Quote Originally Posted by JackFross View Post
Expanding on this, the basic priority is:

STR to cap > ACC to cap > CRT V > DET V > CRT IV > SKS V > SKS IV > DET IV

from a strict stat weight perspective.
Crit's around 0.15 and sks is 0.12 no? Because that's what the JP's put it at roughly, which would put SkS V > Crit IV.

As for SkS (det's usefulness runs inverse to a classes resource regen), you need to ask yourself 3 questions.

1.) How often am I out of grit? If I'm in it often, I'll need more SkS to keep my gcd's all nice and aligned for maximum scourge efficiency.

2.) How often am I animation cancelling/double oGCD'ing? If I'm doing that a lot, less SkS is more beneficial because I can pull double ogcd's (such as CnS>DP) easier.

3.) How often do I have resource problems? Dark Knight OT (not so much MT), has very fluid resource control. That is to say, it's resource will decrease at a slow, constant rate without much spike. It's also a gentle slope (unlike PLD), with some recovery options (ala the Un-spells). Because of this, Drk can be a lot free-er with the use of SkS, like Brd/BLM/War can, due to their capacity to regenerate their resources with ease. As you see on classes like PLD/NIN/DRG/MNK(rip), excess SkS can be detrimental to long fights where they either have high tp spenders or poor ways to recover tp efficiently (or monk who just burns through it).

4.) How much weight do I put into blood weapon? If you rely heavily on blood weapon to regenerate mp, you will want more SkS to certain caps. If you're say, 0.3ish seconds off of another GCD in blood weapon, then investing in the SkS may be worth it, for the tp control/the mp regenerated. Conversely, if you place LESS important on the extra 263? mp from that gcd, it might be worth REDUCING SkS in order to maximize crit/det(eww) so that the extra SkS is not wasted.

I hope this helped OP. (But just meld Crit for daiyz).