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  1. #21
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I support this 100%, it would be a nice quality of life addition and it's something a lot of other games have. I can't see any disadvantage in doing this at all.
    (5)

  2. #22
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Lambdafish View Post
    (These comments have nothing to do with the feature, and it instead attacks me as a player.) (why is this any different and any less valid of developer time?)
    People aren't trying to attack you, it's just the problem you're proposing a solution to can already be solved by simply making sure your inventory isn't full.

    There are other problems in the game, however minor, that don't have any solution and haven't been addressed yet. Unable to queue with your chocobo summoned is an example.

    As I said, I'm not opposed to this because I think it's a bad idea, but because if developers are going to spend time creating a temporary inventory, I'd rather they use that time to increase our storage space and not just for a temporary bank most people won't even need.
    (3)

  3. #23
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Here's my input:

    A) I'm a crafter too but always keep at least 10 spaces free before any duty, killing things or map.

    B) I support the idea that you should be able to be warned that something (anything, rare or not) has dropped after a duty & be given the opportunity to destroy something in your inventory in order to accept the drop. That way you still get punished for not keeping free space but have the chance for some recompense.

    Until such time as that is in place then, I'm sorry to say, it's your own fault.
    (2)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WinterLuna View Post
    People aren't trying to attack you, it's just the problem you're proposing a solution to can already be solved by simply making sure your inventory isn't full.
    It wasn't a complaint, it was an observation of the destructive feedback. This topic isn't about my problem, that happened, it's my own fault, I got over it. What I would really like to know is: can we have a feature like this so that the problem doesn't happen to others?

    Quote Originally Posted by WinterLuna View Post
    As I said, I'm not opposed to this because I think it's a bad idea, but because if developers are going to spend time creating a temporary inventory, I'd rather they use that time to increase our storage space and not just for a temporary bank most people won't even need.
    The fact that this is in a lot of other MMOs (XI and WoW are named in the thread), and the fact that people in the thread have said this would be helpful goes against this. The idea is to allow people to be safe in the knowledge that their RNG drops won't hit the floor, and mean that players don't need to micromanage in order to not lose rare items, and as such, would benefit ALL players indirectly, not just a few.
    (2)

  5. #25
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Lambdafish View Post
    and the fact that people in the thread have said this would be helpful goes against this. The idea is to allow people to be safe in the knowledge that their RNG drops won't hit the floor, and mean that players don't need to micromanage in order to not lose rare items, and as such, would benefit ALL players indirectly, not just a few.
    I know what you are suggesting and why it would help some. However, you are still ignoring the point I've been making since my first or second post. This suggestion is very far down on my (and many other peoples) lists of requests since there are far more urgent things that need to be taken care of including inventory space in general.

    As I said multiple times, it's not a bad idea, but it's an idea I'd rather be pushed back until SE fix the more important things in the game. The same developers working on a temporary inventory could be increasing the one we already have.

    Also, it doesn't benefit ALL players indirectly, unless every single player is micromanaging their inventory every time they enter a dungeon. I would never need this feature because I don't carry around what I don't need.

    I'm not against the idea. I just want inventory space fixing before they add a temporary one that will only be used if your entire inventory is full.
    (0)

  6. #26
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I support the idea of an item overflow. There are other MMO's that do this (Skyforge and Firefall are the main ones) where if your inventory is full the items go in to a special overflow that you can't access until you've made room. Those games also add a movement speed penalty if you have too much stuff, I'm not exactly for that aspect of it though.
    (1)

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