I just really hope it doesn't die off as fast as Diadem did and actually has more to it than "go in, kill trash, kill boss".

Also hope it's difficult enough to lock out the super bads/terribles (you know, the ones who don't even remotely try and expect to get carried in everything) or at least force them to learn how to play decent enough, but at the same time, not difficult enough that it locks everyone out who doesn't have a static. Something in between alex and savage, but harder than expert dungeons.

A big thing is, the rewards need to be different for the solo and party versions of it. Because if its super easy and for the same reward, people will just solo it, which you know, defeats the point of it being a mmo. Give us a reason to go in with a party, like better rewards compared to the solo version.