I support this 100%, it would be a nice quality of life addition and it's something a lot of other games have. I can't see any disadvantage in doing this at all.




I support this 100%, it would be a nice quality of life addition and it's something a lot of other games have. I can't see any disadvantage in doing this at all.



People aren't trying to attack you, it's just the problem you're proposing a solution to can already be solved by simply making sure your inventory isn't full.
There are other problems in the game, however minor, that don't have any solution and haven't been addressed yet. Unable to queue with your chocobo summoned is an example.
As I said, I'm not opposed to this because I think it's a bad idea, but because if developers are going to spend time creating a temporary inventory, I'd rather they use that time to increase our storage space and not just for a temporary bank most people won't even need.



Here's my input:
A) I'm a crafter too but always keep at least 10 spaces free before any duty, killing things or map.
B) I support the idea that you should be able to be warned that something (anything, rare or not) has dropped after a duty & be given the opportunity to destroy something in your inventory in order to accept the drop. That way you still get punished for not keeping free space but have the chance for some recompense.
Until such time as that is in place then, I'm sorry to say, it's your own fault.




It wasn't a complaint, it was an observation of the destructive feedback. This topic isn't about my problem, that happened, it's my own fault, I got over it. What I would really like to know is: can we have a feature like this so that the problem doesn't happen to others?
The fact that this is in a lot of other MMOs (XI and WoW are named in the thread), and the fact that people in the thread have said this would be helpful goes against this. The idea is to allow people to be safe in the knowledge that their RNG drops won't hit the floor, and mean that players don't need to micromanage in order to not lose rare items, and as such, would benefit ALL players indirectly, not just a few.As I said, I'm not opposed to this because I think it's a bad idea, but because if developers are going to spend time creating a temporary inventory, I'd rather they use that time to increase our storage space and not just for a temporary bank most people won't even need.



I know what you are suggesting and why it would help some. However, you are still ignoring the point I've been making since my first or second post. This suggestion is very far down on my (and many other peoples) lists of requests since there are far more urgent things that need to be taken care of including inventory space in general.and the fact that people in the thread have said this would be helpful goes against this. The idea is to allow people to be safe in the knowledge that their RNG drops won't hit the floor, and mean that players don't need to micromanage in order to not lose rare items, and as such, would benefit ALL players indirectly, not just a few.
As I said multiple times, it's not a bad idea, but it's an idea I'd rather be pushed back until SE fix the more important things in the game. The same developers working on a temporary inventory could be increasing the one we already have.
Also, it doesn't benefit ALL players indirectly, unless every single player is micromanaging their inventory every time they enter a dungeon. I would never need this feature because I don't carry around what I don't need.
I'm not against the idea. I just want inventory space fixing before they add a temporary one that will only be used if your entire inventory is full.
I support the idea of an item overflow. There are other MMO's that do this (Skyforge and Firefall are the main ones) where if your inventory is full the items go in to a special overflow that you can't access until you've made room. Those games also add a movement speed penalty if you have too much stuff, I'm not exactly for that aspect of it though.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



