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  1. #31
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by WinterLuna View Post
    Agree with the OP, even gathering without Stealth just makes me laugh when I die. I'm gonna have to spend 3k to repair? Tragedy.
    Usually it's not even that, just run away 5 feet and they stop chasing you lol. I guess the monsters' effort vs reward scale is just as low as most of the players' on here. Monster be like "Not worth the effort bruh!"
    (6)
    Last edited by Whocareswhatmynameis; 04-28-2016 at 12:14 AM.

  2. #32
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    The last time there was any sense of "fear" in this game was back before HW during the height of hunts.

    the -fear- of Melt being called out at the very end of Sylphlands, miles into the depths past the mobs with their paralyze and heavy
    (5)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

  3. #33
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Whocareswhatmynameis View Post
    Usually it's not even that, just run away 5 feet and they stop chasing you lol. I guess the monsters' effort vs reward scale is just as low as most of the players' on here. Monster be like "Not worth the effort bruh!"
    Haha yeah, that's true. I just want something in the game that's dangerous and fun, and obviously optional so people can't complain. Some kind of wilderness or dangerous area.
    (2)

  4. #34
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    This game is designed on a completely different premise than XI, so it makes sense that it's vastly different even in terms of just how the world feels on a basic level. The key concept to FFXIV is accessibility. They want this to be the kind of game that a casual player can pick up and tinker with every so often and still have fun with it. Deleveling and long treks through dangerous areas just don't fit into that concept. You want dangerous, go try gathering in the Diadem without a bodyguard. Stealth doesn't work, the mobs aggro just by getting close to them, and everything will almost certainly one-shot you. xD
    (5)

  5. #35
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Ashkendor View Post
    You want dangerous, go try gathering in the Diadem without a bodyguard. Stealth doesn't work, the mobs aggro just by getting close to them, and everything will almost certainly one-shot you. xD
    As I said, it's not really dangerous though, is it? All that happens is you have to fly back to your node and spend 2 or 3k on repairing your gear. There is nothing in the game that gives the excitement of gambling something to earn a greater reward, because all you lose is time and a very small amount of gil.
    (3)

  6. #36
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I'm sure people will make fun of this example but does anyone remember old school Runescape?

    If you entered the wilderness and someone or something killed you, you pretty much lost everything, and other players could pick up what you lost. It was a PvP area but completely optional. People also used to go there to kill mobs because their loot was worth crazy money.

    I'm not saying implement exactly this, it would be impossible, but something along these lines is really exciting. An optional area that's actually risky and gives decent enough rewards that people are willing to take the risk.

    Again, make it optional. Then everyone is happy.
    (0)

  7. #37
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by WinterLuna View Post
    As I said, it's not really dangerous though, is it? All that happens is you have to fly back to your node and spend 2 or 3k on repairing your gear. There is nothing in the game that gives the excitement of gambling something to earn a greater reward, because all you lose is time and a very small amount of gil.
    I find dying while gathering in there annoying as hell because my GP resets to zero and I lose time waiting for it.

    Since you have a limited amount of time in there, it's actually kinda pertinent. But yeah, really all you lose is time.
    (5)

  8. #38
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    I get a sense of Fear when i'm trying to pass through areas with mobs that are close to my level. Because they might Aggro on me and inflict me with heavy. The fear is all too real.
    (1)

  9. #39
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    "Sorry guys, going to have to start raid late tonight. I was doing the Odin Fate and I need an hour to get back to level 60. Anyone want to run leveling roulette with me? Also, I don't have a spare set of level 59 gear because of limited inventory space, so you'll need to carry me nekkid"

    Any exp loss in this game would require a huge overhaul of multiple other systems, which our poor hardware probably couldn't support anyways.
    (7)

  10. #40
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Not gonna happen, you might enjoy losing exp when you die but not everyone else will, and exp loss is moot at level cap.

    Also whenever someone starts these threads you only see people agreeing, but no one actually suggests anything.
    (5)

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