Just remove the ability to leave the instance within the first 15 mins..
If people have to wait 15 mins before leaving, then they might as well just spend the extra 15-20 mins to finish the dungeon.
Just remove the ability to leave the instance within the first 15 mins..
If people have to wait 15 mins before leaving, then they might as well just spend the extra 15-20 mins to finish the dungeon.

Had a tank instantly leave aery, mentor healer is leader he decides not to seek refill. Tells us he cancelled refill and we should kick him, he then runs off and kills himself on trash.
Then repeatable asks to be kicked.
Asshole
You are not realizing something very basic.All this time they spend throwing a strop cause they don't want to do a particular dungeon, they could have done it in that 30minute time frame and not had to waste an extra 30mins to go back into the Duty Finder again -__-
Like for Aurum Vale the tactics are so simple and you just need to take a minute to explain it, its really not that hard but "Oh no I have to put in effort to get my reward. Oh woe is me I'm gonna leave and make it difficult for those 3 other people because my time is so important, I don't care how much of their time I waste!"
All you're really saying is that people should be allowed to be as selfish as they want without any repercussions because they only want the reward, cause heaven forbid something takes just over 30minutes.
If people don't have the time to give 30-40minutes to the game then they shouldn't even be playing in the first place cause they are just ruining the experience for everyone else.
Hell when me and three FC friends went into the 60 roulette we got the Aetherchemical dungeon and truth be told we agreed to leave under the assumption it would take too long cause the last time we did it was as fresh 60's, but even when going in as a premade the first person to leave gets the 30minute timer (which is actually pretty stupid given its a premade group)
When the timer was up we jumped back in and got the same place again, so rather than waste another 30 minutes we did the dungeon anyway and cleared it in 20-25minutes and felt rather dumb for not just sucking it up and doing it in the first place.
The 30 minute leaver penalty does not stop you from playing this game. It only stops you from using the DF.
If your main goal is leveling, you can do fates for 30 minutes. You can do your beast tribes for 30 minutes. You can do clan hunt logs for 30 minutes. There is plenty to fill the time.
If your main goal is tomestones, you can do hunts for 30 minutes. You can queue for PvP even with the DF penalty.
Outside of that, you can do your red scrips, you can go gather, you can craft, you can do any number of things.
They are hardly wasting their own time. They are only wasting the time of others.
So, onto the point of what I'm saying. Sure, I am saying that people should be allowed to be selfish. It's human nature. Can you stop humans from being selfish? I am saying that if you know people will be selfish no matter what, you put in the proper incentives to take advantage of that selfishness in a way that helps the game.
The most recent example of this? SE adding aether oils to the CT weekly quest. Suddenly CT queues are completely manageable whereas prior to this change they were only popping during prime hours or reddit events. People want aether oils. You put the rewards in place and people do what you want them to do out of their own motivations.
Another example? The UI relic step. Suddenly poetics bonus is no longer something you shun but something you welcome. Before you had to have friends to clear coil. Now you post a PF offering poetics bonus for T1-T13 and you get the easiest and most courteous carry of your life.
Like I already pointed out. It doesn't matter what punishment you put in place. Either people will find a way around it or they just won't do their roulettes anymore. You would be better served appealing to the nature of the problem that causes them to drop roulettes and use it to entice them to stay.

Unfortunately most people don't feel that way. I'm with you tho, I don't mind.
Also, you are right, it has been happening a LOT lately. At least on Excalibur. I only hit 60 this past week, and there were several times during the 50-60 grind that I got stuck because of people leaving as soon as the message pops up about new players. Kinda pisses me off.
Everyone had to have done it a first time, and sorry if you think someone doing it for the 1st time will slow you down, but honestly, if you feel that way maybe you shouldn't be playing mmos. The dungeons in this game are not difficult, and bosses can still be downed with 1 or 2 people dead. Leaving at the start is a douche move.

The lockout could be tied to the instance timer. Your lockout ends when the rest of the group leaves the dungeon, when it has been completed, or when then dungeon timer expires. In all cases you are punished for the length of time that everyone else had to put into completing it.
That's even worse since people could troll it even easier by not even progressing in the run.The lockout could be tied to the instance timer. Your lockout ends when the rest of the group leaves the dungeon, when it has been completed, or when then dungeon timer expires. In all cases you are punished for the length of time that everyone else had to put into completing it.



Well, if you're a tank, you screwed over others out of a sometimes 30 minute queue, or longer. If you 'get trolled' cause they can't find a replacement... Well...
Fair's fair, aye?
Edit: I just find it entertaining that everyone trying to defendthe far too LAX penalty are those with instant queues.
Last edited by Thunda_Cat_SMASH; 05-01-2016 at 10:20 AM.

There is a trick a lot of people use for roulettes. You have a friend with a level 16-19 tank (preferable) or healer queue with you (as dps) so that you get a (near)instant queue. The tank or healer then leaves when the duty pops, so they are free to go do whatever they want. It is important that the tank or healer is not much higher than 19 so that you get one of the first three dungeons. All of these can be done WITHOUT a tank, very easily. They can be done without a healer if you have an acn, thm, smn or blm dps with physick to heal when needed, as well. You can still dps 90% of the time and just cast two or three physicks per pull to keep the tank alive. Sleeping mobs helps too, and you won't have to heal at all if you do that and fight them one at a time. This is a way to instantly queue and complete your leveling roulette as a dps, you just do as much of the dungeon like this as you need to until a replacenent pops up. Whether or not this is a good or bad thing is debatable. I don't personally do it, but i did come up with the concept to help my friend get his instant queues as a dps. Several people i know do it now, and even more people will now that i posted this xD
Last edited by GunsBlazing; 05-01-2016 at 11:32 AM.
LOOOOOOOOOOL this is ALMOST as good as the people that want to make cutscenes unskippable for the 2 main scenarios when a noob is present. Where do you people come from? really? c:
It's not like getting into a dungeon is the ONLY way you are able to level. Please stop with the crying and put your big boy pants on.
Last edited by Lithe; 05-01-2016 at 03:09 PM.
Well I'm not a tank main, I main BRD and deal with this exact DF times, so you're completely wrong thinking it's people with instant queues. People defend this because the timer is not in place to punish people for leaving, but to prevent people from jumping in and out of the DF until they get what they want, and add the fact that people who want a harsher penalty offer ideas so ass backwards insane it's laughable.Well, if you're a tank, you screwed over others out of a sometimes 30 minute queue, or longer. If you 'get trolled' cause they can't find a replacement... Well...
Fair's fair, aye?
Edit: I just find it entertaining that everyone trying to defendthe far too LAX penalty are those with instant queues.
Not everyone who quits out early is doing it intentionally, I've had to quit because my job called me in, I've had players quit out because their babies woke up, because their kids needed to be picked up from school sick, I've even had a player tell us they needed to quit out because someone side swiped their car, and yes many people quit for no reason.
It doesn't matter why someone quits out whether or not it's a good or bad reason, it sucks all around, but regardless, the people crying about harsher penalties are the same people who will flood this forum crying about the harsh penalties they've asked for.
Last edited by Jetstream_Fox; 05-01-2016 at 04:37 PM.
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