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  1. #21
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Februs View Post
    What you called "gimmicks," I call depth of gameplay.
    It propably works pretty well in premades but in solo not so much when you are onlyone pickingup medals. But then again i dont care about feast at all anymore so it doesnt matter if good or bad, i only play tank in pvp so after 30 or so feast matches where i was onlyone pickingup medals, thus rendering me unable to do anything for rest of the match made me lost all intrest in whole mode.
    (1)

  2. #22
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Synestra View Post
    It propably works pretty well in premades but in solo not so much when you are onlyone pickingup medals. But then again i dont care about feast at all anymore so it doesnt matter if good or bad, i only play tank in pvp so after 30 or so feast matches where i was onlyone pickingup medals, thus rendering me unable to do anything for rest of the match made me lost all intrest in whole mode.
    There's a fairly simple solution to that: you just stop picking up medals.

    I get where you're coming from because I only play as Paladin in Feast, but it's not written in stone that the Tank has to pick up every medal that hits the floor. To be frank, you really should never be picking up so many medals that you have to run out of combat. I used to play like that, and I found that it either removes me from the fight or causes a loss because of a late game upset. Now that I've been playing for a while, I almost never go past 4 stacks of Heavy Medal, and I'll outright inform my team in the chat box when I'm no longer picking up additional drops. It keeps me in the fight, and it dramatically reduces the risk of suffering an irreversible upset late in the game by stacking all the medals on one person.

    This has also works out just fine in solo-queue (which is all I've played). Someone inevitably picks up whatever I leave behind, so there's nothing to fuss over.
    (1)

  3. #23
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Februs View Post
    I'll outright inform my team in the chat box when I'm no longer picking up additional drops.
    Holy crap! you actually get peoples in your team that reads the chat? oh well it doesnt matter as im not big fan of arena modes anyway as they lack static objectives like flags etc(pls SE next pvp addition should be 24man CTF mode!)so i only do feast for challenge log exp till im r50 and then i wont touch it anymore unless i can get my friends interested in 4v4 light party because solo que is definition of unfun in all levels.
    (0)
    Last edited by Synestra; 04-21-2016 at 11:58 AM.

  4. #24
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Synestra View Post
    Holy crap! you actually get peoples in your team that reads the chat?
    Doesn't really matter if they do or don't lol. After 4 stacks, I'm not picking up more (unless it's the last medal for the win).The notification in the chat box is more of a courtesy (usually something simple like, "4 stacks. No more"). It's just to let them know that I've stopped, and that if they want to win, they're going to have to start splitting the load. If they don't, then they have no one else to blame but themselves. So far, I've never had anyone reply to it, but I have noticed my teammates jump on fresh medal drops quicker after they've been informed, on a few occasions.

    On the side note, Capture the Flag would be a fun game mode ... I'm not sure I'd be down for 24 man though. That's a cluster f*** of screen trash in an MMO, and it would inevitably fall down to a free-for-all. I also don't want them to have ANY excuses to bring back that god awful GC system that murdered queue times for Frontlines. By comparison, 8 versus 8 would be a better option.
    (1)

  5. #25
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Damn I feel like I'm the only one who actually likes the The Feast. For all the annoying stuff it has, I'd still rather play it over WD. Getting your healer killed and just sheathing your weapon wasn't fun at all. I think elimination is just a bad rule set in general. The gimmicks in Feast are not really in a good spot right now (LB, crates, heavy medal) but those are all easy number fixes. Wolves' Den was just chase an AST around nonstop, unless you played at the top percentage.
    (0)

  6. #26
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jubez187 View Post
    Damn I feel like I'm the only one who actually likes the The Feast. For all the annoying stuff it has, I'd still rather play it over WD. Getting your healer killed and just sheathing your weapon wasn't fun at all.
    You're not alone. Even with it's drawbacks, I still prefer Feast to the abysmally boring and repetitive matches in Wolves Den. I think a lot of people are putting on blinders right now and forgetting why WD died in the first place. Everything looks prettier in retrospect, I guess.
    (0)

