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  1. #1
    Player
    Harlow's Avatar
    Join Date
    Aug 2014
    Posts
    35
    Character
    Arsene Zazarg
    World
    Balmung
    Main Class
    Red Mage Lv 91
    It's crazy that people are trying to defend the weekly cap system here as though it serves any purpose at all other than to keep active player numbers up. Weekly tome caps literally serve as this game's life support system because there aren't any meaningful long term goals to be accomplished in the game and if they weren't there a good chunk of the playerbase would sign back up on patch day, play the new dungeons/raid/quests, get all the new tome gear in a week or two, find that they have nothing to do except collect glamour items, and quit until the next patch.

    I like this game but all I'm saying is let's not pretend that the weekly tome cap is anything other than a carrot and stick setup to keep as many players subscribed as possible at any given time.
    (11)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Harlow View Post
    It's crazy that people are trying to defend the weekly cap system here as though it serves any purpose at all other than to keep active player numbers up. Weekly tome caps literally serve as this game's life support system because there aren't any meaningful long term goals to be accomplished in the game and if they weren't there a good chunk of the playerbase would sign back up on patch day, play the new dungeons/raid/quests, get all the new tome gear in a week or two, find that they have nothing to do except collect glamour items, and quit until the next patch.

    I like this game but all I'm saying is let's not pretend that the weekly tome cap is anything other than a carrot and stick setup to keep as many players subscribed as possible at any given time.
    The same could be said of horizontal progression, or low drop rates. An MMO by design has to keep people playing.
    (4)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The same could be said of horizontal progression, or low drop rates. An MMO by design has to keep people playing.
    One does it through playing. The other does it through limiting play. I do wonder how many people prefer the latter.
    (2)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by MomomiMomi View Post
    One does it through playing. The other does it through limiting play. I do wonder how many people prefer the latter.
    well, considering people whined about the different atma stages, and anything with low drop rates just as much as people whine about tomes and weekly lockouts, i dont think it really matters in the end.

    Personally, I don't care either way. I'd rather not have .5% drop rates for gear, but if the devs decided that would bring in more subs, i'd be okay with it. I've never complained about the relic steps :P
    (1)
    Last edited by Valkyrie_Lenneth; 05-05-2016 at 05:44 AM.

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Harlow View Post
    I like this game but all I'm saying is let's not pretend that the weekly tome cap is anything other than a carrot and stick setup to keep as many players subscribed as possible at any given time.
    Except people could just do the dungeons once and unsub anyway because the gear is going to be far, far easier to attain in a later patch - and uncapped to boot. After all, most of the new dungeons and raids don't even require the most recent tome gear, the last one suffices. So unless for some reason you assume that the gear is not going to become easier to attain, there's no reason not to show the same behaviour you described anyway.
    (0)