HATE that.
    I know GOD FORBID people actually had to get help to do something in a MMO!
    (1)

  2. #22
    Player
    HorrorStory's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Ragnus Ironhand
    World
    Lamia
    Main Class
    Pugilist Lv 60
    You shouldn't need help to approach a gathering node or spawning point due to it being oh-so-conveniently surrounded on all sides by mobs that would classify as VT or IT (if that were to exist in this game). Especially to complete Generic Quest #1424.

    That way of design died for a reason. It should stay dead, imo.
    (3)

  3. #23
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HorrorStory View Post
    You shouldn't need help to approach a gathering node or spawning point due to it being oh-so-conveniently surrounded on all sides by mobs that would classify as VT or IT (if that were to exist in this game). Especially to complete Generic Quest #1424.

    That way of design died for a reason. It should stay dead, imo.
    Gatherers have stealth which could be revamped to work with higher level mobs. They dont have to be placed around quest hand ins, it goes back to what was said about how they were badly placed in 1.0 by zone lines. Some areas should have higher level mobs scattered around.
    (0)

  4. #24
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I came from WoW, where everything in the overworld is 2-shottable even if they're the same level as you. So I guess I just don't have this complaint.
    (0)

  5. #25
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    the garlean strongholds are the only other places in ARR I can think of that have lv50s roaming about. Given that mobs don't aggro you if you are >10 lvls above them, it is a bit weird that I can run through the sylphlands completely naked @ 60 and not even one of the mobs will even dare to try and take me down
    (1)

  6. #26
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ranulf View Post
    I miss the high level mobs from 1.0.

    I remember trying to get an aetheryte and I got one shotted by a bat who literally flung shit at me (Guano Lob).

    Nearly every mob had a ranged attack which made it hard to get around the higher level areas, but it was fun. I remember going PLD with some friends and Hallowed Ground bum-rushing as much as I could before I died.
    Really? I hated this... Got my Wanderer's Shadow title anyway, but boars who could sneeze and one shot you from a distance were just incredibly lame...

    I want harder open world enemies, but 1.0 was just ridiculous... We should be able to be overwhelmed by numbers, not taken out by a lone Lv70 bat...

    I'd like to see the Formor linking mechanic for XI carried over here, it bugs me that Garleans can be standing there, having a nice chat, and I can pull/aggro one of them and the other will just stand there... XI effectively put some enemies in "parties", if you pulled one they all came at you... That's one thing they could do to make stronghold zones a bit more threatening...

    Biggest issue is probably how easy it is to run out of range though... Not sure where the logic for that is, especially in places like Castrums; "Oh, the intruder ran deeper into the Castrum, guess I better stop chasing them then!", that's not how guard duty works...
    (2)
    Last edited by Nalien; 05-06-2016 at 08:07 PM.

  7. #27
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    From 1.0 you had like lvl 70-99... 1 hit and you were dead :X
    (0)

  8. #28
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nalien View Post
    I'd like to see the Formor linking mechanic for XI carried over here, it bugs me that Garleans can be standing there, having a nice chat, and I can pull/aggro one of them and the other will just stand there... XI effectively put some enemies in "parties", if you pulled one they all came at you... That's one thing they could do to make stronghold zones a bit more threatening...
    FFXIV has a partying system, too, though it's oddly arbitrary. You see it most easily in dungeons, with the mob packs, but partied mobs exist in the overworld, too, particularly in the lowest level areas. You can tell that mobs are partied if you can occasionally see a yellow line flash between them. Parties in Thanalan sometimes include an Adamantoise, which I always thought was a pretty dick move. Level 1 new player pulls a Ladybug and - omg why is this level 10 Adamantoise stomping on me aughbhlbble...

    This makes it all the odder that SE didn't choose to make conversing enemies party with one another. The system is in place, and so it'd presumably be easy to do! And by Heavensward, nothing at all is partied anymore in the overworld.
    (0)

  9. #29
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by LineageRazor View Post
    This makes it all the odder that SE didn't choose to make conversing enemies party with one another. The system is in place, and so it'd presumably be easy to do! And by Heavensward, nothing at all is partied anymore in the overworld.
    That's actually something somewhat different. There is a linking mechanic based on whether you're in a party or not (including Chocobro IIRC), there are no enemies in the overworld that are partied up by default, but if you're in a party then nearby enemies can link with each other to "balance" things out. You're not alone, so if you pull/aggro anything, they should either. The number of enemies that will link is based on the number of party members even, IIRC.

    They could always just adapt that and make it so Strongholds automatically have a higher link number, so even if you're solo they'll link, though I still think enemy parties works somewhat better... Like dungeons, they'd have to "balance out" groups... Not quite the case for most dungeon enemies, but places like Praetorium had groups with a healer, for example... Something like that in the overworld would be great, linking could achieve that, but it's random at the end of the day.
    (0)

  10. #30
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    What is this nonsense?
    (0)

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