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  1. #61
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    While the cap remains in place my ninja will gear slowly while melded crafted gear can be bought and obtained in much less time and be possibly better then 230 gear with materia.
    (0)

  2. #62
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Six 30 minute expert roulette dungeons every week, to cap.

    Less if you do practically any other type of HW instances.

    Not exactly a large time commitment, lol...
    (0)

  3. #63
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Duuude007 View Post
    Six 30 minute expert roulette dungeons every week, to cap.

    Less if you do practically any other type of HW instances.

    Not exactly a large time commitment, lol...
    Not about time. It's about having to do the same thing over and over to cap.
    (7)

  4. #64
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    So...don't bother with them?

    You only need lore gear if you're doing savage, and even then, you only have to cap for a month or so then you'll have the important pieces for your class and anything after that is alt-fodder.
    (0)

  5. #65
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    PvP doesn't get boring or repetitive because your enemies are real people who don't follow a fixed routine. The cap could be raised from 450 to 2000 and I still wouldn't be bored getting that many tomes each week, because PvP. In between PvP match can do casual gathering, chatting, decorating to reduce stress levels.
    (4)

  6. #66
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AskaRay View Post
    Don't cap then? I haven't capped in like two months. What else do you enjoy doing in game? Try that for a bit instead.
    I haven't going for cap in ages. Still it would be nice to have more than two dungeons for expert roulette. I was having more fun with expert before HW, maybe it is just other games that I feel like playing. Possibly more than just the experts being boring .
    Still with so many other games people can play, SE needs to be more competitive.
    (2)

  7. #67
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by FoxyAreku View Post
    So...don't bother with them?

    You only need lore gear if you're doing savage, and even then, you only have to cap for a month or so then you'll have the important pieces for your class and anything after that is alt-fodder.
    I don't even care that much about the cap personally, but let's say I did.


    Sometimes people don't feel like doing a particular content at that point in time. Maybe they would feel like it next week. Or the week after. This week, though, if you don't cap, you miss out on the lore. Next week, you feel like doing a lot, but you're capped; you're limited to how much you can get.

    Which is why...

    Quote Originally Posted by PotatoWafflez View Post
    I still would rather they just raised the cap every week and removed the reset altogether.

    So instead of going from 450/450 on a Monday to 0/450 after reset rinse repeat,
    you go from 450/450 or say 230/450 to 450/900 or 230/900 and then 900/1350 and like 460/1350, that way you are always in a position to "catch up" as you have the ability to get the maximum amount of tomes as everyone else currently playing for that tome cycle and you still have the time gating its just not punishing anyone for taking a week off.
    I love this system.
    (3)

  8. #68
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I don't really mind the tomestones but the thing is that people who started late and just caught up can't really catch up because of the cap. There's also the Midas loot system which is also time-gated. Although there are crafted gear which you can overmeld, which could be better for raid content...

    I'd say another problem is that the content involved is getting rather stale I guess, especially expert dungeons being only 2 every patch.

    Quote Originally Posted by PotatoWafflez View Post
    I still would rather they just raised the cap every week and removed the reset altogether.

    So instead of going from 450/450 on a Monday to 0/450 after reset rinse repeat,
    you go from 450/450 or say 230/450 to 450/900 or 230/900 and then 900/1350 and like 460/1350, that way you are always in a position to "catch up" as you have the ability to get the maximum amount of tomes as everyone else currently playing for that tome cycle and you still have the time gating its just not punishing anyone for taking a week off.
    This person right here has a good idea of how it should be done.
    (0)
    Last edited by dinnertime; 05-04-2016 at 12:09 PM.

  9. #69
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I really dont get why every major patch we get a new type of tomestone that gets evenrually faded out if it does the same thing the old tomrstone before it does but with new stuff that truly just gets put in other currencies as it gets faded out....it seems pretty insane that they keep doing this, is no reason for them to keep doing this, but meh the games made a point of this. as far as the grind it hasnt changed, now we have less dungeons to do for the same rewards every new patch cycle. But i can see this as a way of them trying to deter us from doing expert only for capping, attempts like diadem and feast to give us something else to do to cap tomes seems to be what theyre hinting at really. but still why we keep getting new tomestones if they could just dump the old lore gear in the eso pot and drop prices next patch??
    (1)

  10. #70
    Player
    Elky's Avatar
    Join Date
    Jan 2015
    Posts
    126
    Character
    Elk Macha
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Moomba33 View Post
    Oh, so this is really about wanting the top gear to come from harder content?
    SE already holds back tome gear by making the upgrade items exclusive to raids until a patch later. I don't see how keeping the top gear in hard content only will make things less repetitive as it would shrink the list of content worth running at any one time.
    No, its about feeling like I actually did something to deserve the gear. Expert dungeons are not "expert" at all. They are way to easy. And repeating them for months is so mind numbing.
    (4)

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