Oh wow. That's beyond extremely low for those ilvls. There are rotational issues. I only play monk so I can't speak for the others but being that low is probably in large part to bad fight optimization but I think there are issues with how he goes through his rotation/ opener. I'm on my phone and don't know if I care to analyze it even if I wasn't but if he heads to the monk thread on this forum, he'll learn a lot
Ah right I forgot to see about it better when I got home but I see someone else did a fine job at it instead. I haven't checked my personal logs so I can't say for 100% certainty but the mnk's missed positionals could be explained by him having the aggro from the oogle add so it's facing him most of the time and if you happened to have the stacking tank buster all the time he really can't get the positional then either. Unless you want to make him go get positional and take a little more dmg as the rest of the group. Which should be more than doable but shouldn't be necessary. Also one thing I'd want to ask. Is the monk always facing the target's he's attacking when changing positionals? I haven't got anything to compare the amount of autoattacks. That could be one more reason why his dps is lower.
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
Don't know much about other classes but I can go over MNK.
MNK was abysmally low and I see you stated he is currently ilvl231. This makes me think that he is either doing poor itemization or he's not making the most of his job and reading up on all potential areas to maximize DPS. Maybe if he had a gear score of 210 I would be more understanding but for his gear his numbers are too low. You all have stated you have cleared multiple times so he/she should be more comfortable with the fight and its mechanics that they should focus more on DPS since the mechanics should be known by now.
From what I can notice from the log of your kill...
He's not making use of oGCDs as often as they should be using them. There are times Steel Peak and Shoulder Tackle are just sitting around and not being used and I believe he did also miss out on an additional Elixer Field.
He also has a low usage of True Strike/Bootshine
True Strike-14
Twin Snakes-27
Bootshine-17
Dragon Kick-27
So in turn he's losing out on DPS because he's using Twin Snakes/Dragon Kick when he should be using True Strike/Bootshine so he's reapplying his buffs and debuffs far too much and not doing his Bootshine/True Strike enough.
Looks like he's not even getting in the bonus potency from not getting the right positionals either. We can't get them all, it happens but it looks like he's ignoring positionals a lot more than necessary. Comparing to my MNK's numbers and my MNK being 223-224 at the time, his AVG damage for several of his abilities were like 200 under mine even with him having more gear. So I assume he's missing out on positionals a lot which will tank his DPS in the long run. We as MNKs have to be greedy to a point, too safe and we risk too much DPS, too Greedy/tunneled and could result in death. If someone streams it might do you guys well to have him look back and see what areas he can fix.
He can also take time to AoE off of Yorn Pigs and throw in some Rockbreakers which will help kill adds and also put some DPS onto the boss.
Thats about all I can see on the MNK other than don't die.
Last edited by TitaniaYaerem; 04-30-2016 at 02:53 AM.
I uh... what. He shouldn't ever be using any single-target GCDs on the Gobbledygawkers. Ever. Under any circumstance. No Monk should ever be doing this. Even if you're doing the (silly and less effective) method of forcing a melee (when your BLM and MCH can do it just fine on their own!) to kill the lone Gawker while you decide not to use the ranged LB to just kill everything in one shot for some reason, the MNK should be first priority staying on the boss. DRG and NIN are both more effective at getting to the gawker and back, especially since the DRG can have SSD and DFD and Elusive ready for that point.
Though, really, you should be using ranged LB or adjusting adds so mage LB hits them all. If you do neither and decide to leave a Gawker outside the LB circle, you should, like, stop doing that. In all honesty. xD
The rest of those ideas are pretty much spot-on to things that could be wrong.
Our Smn has had so much difficulty with getting them all inside the LB that we decided we'll just kill that lone gawk with the remaining 3 dps since the fight doesn't have extreme dps checks it doesn't matter that much. I know it's not optimal but just thought they might have been doing the same cause of similar reason (and since I haven't remembered to see he charts at home after my 10+h work days I just thought that could be one of the reasons he's missing positionals).
Even though we do that I'm still 1,4k dps approximately every time we clear it (rest between 1,2 and 1,3k) so I don't think it's that drastic drop of dps. Losing about 6 seconds of uptime and few positionals.
But seeing as someone pointed out he's using weird number of every skill I'm starting to believe he doesn't even know his rotation properly.
Edit:
Looking at time line of "casts" it feels like he's trying to get the positional off rather than keeping to the rotation. Even though boothine is always 150 as dragon kick is 150 only at flank and he's replacing some bootshine with DK (assumeably when he couldn't get behind to get autocrit from boothine.) This doesn't really affect dps but might throw the rotation off.
Same happened with TwS and TrueS. In this case true strike would still be more potency from the flank without bonus than twin snakes is at flank with bonus. But this affects his dps. (Twin sakes is 140 at flank right? True strike I think without bonus is 150 or 160 and 180 or 190 with bonus. Can't really remember the potencies off of my head)
And then after being a bird :
DK (no form)> TwS > Demo > ToD > DK (with form) TwS again (3-4 GCDs too early).
He could drop one of his meditation before boss gets to them (assuming they all go to some corner to reposition the boss) and get form shift off to get DK effect and TwS effect as the same time so he doesn't have to do them twice likr he did. (And gets the blunt resist up right away)
Last edited by AniCelestine; 04-30-2016 at 07:13 PM.
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
BRD isn't keeping his dots up enough. His uptime on straight shot could be better, but you can retain dots even through boost and you should be doing that. 83-88% seems high, but for a fight like A5S you can have your dots up pretty much the entire encounter.
The low amount of casts on IJ can be attributed to that but also, it's a DPS gain to make iron jaws your next GCD after popping buffs so as to get two sets of buffed dots, seems he's not doing that.
Considering that you have a DRG in the group for Litany it seems like he's missing BL procs, though I can't guess on how awful RNG might get but the BL/RoD cast seems quite low.
He's not keeping blunt arrow on CD, actually missing quite a bit of uses, and only 1 repelling shot, even if he has bad latency it can still be used whenever he gets an SS proc or through one of the 7 uses of feint that he had in that parse. 5 casts of misery's end, ALL on ratfinx, meaning he's not using it on adds earlier on in the fight.
MNK -
Demolish uptime could be better. 441 seconds - 60 (he was dead) = 381, 64% uptime = 282 seconds. 100 seconds of demolish that isn't there.
It also seems they're missing a lot of AAs, though this can be blamed on RNG factors with how bombs land and whatnot (I don't know EXACTLY how this run went) but that could be something to look at as well, if they're turning away from targets too much/not utilizing lockon they could be missing AAs.
He was dead for a full minute and missed potential aoe near the end of the fight, he lost a good 150-200 DPS from his death which was his own fault but that's a number you can kinda tack on and go from there.
That's about all I can really pick up that the person on the last page didn't touch on. Just keep in mind A5S for parsing is pretty reliant on key pushes, and cutting down the encounter time makes a big difference. You need good group DPS to skip boost for example, but still, a group that can skip boosts will end much higher than a group that can't (that sounds really redundant or obvious, but you know what I mean)
Last edited by aabe; 04-30-2016 at 08:23 PM.
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