The question of whether or not each job should have their own weekly allocation of tomestone caps has been brought up before and previously answered by the devs. Why not raise the weekly cap to 750? It's not a large increase, but enough to buy a 495 piece in one week instead of two and still keeps body and leg items from being bought in one week.
With the amount of options for obtaining currencies increasing, it just feels like you cap tomestones faster and end up logging out until the next reset or until it's time to attend an fc or ls event. Raising the weekly limit would keep content prolonged while allowing players to fully utilize the Armoury System to play more than one job on a single character without having to create alt characters or feel confined to 1-2 jobs when the amount of jobs increases in future expansions. Think this is an acceptable compromise?


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