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  1. #51
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by WinterLuna View Post
    .
    No need to get so defensive, I'm saying every time this topic comes up no one really does a solid suggestion, everybody wants risk but they don't define what exactly they want, if you don't know what you want how do you expect devs to consider your vague request? I only spoke against exp loss, and I'm asking you (and the rest of the posters here) what kind of fear-inducing content you all want, how exactly it creates fear and how it would work with our current game.
    (1)

  2. #52
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by FoxyAreku View Post
    It's an MMO, not a horror game. There shouldn't be a sense of 'fear'.
    I think you're missing the point. The point is that there is little to no risk in overworld areas. This actually has a domino effect on the rest of the game. Without risk, there's less reward. Less of an incentive for people to explore maps or find new areas. To be fair the maps aren't really designed with exploration in mind for the most part either, but this is an issue that goes hand-in-hand with risks and rewards.

    In FFXI you were often rewarded for your exploration. Whether it's finding a new rare notorious monster, or some unique mining/harvesting points there was always something to be seen. Getting past enemy lines wasn't just something you stormed through like a bull, you had to be sneaky which added to the risk and the enjoyment.

    The problem is that the easier you make something, the more you can do it. The more you can do something, the more mundane and boring it becomes. Keeping things interesting, and challenging is the key to a games' longevity, because people will always want to experience the fun parts time and time again. When the task is its own reward, you've hit the nirvana of game design. No need for arbitrary trinkets or tokens when the feeling of accomplishment is so high.

    Of course, that's not a tool which has been used to great effect in FFXIV so far. I can only hope that they give it some strong consideration for future progress.
    (8)

  3. #53
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by alimdia View Post
    snip
    I would like an optional area in which you can kill mobs or other players. You would have a separate leveling system like PvP. If you die, you could lose levels/the rewards you have earned. The higher level you are the higher rewards you can receive. This provides risk, is completely optional and also has rewards.
    (0)

  4. #54
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Unless u r a leafer/new adventurer then no, there's not any fear in this game. The only real fear is a S rank but the spawn rank is so terrible its unlikely. Maybe A ranks too if it's HW.

    This is one of my only dislikes with this game, it's too safe. They try to hard to make this appealing to new players..


    Like. There's NOTHING out there. There's no hard enemies, u can solo anything besides hunts and fates.



    Like seriously SE. Give us hard enemies that respawn, put a rare item drop on it to give players incentive to farm it, make it single combat also so others wont ruin ur fun and u cant get too much help(challenging..)

    And who cares if some jobs will be more viable for killing said monsters. Guess what jobs ARE different.
    (2)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #55
    Player
    Wyrmsfire's Avatar
    Join Date
    Jun 2015
    Posts
    10
    Character
    Elysandre Glowember
    World
    Leviathan
    Main Class
    Archer Lv 28
    I think I can understand what the OP is saying. There's no real consequences for your actions. I remember the days of Ultima Online. The only safe places were within the guard zones of the cities, and even then you weren't completely safe. Stepping outside of those safe zones to go adventuring could result in disastrous consequences. If you died, all of your items would be located on your corpse which could be looted by anyone. There were consequences if you looted the body as well. If you were "blue" and looted another "blue" body, you would go "grey" for a little while and could be attacked by other players. There were consequences for almost every choice you made, choices that many MMO players today take for granted.

    You didn't lose skills or levels, so your character's progress was never in danger. It was just the items you carried. A favorite saying back then was "Never leave town with anything that you cannot afford to lose."
    (2)

  6. #56
    Player
    Velisra's Avatar
    Join Date
    Jun 2015
    Posts
    293
    Character
    Te'mariel Fheydra
    World
    Rafflesia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Khalithar View Post
    I don't know if fear is the right word, but I never feel like anything out in the world is particularly challenging or a danger to me. There are no WoW style high level enemies patrolling zones that will destroy you if you're in the wrong place at the wrong time.
    <snip>
    Um... what WoW title are you playing? I haven't died to anything like that in WoW in at least two xpacs--so that's like... YEARS. Now RIFT on the other hand... yeah, don't AFK on a road... or anywhere that's not a major city... EVER.

    I was popping in to this thread to say "Hey, FFXIV is WAY better than WoW for that feeling of danger" but heck, maybe I'm playing both games wrong or something, idk. /shrug
    (0)

  7. #57
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lemuria View Post
    .
    That risk came from the inability to solo a single enemy and the death penalty, both which would be considered archaic game designs if you were to apply it everywhere in the world. We're far too late to have an open world that cannot be walked without a party, and any change towards that direction would probably be the end of this game, just like any other game that still uses that archaic design.

    The system proposed by WinterLuna is much better in that aspect, as it doesn't mess with the rest of the open world areas.
    (0)

  8. #58
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by WinterLuna View Post
    I would like an optional area in which you can kill mobs or other players. You would have a separate leveling system like PvP. If you die, you could lose levels/the rewards you have earned. The higher level you are the higher rewards you can receive. This provides risk, is completely optional and also has rewards.
    To start said new area you will need to log off and click on the specific new area Icon. From there you even get to create a new character and have completely separate stats. Its almost like your playing a completely different game.

    Apologies X) that was the first thing I thought of when you said that... I wouldn't mind a sense of fear, but can see how it may get tiresome after a while.
    (0)

  9. #59
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    When you first start out you are just a sprout and have a fear of the world. You are weak,but eventually you progress through the zones getting stronger. This is to show you when you reach level 60 that you have grown stronger and no longer fear the world because you are stronger than the majority of the mobs.
    (0)
    Last edited by Reaperking386; 04-28-2016 at 05:52 AM.

  10. #60
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Maxipep View Post
    Wouldn't it be great if the odd A rank suddenly appeared in the Markets. The Carnage, the emergency response button that instantly changes you to your main character (that hasn't been developed yet) The gil sellers dying on the spot, along with all the lower levels.
    That would be AWESOME! I fully support this idea.
    (0)

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