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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Krin View Post
    I seem to recall seeing a video by Doctor Mog about Taunt and Provoke. I'm not sure if it's still relevant, but those moves don't actually generate a lot of enmity on their own. They actually just put you at the top of the enmity table by a very small margin. I.E. if the person at the top is at 200 enmity, no matter what your actual value is, Taunt/Provoke will put you at 201-210. As such, those moves should be followed up by all the hate you can put behind it while whoever pulled aggro cools it for a few seconds to give you some margin to work with.

    Again, feel free to correct me if I'm wrong. If it still holds true, though, it could explain why once an Archer pulls aggro, tanks have a hard time getting it back.

    Accuracy definitely seems to be a big gear consideration for Gladiators, though. Of all the classes, it's the one I have the most trouble landing hits with.
    This is how enmity works now:

    http://kanican.livejournal.com/54094.html
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #2
    Player

    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    43
    Quote Originally Posted by Rentahamster View Post
    This is how enmity works now:

    http://kanican.livejournal.com/54094.html
    I is corrected-ezzzzzz. :-P
    (0)