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  1. #1561
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think I'll stick with my "Slow Start" and get my super deeps going as I believe 7 Fire 4's off of one chain before the B4 refresh will be worth it over the first 8 seconds of a Fire rotation. Unless I can be sure that the boss will die in 8 seconds which is generally never the case.

    And I really like fishing for those TC procs.
    (0)

  2. #1562
    Player
    paoweeotter's Avatar
    Join Date
    Apr 2016
    Location
    CA
    Posts
    149
    Character
    Paowee Otter
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Hello, what is the BiS for BLM ? Is the guide at ffxivguild correct? I'm wondering if its worth overmelding crafted gear vs just getting the 240 or 230 counterparts..
    (0)

  3. #1563
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LetBloodline View Post
    Are you adding up the ice phase? You should add up until you are ready to start next rotation otherwise swiftcast flare then B3 whould be the best rotation ever. The longher you can stay active in Astral fire the better. Refresh enochian after 15 secs doesn't seem to be this good
    I may or may not have somehow missed one spell from the normal duration calcs including SS. That's what you get when you do quick math, I guess. The Eno rota was pretty quick when I looked at it today. Let's try this again, this time from F3 to B4 no Thunder.

    Norm: 144.05 PPS 20.52s
    6xF4: 140.84 PPS 28.23s

    Closer, but still needs the near instant mana tick during B3 F3 in the middle for it to even work. Adding in T1 puts them slightly closer still, but the normal is ahead. A cute idea at least. As a sidenote, it doesn't matter how fast you refresh your Eno as long as it doesn't drop during fire before manual refresh because of it. And we can't get enough SS to make that happen.

    Quote Originally Posted by HaroldSaxon View Post
    I never had an issue doing it. I guess it depends how your group deals with those protean's.
    Quote Originally Posted by Hontaro View Post
    About Blizzard opener in A3S: I haven't encountered any problems at all. If you B3 > T1 > Sharp > F3 > F1 > Fire cycle, you can easily time your Firestarter for the Protean Wave.
    Does FS have to be used earlier than normal then? F3 starter in A3S used FS + swift on their natural position when Protean happened. Not that it matters that much anymore.
    (0)
    Last edited by Waliel; 05-06-2016 at 07:41 PM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  4. #1564
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Waliel View Post
    Wait wat. Edit inc.





    Does FS have to be used earlier than normal then? F3 starter in A3S used FS + swift on their natural position when Protean happened. Not that it matters that much anymore.
    I could dodge protean's by a stutter step between F4's (EU servers really helped). My group worked around me only having to make the bare minimum movement in that phase.
    (0)

  5. #1565
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Garotte14 View Post
    DPS is the factor in all of this. Let me stress: Damage Per Second. Opening with Blizz III is flat out lower DPS. The timer, meaning the "seconds" in DPS, is started the exact moment the boss is engaged. You're getting a 240 Potent Blizz III, 270 Potent Thunder, and 168 Potent Fire III (with potential procs). Thats 678 potency in the first 8 seconds. In the same 8 seconds, you could have dealt 1238.4 potency. Anyway you swing it, there really isn't a comparison. You also have to factor in, Fey Wind is cast immediately, as well as Balance. Battle Litany on drgs 2nd GCD, and Trick Attack shortly after. You're wasting valuable time on small potencies and your potion isn't even up yet.

    The point is to kill the boss as quickly as possible. Thats your job. You might be able to add an extra Fire IV or whatnot, but your actual DPS will be lower because its taking you way more time to "ramp up." Plus your missing out on party buffs as well.
    Note that I never said it was always a DPS gain. I just explained some reasoning behind why I use it.

    By starting out in your fire phase, it doesn't necessarily mean that you will skip that first Umbral Ice phase - because you end up going back into Ice Phase earlier, and if the boss finishes/does an untargetable phase where you are in Fire Phase instead of Ice, you can potentially lose DPS. It is a DPS loss if you don't get any procs, but as soon as you start getting Thundercloud procs, its a massive gain imo.

    Feel free to go check my AS3/AS5 parses (my AS6 one's i'm really not performing well due to some RL stuff) but feel free to do a compare if you wish. My reasoning may be incorrect afterall and i'd be interested in any insight. Note, I don't have a 240 weapon yet
    (0)

  6. #1566
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    I could dodge protean's by a stutter step between F4's (EU servers really helped). My group worked around me only having to make the bare minimum movement in that phase.
    Melee range, then? I was in the back and ran out and back in during FS and Swift. Didn't lose any cast time doing that. The migration to EU servers, though. Managed to kill myself a couple of times to Protean, because the small lag I was used to was not there anymore and ran back in too early.

    Quote Originally Posted by HaroldSaxon View Post
    By starting out in your fire phase, it doesn't necessarily mean that you will skip that first Umbral Ice phase - because you end up going back into Ice Phase earlier, and if the boss finishes/does an untargetable phase where you are in Fire Phase instead of Ice, you can potentially lose DPS. It is a DPS loss if you don't get any procs, but as soon as you start getting Thundercloud procs, its a massive gain imo.
    I think it was behind when you don't get TC and ahead when you get a TC. Can't remember by how much to either way, though. Just remember not to use it too often, no matter how shiny that button looks. It is a very shiny button, I'll give you that.
    (0)
    Last edited by Waliel; 05-06-2016 at 07:51 PM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. #1567
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by paoweeotter View Post
    Hello, what is the BiS for BLM ? Is the guide at ffxivguild correct? I'm wondering if its worth overmelding crafted gear vs just getting the 240 or 230 counterparts..
    While i do not have any 240 yet this is what i am using. For the time being it is certainly viable as it is actually better then most of the lore gear (none upgraded)
    http://ffxiv.ariyala.com/U2C8
    I would caution on FFXIV guild as in the past they have not been accurate before on bis. This time around though i think the author is correct from what i had seen.
    (0)

  8. #1568
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Any crafted HQ gear with at least 3 correct materia is equivalent to a lore 230 or slightly better
    And a perfect melding would be on par with a 240 (minus intel/vit loss)

    Ffxiv guild is out of date now, it need to be strongly revised

    @Maero some of your meld are... Meeeeeeh x3
    (0)

  9. #1569
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nekotee View Post
    Any crafted HQ gear with at least 3 correct materia is equivalent to a lore 230 or slightly better
    And a perfect melding would be on par with a 240 (minus intel/vit loss)
    You can't discount INT loss, and it varies by slot.

    240 vs 220 crafted:
    • Body/Pants - 20 INT and 20 secondaries vs 3 extra materia slots
    • Head/Hands/Feet - 13 INT and 12 secondaries vs 3 extra materia slots
    • Belt/Accessories - 10 INT and 9 secondaries vs 4 extra materia slots
    (0)

  10. #1570
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I do
    Only 240 piece are really strong to overcome the multimeld
    I did loot the midine belt during my first down of A5S
    And there were no hesitation between this one and the crafted fully meld
    The only problem i got was losing a tons of accuracy that force me to take the lore glove
    And in the i won a lots of stat (but lose 100 spellspeed XD)

    If someone is stuff with 220 midas and lore stuff
    À crafted melded pièce will be better

    But against midine/repaired lore, the Int/vit gain is too good (especially on savage)
    (0)

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