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  1. #1
    Player
    Birii's Avatar
    Join Date
    Jul 2011
    Posts
    12
    Character
    Kira Yamanaka
    World
    Aegis
    Main Class
    Gladiator Lv 50

    Issues with tanking

    Hi folks, I started FFXIV again after quitting two weeks after launch. I came back 2 days after the launch of 1.18 and am having a lot more fun this time around, even got a few real life friends to join me. Anyways, my issue seems to be that I am having trouble tanking, at first I had issues right at the start with the healer pulling aggro immediately but after telling him to use Stoneskin really helped a lot.

    Now my issue seems to be that my PLG friend and if they are any archers in the party, I simply cannot hold aggro off of them. If we were in a SP grinding party I would let it go because they tend to die quickly enough as it is, but when we go for NMs I find myself having to tell my PLG friend to hold back at certain times because it seems like even a light strike from him pulls aggro off of me. I was wondering if anyone else could give me some tips on holding aggro better?

    I mainly pull via Scourge and follow up with Provoke, Light Stab-->Heavy Slash--->Heavy Stab-->Ferocity--->Onion Cut--->Raging Strike--->Shield Bash and they usually works half the time for my opening but 10-15 seconds later usually a PLG/ARC would pull aggro and I would need to Provoke and use Sentinel/Featherfoot and etc.

    Thanks in advance
    (1)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    241
    im also wondering what abilites generate the most threat.
    (0)

  3. #3
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Use Disorient, make sure you have Intimidation on, Warmonger is nice for trouble, use Second Wind II with Seasoned Veteran to heal yourself instead of having the mages do it, you could use taunt as well, make sure you are using phalanx every time you block, and consider switching off of shield bash since 30 seconds is too long to wait to dump 500tp. Axemanship and Skull Sunder II is nice for normal monsters since you are using so many MRD abilities anyway. You can also use accomplice to keep a troublesome DD's hate lower.
    (1)

  4. #4
    Player
    Birii's Avatar
    Join Date
    Jul 2011
    Posts
    12
    Character
    Kira Yamanaka
    World
    Aegis
    Main Class
    Gladiator Lv 50
    Thank you I swapped out Shield Bash for Disorient and added Skill Sunder into my rotation and its helping a bit. I am working on leveling my MRD for Skull Sunder II and Defender II (while also getting Warmonger and Intimidation). My PLG is still rather low so Second Wind II and Seasoned Veteran will take a bit to acquire.
    (0)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    241
    i just cant get any threat anywhere. i taunt, phalanx, throw an onion cut, heavy thrust, and ive lost aggro and have no way to get it back. threat in this game seems really imbalanced and dumb.
    (0)

  6. #6
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Its not imbalanced, you just need to know that dmg and healing both give a 1:1 hate ratio.

    So if your onion cut only does 200dmg(200hate) and a lancer or rng follows up with a 400dmg(400hate) move.. well you're fucked. Easiest way to catch up on hate since glad's cant out dmg most DoW is throw a cure/second wind to add more hate to yourself.

    Also Accomplice(rk30 Pug) is amazing in terms of hate, just accomplice a healer that just drop'd a 500+ heal on you and you'll be just fine.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    37
    Check out the following links for enmity information:
    (0)

  8. #8
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    not sure why they got provoke giving such a low number. I'm kinda confused on how they even did the testing to come up with those values. Cuz even accomplice was greater then 20% for me.

    Maybe my way of testing is wrong though. Posted it on my blog awhile back. Using cure values to get closer to the value of hate.
    http://lodestone.finalfantasyxiv.com...cicuid=1384450


    edit: That post also says
    "2. Whatever is used to claim a monster generates 0 enmity. This one's important."

    Which is not the case anymore. It used to be pre 1.18
    (0)
    Last edited by wind; 08-21-2011 at 07:52 AM.

  9. #9
    Player
    Sleepy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1
    Character
    Kerudim Sleepy
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by wind View Post
    not sure why they got provoke giving such a low number. I'm kinda confused on how they even did the testing to come up with those values. Cuz even accomplice was greater then 20% for me.

    Maybe my way of testing is wrong though. Posted it on my blog awhile back. Using cure values to get closer to the value of hate.
    http://lodestone.finalfantasyxiv.com...cicuid=1384450


    edit: That post also says
    "2. Whatever is used to claim a monster generates 0 enmity. This one's important."

    Which is not the case anymore. It used to be pre 1.18
    I read your post and the reason your numbers are different from Kaeko's ones is:
    you say—correct me if I'm wrong—1 cured HP = 1 enmity point,
    they say 1 cured HP = 0.75 enmity points.

    I remade your Accomplice test and considering a 16% enmity transfer you still would keep hate, assuming you have Intimidation.
    (0)
    Last edited by Sleepy; 08-21-2011 at 10:19 PM.

  10. #10
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sleepy View Post
    I read your post and the reason your numbers are different from Kaeko's ones is:
    you say—correct me if I'm wrong—1 cured HP = 1 enmity point,
    they say 1 cured HP = 0.75 enmity points.

    I remade your Accomplice test and considering a 16% enmity transfer you still would keep hate, assuming you have Intimidation.
    Ya noticed that too after I posted. Wonder how they got .75 per healing. Gonna have to test that out when my testing buddy logs in.

    If i took all my values and changed it to .75 the numbers are pretty close aside from the accomplice.
    (0)

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