  7. #27
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Februs View Post
    You're not alone. Even with it's drawbacks, I still prefer Feast to the abysmally boring and repetitive matches in Wolves Den. I think a lot of people are putting on blinders right now and forgetting why WD died in the first place. Everything looks prettier in retrospect, I guess.
    Once again thats not why it died lol. It might have been a small reason but it wasn't at all the main reason. What about the repetitive feast matches? where they are all 8min of hot potato and an lb at the end to win it no matter who was honestly winning. Yea I don't think blinders are the problem it's just gone through some terrible adjustments in the past week mechanic wise and the map is abysmal. Competitively speaking WD was miles ahead of Feast.
    (1)
    Last edited by Exira; 04-23-2016 at 06:48 AM.

  8. #28
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Februs View Post
    You're not alone. Even with it's drawbacks, I still prefer Feast to the abysmally boring and repetitive matches in Wolves Den. I think a lot of people are putting on blinders right now and forgetting why WD died in the first place. Everything looks prettier in retrospect, I guess.
    WD didn't die because you didn't like it. it died because MM was horrible and all but ensured that no new players could ever try it, while also ensuring that the people who did like it didn't get to play it. that's not even mentioning morale which arguably had just as negative of an impact as the terrible MM system.
    (1)

  9. #29
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exira View Post
    Once again thats not why it died lol. It might have been a small reason but it wasn't at all the main reason.
    Repetition wasn't a "small" reason for why it died. It was a pretty big reason for why it died, and it was directly related to several of the other reasons.

    Firstly, no one wanted to heal it, because the entire game mode might as well been called "kill the healer," because that's all that ever happened. Secondly, distinct playing brackets for PvP rankings limited the queue pool. That pool of players was made even tinier, because the vast majority of players didn't play enough to rank up to max rank, causing a staggering of ranks across the player base. The reason players didn't rank up was because (you guessed it) it was repetitive and the player base lost interest within the first few weeks. People seem to be forgetting this, but queue times for Wolves Den started to stagnate and die before Secure was even released. On my server, you were looking at 30 plus minutes per match in just the second month.

    The only factor that contributed to the death of WD that wasn't related to it's repetition was the Morale system, which slammed the door in the faces of casual or new players. Most people like to attribute that as the main reason it died, and that's fair, because it made for a pretty unwelcoming environment. That said, morale is given more credit than it is due, because barely a handful of players achieved max rank before Secure came out; so, not many people were even running with PvP gear until Frontlines was released.

    Quote Originally Posted by Exira View Post
    What about the repetitive feast matches? where they are all 8min of hot potato and an lb at the end to win it no matter who was honestly winning. Yea I don't think blinders are the problem it's just gone through some terrible adjustments in the past week mechanic wise and the map is abysmal. Competitively speaking WD was miles ahead of Feast.
    I don't have this problem, because I do not stack all of my medals onto one player. An instant comeback via LB's is rare when you don't put all your money in the same bank. I'd recommend tying to split up your medal drops across the team instead of letting the tank take them all, if this has been your main issue with Feast. The fact that you even have that option means that Feast is far less repetitive than WD, which literally had only one option ("Kill the healer!").

    When it comes to maps ... I'm not really sure what you're expecting. It's an arena game mode. They put you in an arena that sports two spawn points and a couple of walls. This should sound familiar, because WD was the exact same way. Short of changing up the background scenery a little, there's not much else that SE can do about it. At least in this game mode we have some actual scenery, as opposed to WD which put you in a circular stone room that was identical no matter which direction you're looking in.
    (0)
    Last edited by Februs; 04-23-2016 at 11:11 AM.

  10. #30
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kisada View Post
    WD didn't die because you didn't like it. it died because MM was horrible and all but ensured that no new players could ever try it
    I never said that I didn't like WD. I enjoyed it, and I queued for it often. Even when I got trounced by Morale players, I still queued for it. I just wish that I got into as many matches as I tried to queue for. The match making truly was terrible. However, MM is definitely not the only reason queues died. If it was, then they wouldn't have died so quickly. People weren't even at max rank before queues exceeded 30 minutes on my server. You can blame the terrible MM or Morale all you want, but for queues to die that quickly shows a spectacular lack of interest among the players.
    (0)

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