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  1. #1
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80

    Wink Proposal for Weekly Currency Limits Ahead of New Job Releases

    The question of whether or not each job should have their own weekly allocation of tomestone caps has been brought up before and previously answered by the devs. Why not raise the weekly cap to 750? It's not a large increase, but enough to buy a 495 piece in one week instead of two and still keeps body and leg items from being bought in one week.

    With the amount of options for obtaining currencies increasing, it just feels like you cap tomestones faster and end up logging out until the next reset or until it's time to attend an fc or ls event. Raising the weekly limit would keep content prolonged while allowing players to fully utilize the Armoury System to play more than one job on a single character without having to create alt characters or feel confined to 1-2 jobs when the amount of jobs increases in future expansions. Think this is an acceptable compromise?
    (11)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    The only difficulty I have with this idea is my compulsion to cap every week. 450 is a nice amount, because if I do nothing but my Expert Roulette, I can get it knocked out in six days. If I add my trial roulette and beast tribe tomestones, as well as Gordias runs and Void Ark, that number gets even shorter, to where I could easily knock it out in four days with decent play participation (but capping only requires 20-30 minutes a day, if even that). If the cap were raised to 750, they'd either need to raise the reward from Ex roulette, or they'd need to make some other means by which players could easily earn tomestones.
    (5)
    __________________________
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  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Well before the expansion poetics was raised to like 900 a week with no increase in the rewards per day, and I dont think i ever capped that mark weekly once, came close a few times, seems that to me an amount in that area with no changes to bonus would probably alleviate some of the stress people are having with either capping too soon or want to get at least a big piece or at least just one piece a week, especially with the addition of new jobs and things like the mentor system, i can see a need to at least double the rewards at some point,
    (0)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Antanias View Post
    The question of whether or not each job should have their own weekly allocation of tomestone caps has been brought up before and previously answered by the devs.
    It was? Do you have a link for the dev response? This is something I've been advocating for some time, but never seen any sort of official response. Thanks =)
    (0)

  5. #5
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    I think a cap of 750 would be far better than what we have now. However, I'm against caps on tomestones. I don't think it serves any other purpose than to gate content and I honestly feel that the cap is imposed on us due to fear of losing subscribers and to give us incentive to continue to remain subbed due to being unable to achieve the goals we wish to achieve. In fact I'm 100% positive that it's part of the business model. Rather than rely on the fact that the game has enough fun content to keep people interested in playing, SE would have us be limited in how much we can accomplish in a limited time frame so that we'll keep playing so we can finally get the number of tomestones necessary to acquire the gear that we want for any jobs that we're interested in playing.

    I understand the reasoning behind this. I understand that other MMOs do the same thing. I just don't agree with it. I don't feel that we should have to invest almost all of the Lore tomes that we are able to acquire in a 2 week period on one piece of gear that can only go to one job, for example. This tome cap doesn't make sense with an Armoury System designed to allow players to play as multiple jobs on one character. It takes away the player's freedom to enjoy all of the jobs that they wish to enjoy for no other reason that to attempt to keep us motivated to play the game.

    I sincerely feel that the cap on tomes needs to be looked at and either raised, or removed. It doesn't serve a purpose that benefits the enjoyment of the playerbase as this is exemplified by the countless number of posts on these forums by players indicating that they feel that grinding tomes to cap is a "chore" and isn't "fun" and some would prefer to log in for 30 minutes run DR EX, log off, and go do other things. It doesn't take a rocket scientist to see that the tome cap is hindering player enjoyment rather than adding to it.

    Also, I've seen very many posts that indicate that people really don't feel a sense of reward, or accomplishment, when they acquire a new piece of tome gear due to the fact that approximately 98% of the content that rewards Lore is faceroll content. I hope that one day we see a change to the current system, or if nothing else, and I say again, an increase in the tome cap from day 1 of a new tomes release, or the abolishment of the tome cap period.
    (3)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  6. #6
    Player
    Victoria_Silverdawn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    79
    Character
    Victoria Silverdawn
    World
    Louisoix
    Main Class
    Conjurer Lv 80
    They already increased the weekly cap... when 2.0 was released it was 300... so it took 3 weeks to get a body or pants part... but 2 to get the rest... That was a worse grind because we didnt have the roulettes at that time... They shouldnt increase it because that would mean ppl get everything week one... and no point in the raids... which is what they dont want to happen...

    The tome gear is basically to help people get ready for raids... and for casual players to upgrade their gear for content...

    And feeling confined to 1 to 2 jobs... well its not as likely that you will be using all 13 plus jobs at once, you will have your main one. then maybe an alternate job or two that you would use the most. and since all the armor after the initial AF sets are shared armors... so it would only help for those sets... but thats my opinion

    A thread like this appears all the time... each job will have its own set at the begining of each expansion... but because of glamours and our lack of space no one can have all the sets... and use them after the first few expansions...
    (1)
    Last edited by Victoria_Silverdawn; 05-06-2016 at 07:04 AM.

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    has anyone ever mathed out how many tomes it would take to get every piece of lore available including weapons? then divide that by 450.... youll probably see why the amount currently is insane 13000 for all weapons, 11900 for pants and body , 10290 for smaller left side pieces and 15750 for belt and accessories(2 rings each) 50940 tomes thats roughly....1132 weeks to get every piece of lore available itd be 7.0 by the time wed have aquired all of the gear at this current rate...that sounds a little bit in the high range even for keeping subs, and considering every 2 major patches the gear gets scrapped for more powerful gear its a highly unrealistic amount to achieve in an inflated time limit that will never get met by the time its obsolete
    (2)
    Last edited by ADVSS; 05-06-2016 at 07:13 AM.

  8. #8
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    If they remove the tome cap, then they will have to balance raids around players having full i230 set (or there about), with no access to further gear unless actually clearing the raids. Players would also be expected to have full i230 before entering a raid.

    Having tomes on a weekly cap slowly alleviates stress in raids over time by increasing a players perimeters, making them easier without actually nerfing the content.

    As it is now, it benefits both non-raiders by continually giving non-raiders gear progression over the length of a tier (if you remove tomes, you essentially end gear progression for non-raiders in the first week of a tier) and gives raiders a slight buff to help with their raid progression. If you put progression in between tomes and raids? Then it'll have to be capped again. Then you'll have people coming to ask for that cap to be removed and so on and so on. A line needs to be drawn.
    (0)

  9. #9
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    We've been slowly getting the devs to give us more and more uncapped tomestones, tbh. <_<; I mean it was originally, what, 300? And they've kinda raised it, and also decreased the cost of certain items in relation to their weights. I feel like we're at a good place if we're gonna HAVe to have a limit.

    Really, the point is - it doesn't matter how big the limit is, so long as there is a limit, it's always gonna be annoying.
    (1)

  10. #10
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ADVSS View Post
    has anyone ever mathed out how many tomes it would take to get every piece of lore available including weapons? then divide that by 450.... youll probably see why the amount currently is insane 13000 for all weapons, 11900 for pants and body , 10290 for smaller left side pieces and 15750 for belt and accessories(2 rings each) 50940 tomes thats roughly....1132 weeks to get every piece of lore available
    You do realize that you can still play the game w/o having every piece of lore gear right? K, just checking.

    The solution is to wait till the next tomes come out then you can have all the lore gear you want. Tomestone gear is beyond easy to get, so they limit it. I don't see an issue with it personally. People should prob just be happy u can get within 10 ilvls of max w/o having to do anything challenging.
    (2)
    Last edited by Whocareswhatmynameis; 05-06-2016 at 07:14 AM.

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