But by the time the cap is removed, new tiered gear is out. Like, who is buying eso gear now?





People that want to gear alts faster than they can gear them with Prototype Midan. Newer players as well. I've still got several classes using Esoterics and Void Ark gear. I'd upgrade the rest but my Esoterics is currently going toward my 5th relic.
As far as gearing up multiple jobs, I am ok with where they are right now. Tome gear for my primary job. Alexander normal for my secondary job. Soon I'll get void ark gear for my 3rd.
I would like to see them all at 230 plz, k?
And alt = alternate character, btw, not other jobs. ;p
Last edited by Alipoprocks; 05-06-2016 at 08:39 AM.



I can't remember if I saw this covered in a translated interview or a live letter after searching my hardest for the source, but it was brought up someplace.
My assumption is that with each expansion that accomodates a level cap increase, we'll get a roulette for each set of capped dungeons (ie. 4.0 comes out, level 60 roulette gets made). I had previously suggested that DR: Expert contain the two latest patches of dungeons, to no avail though.
Which will get replaced by Weeping City of Mhach gear (betting that gear is i230) on a weekly limit. I was initially going to suggest that we could roll on two items per week, but left it alone due to crafted armor/accessories and with the suggestion in mind ^^
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very aware of this because at that time youll be farming tomes of...whatever they call it for that sort of set amount of time, which sort of makes the original time gate a little unnecessary in my opinion, it doesnt have to be infinite tomes, double still wouldnt scratch the surface of having all sets by the time new stuff gets phased out which is my point. We can debate about the raids if thats really a concern but getting 1 piece a week is better than waiting 2 weeks for a single piece, whose upgrades are locked in raids initially anyway, and even as stated them being tuned so that the difficulty is alleviated by aquiring more tome gear, well does 1 piece really make the raid easier if its not the weapon on initial launch?
Furthermore, that weekly gate never stopped world first from getting crafted gear week 1 to "beat" the weekly gate from launch so i really dont see why 1 piece a week is hurting anyone of us or a raids purity. also we all know that you only have 1 full set of lore spread out from those jobs, your i levels being as high as they are came from outside of lore alone, or upgrades from midas, we all know this. Without this your i levels would be about 20 lower each job
Last edited by ADVSS; 05-06-2016 at 09:16 AM.





I don't care about having them at 230, though. I care about having them geared effectively for what I use them for. I don't see a reason to get Lore just for the item level when they're perfectly playable in a mix of Lore, Midan, Prototype Midan, and crafted gear. i220+ is more than playable in any other content in the game. In some cases, melded i220 crafted is actually better than the Lore gear, so I don't understand people's need to have a full set of Lore gear for everything. Glamour, I guess?
Let's not nitpick here. Alt = alternate = not my main. Whether you want to call it an alt job, an off job, a secondary job, it's all the same. It's not what I'm in a static with, so it's not what I'm primarily working on. I do also have an alt character. *shrug*And alt = alternate character, btw, not other jobs. ;p
That was exactly my point. Another poster basically insinuated that I only play Paladin and that's why I'm fine with the Lore caps, but that's not the case at all. I raid on Paladin so that job is my priority, but I play Scholar, Warrior, Monk, and Bard in much of the game's other content with a fair amount of regularity. Between i220 crafted (which in some cases is actually better than the i230 Lore), Midan (lucky greed rolls ftw), Prototype Midan (super easy to get, some pieces are great gap fillers), and Lore gear, the first 3 are more than playable in any content in the game. That includes Savage, though I only raid on Paladin. I'm to the point where I've started spending Lore on Scholar now. I've cleared Sephirot EX as PLD, SCH, and MNK so far.
It's silly to me how people are hellbent on getting Lore pieces that are absolutely awful for their class just to have the item level boost. The tank pants are a prime example - 106 parry is utter shit and I'd sooner use the Prototype pants to avoid losing a huge chunk of secondary stats that way. Yet I see people running around with Tier V materia melded on to them all the time. The gauntlets are just as bad. Both Prototype and Lore have Parry/Acc so I'm using pentamelded i220 crafted. The healing body is also a good example - a pentamelded i220 beats the pants off slapping all that piety/det on a SCH. It seems like a lot of people are just more concerned with item level than anything. Or maybe they just want to glamour all of the primal sets, who knows.
The fact of the matter is, SE wants us to get the (insert current tome here) gear at a certain pace to start with, so they have a weekly cap on the currency. This does two things: keeps people playing their game, and keeps progress at what they feel is a manageable speed. That cap has remained static since Mythology was raised from 300 to 450, so it seems like they're happy with it. Basically, we can sit and talk up one side and down the other until all of us are blue in the face but ultimately the reason we can't get tome gear faster is because the Powers That Be don't want us to, and that doesn't show any sign of changing.
Last edited by Ashkendor; 05-06-2016 at 12:32 PM.
Who raids as EVERY job though? and in lore tome gear? many of the crafted items were vastly superior to the lore gear, so why are you talking about needed every single lore piece? Plus the fact that if you are raiding, you'll be getting gear from that, so you won't need all the lore pieces anyway.
An important part of the cap design is you have to plan out which pieces to get, and when.





You are not supposed to gear up all jobs with the highest tome gear within one major patch. There are two reasons.has anyone ever mathed out how many tomes it would take to get every piece of lore available including weapons? then divide that by 450.... youll probably see why the amount currently is insane 13000 for all weapons, 11900 for pants and body , 10290 for smaller left side pieces and 15750 for belt and accessories(2 rings each) 50940 tomes thats roughly....1132 weeks to get every piece of lore available itd be 7.0 by the time wed have aquired all of the gear at this current rate...that sounds a little bit in the high range even for keeping subs, and considering every 2 major patches the gear gets scrapped for more powerful gear its a highly unrealistic amount to achieve in an inflated time limit that will never get met by the time its obsolete
1) One patch is about 14 weeks long. If you were able to gear up everything with tomes, that would be 1 job per week. What are those people, who only play 1-2 jobs and don't raid, supposed to do for the rest of the patch? And there would also be no gradual nerf to savage through gear increase, because it would have to be balanced with full 230 in mind from the start.
2) There are other sources of gear you are meant to utilize. If the latest tomestone gear was so easy to get then crafted gear, Void Ark gear, Midan gear esoteric gear would be useless even for alts.
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