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  1. #21
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by TheVedis View Post
    im banking more on 1.22 myself
    Banking on 2.01 o u c wut i did thar!?

    In any case if they wern't going to do the level cap+ with an xpac I'd bet on 1.24 or 1.25 (or whatever patch the map redesign comes in).

    1.21 = jobs
    1.22 = job balancing (why would they do level raise on patch to balance jobs)
    1.23 = content for balanced jobs
    1.24 = first spot where level cap would make sense

    Also as stated before L51-60 recipes are SYNTHABLE at levels 41-50. Honestly they should have had L51-60 recipes craftable in game at release because anyone thats gotten a crafting job to 50 knows how incredibly tedious it is crafting L46-50 off bad SP. Example, at L40 is possible to get 33-40k per hour, but at L49 the most I even ended up with was maybe 18-22k /hr.

    This is basically for leveling up purposes, so you can gain 600-800 SP per synth all the way to 50. It does NOT mean an indication of level increase. Oh and just because the synth level is 51 doesn't mean the item it makes is 51 .... sigh!
    (0)

  2. #22
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    And what better way to keep r50s playing until 1.24 than increase cap now ^^
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  3. #23
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Picoman View Post
    And what better way to keep r50s playing until 1.24 than increase cap now ^^
    better way = content, ok i kid a bit lol this is content, for crafters at least, us dow/dom still get capped if we try go too high, but at least we had the 50-60-70 range where as crafters didnt

    These receipts are win and im excited for the shiney armours.
    (0)

  4. #24
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by viion View Post
    better way = content, ok i kid a bit lol this is content, for crafters at least, us dow/dom still get capped if we try go too high, but at least we had the 50-60-70 range where as crafters didnt

    These receipts are win and im excited for the shiney armours.
    Oh yea, i didn't mean better as in better, but you knew that. Didn't you! ^^
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  5. #25
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    (0)

  6. #26
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xeno View Post
    I don't think all of those recipes will be able to be used immediately. I think the cobalt gear in the dats is for like lvl 68...
    I thought so too but then I found this....

    Quote Originally Posted by Naoki_Yoshida View Post
    Hello, this is Yoshida, the producer/director.

    I will discuss the direction of scheduled revamps for synthesis recipes (with examples), recipe additions, and HQ synthesis in Patch 1.19. This will be long.

    Below are the recipes for Rank 50 items that will be added in the new patch.
    (Cobalt and Red Colorant are new ingredients/items so their properties may change.)

    -----------------------------
    ■Cobalt Sabatons (Armorer Recipe)
    -----------------------------
    (Equipment Level: 49) *High-Level Feet Gear (For Tanking)

    Cobalt Sabatons
    ├ △Cobalt Plate ×3
    ├ ▲Cobalt Rings ×1
    ├ □Boar Leather ×1
    └ ■Electrum Ingot ×1

    Consumed Catalysts
    Earth Crystal ×2
    Ice Shard ×3

    Recipes for Ingredients
    △Cobalt Plate (Armorer Recipe)
    └ ○Cobalt Ingot ×2

    ○Cobalt Ingot (Armorer Recipe)
    ├ Specular Iron Ore ×2
    └ Iron Ore ×2

    ▲Cobalt Rings (Armorer Recipe)
    ├ Specular Iron Ore ×2
    └ Iron Ore ×2

    □Boar Leather (Tanner Recipe)
    ├ Boar Hide ×1
    └ Alumen ×1

    ■Electrum Ingot (Goldsmith Recipe)
    └ Electrum Ore ×4

    ---------------------------------
    ■Cobalt Sabatons[RD] (Armorer Recipe)
    ---------------------------------
    (Equipment Level: 49) *High-Level Feet Gear (For Tanking)

    Cobalt Sabatons [RD]
    ├ Cobalt Sabaton x1
    ├ Red Colorant ×1
    └ Cobalt Plate ×1

    Consumed Catalysts
    Earth Crystal x3
    (0)
    Last edited by Rydin; 10-04-2011 at 04:20 AM.

  7. #27
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 98
    Very nice list there, I am impressed that SE would do this! The search feature is great, though it highlights for me just how much the gear selection has changed. There is a ton of nice looking new stuff, but there is also a lot missing.

    I sort of doubt we are getting a level cap increase . . . I'd like to think that SE would think to mention a tiny detail like that in the massive patch notes, y'know?
    (0)

  8. #28
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Fleur View Post
    Very nice list there, I am impressed that SE would do this! The search feature is great, though it highlights for me just how much the gear selection has changed. There is a ton of nice looking new stuff, but there is also a lot missing.

    I sort of doubt we are getting a level cap increase . . . I'd like to think that SE would think to mention a tiny detail like that in the massive patch notes, y'know?
    Nah, its 2011, cap increases are ninja patched!
    (0)

  9. #29
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reinheart View Post
    Peisteskin Subligar is gonna be sexy!! http://lodestone.finalfantasyxiv.com...ssId=&rankId=#
    I swear I thought of you exactly when I saw that subligar
    (1)

  10. #30
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Picoman View Post
    And what better way to keep r50s playing until 1.24 than increase cap now ^^
    New classes like musketeer and arcanist.
    If they increase the level cap too early then the high level players would complain again about too few end content for 60+ chars.
    (0)

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