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  1. #1
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Instanced housing isn't the be-all, end-all solution that many seem to think it is. Even in an instanced housing model data still needs to be stored (i.e furniture placement etc.). Instanced rooms like the Inn don't require this as you can't move anything around.

    SE's original issue with the current housing model is the server capacity needed to "add more land". More land = more server space/storage, thus instanced housing is equivalent to needing "more land" anyway because it still needs server space/data storage to be purchased; this is the part that I think people forget or don't realize.

    Now, this does open up a broader spectrum for debate of SE's financials and whether or not they feel, at this point in the game, they can afford to just mass dump money into additional servers/storage for bulk housing; regardless of current ward structure or instanced structure.
    (0)

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Syrehn View Post
    Instanced housing isn't the be-all, end-all solution that many seem to think it is. Even in an instanced housing model data still needs to be stored (i.e furniture placement etc.). Instanced rooms like the Inn don't require this as you can't move anything around.

    SE's original issue with the current housing model is the server capacity needed to "add more land". More land = more server space/storage, thus instanced housing is equivalent to needing "more land" anyway because it still needs server space/data storage to be purchased; this is the part that I think people forget or don't realize.

    Now, this does open up a broader spectrum for debate of SE's financials and whether or not they feel, at this point in the game, they can afford to just mass dump money into additional servers/storage for bulk housing; regardless of current ward structure or instanced structure.
    The "need extra storage" is basically a bullshit excuse, unless they have some really bad servers. Adding more land and more housing doesn't require all that much extra storage space. Not even when multiplied by the number of players.

    Considering how cheap extra storage is these days, if they truely cannot afford to upgrade the servers to handle some extra housing then then there is really only two reasons for why:

    1) Someone at SE is way too stingy and tries to save money on the wrong things
    2) They have some very inflexible server setup that can't be upgraded without changing absolutely everything - in which case someone really screwed up when designing it.
    (2)
    Last edited by MistakeNot; 05-05-2016 at 04:48 PM.

  3. #3
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by MistakeNot View Post
    The "need extra storage" is basically a bullshit excuse, unless they have some really bad servers. Adding more land and more housing doesn't require all that much extra storage space. Not even when multiplied by the number of players.

    Considering how cheap extra storage is these days, if they truely cannot afford to upgrade the servers to handle some extra housing then then there is really only two reasons for why:
    I think you underestimate the extra data needed for each house. Especially when multiplied by the current player base.
    You claim extra storage is cheap, but we are not talking about home solutions here which are somewhat cheap. For professional serer based hardware you can typicly add a zero to the price, and on top of that hardware can fail, so you need more redundancy then a home user adding to the cost. Add replacement costs if something fails and the price isnt that cheap anymore.

    Also adding instanced housing still needs server runtime, there will be a limit on how many houses can be active at once. You think people will like to get the message : "Servers at capacity, please try to access your house later".
    (1)

  4. #4
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MistakeNot View Post
    The "need extra storage" is basically a bullshit excuse, unless they have some really bad servers. Adding more land and more housing doesn't require all that much extra storage space. Not even when multiplied by the number of players.

    Considering how cheap extra storage is these days, if they truely cannot afford to upgrade the servers to handle some extra housing then then there is really only two reasons for why:

    1) Someone at SE is way too stingy and tries to save money on the wrong things
    2) They have some very inflexible server setup that can't be upgraded without changing absolutely everything - in which case someone really screwed up when designing it.
    I don't think you're aware of how costly networks are to run/maintain. My best guess is that they're using SAN which isn't cheap.

    I also don't think for a second that they're "being cheap". I think that, given the costs of running those types of networks, they are making sure funds and interest are still there as they slowly allocate resources to that part of FFXIV. They're probably trying to avoid mass adding wards and having them destabilize or turn into ghost towns.

    They are adding more housing, they're just not doing it as quickly as many would like, for w/e reason.
    (0)
    Last edited by Syrehn; 05-06-2016 at 02:20 AM.