WAR: throws out its holmgang chain and drags a dead mob behind him that can be pummeled for the duration of the buff. At the end WAR will chuck the mob as a projectile.
BTW I honestly love the hell out of this idea XD


WAR: throws out its holmgang chain and drags a dead mob behind him that can be pummeled for the duration of the buff. At the end WAR will chuck the mob as a projectile.
BTW I honestly love the hell out of this idea XD
Okay - so you can't really have people hitting people (but it makes sense...sparring during downtime almost) however what if it was an ability called Heroism where comrades are inspired by the Paladin's courage and valor, thus gain +15 seconds to their current buff (+20% Wind thing for Ninjas, +15 Blood of the Dragon for Dragoons, +15 Greased Lightning (Whichever stack it's one, I, II, or III for Monks, +15 for Black Mage Enochian) etc...
Edit: I want to say I don't even play Paladin at all. Mine is 24, I don't really like the job...however I think this should stay Paladin only raid utility to increase value and keep "Class Identity". I know the whole "bring the player, not the class" mentality but I think that's part of what killed a certain other MMO...everything got homogenized...and classes lost identity.
Last edited by Krissey; 04-23-2016 at 01:41 AM.
Yeah, your idea is almost exactly what i proposed already, that would be easiest and most comfortable for players and SE both.
However, lately i started to wonder, if SE didn't project dungeons purposely in the way, that all dps could loose their stacks between reaching next set of mobs.
That would explain distances and overall lack of maintaining buffs outside of battle.
Anyone knows anything about that?



This made me chuckle a bit. ^^
It would be nice if paladin had more supportive abilities tho. Something like Tempered Will refreshing all the buffs - that would certainly bring this skill up.
It would be interesting if SE considered loosing the stacks and the build up phase while setting up balance between the jobs.


I don't lose my stacks in between most set of mobs as monk if tanks do it right.Yeah, your idea is almost exactly what i proposed already, that would be easiest and most comfortable for players and SE both.
However, lately i started to wonder, if SE didn't project dungeons purposely in the way, that all dps could loose their stacks between reaching next set of mobs.
That would explain distances and overall lack of maintaining buffs outside of battle.
Anyone knows anything about that?

I've always thought it'd be kinda cool if Sheltron got a trait that would make it restore MP to nearby party members if theirs was full, that way the restore from sheltron isn't ever wasted. Unless somehow EVERYONE manages to have full MP
Last edited by LilLemay; 04-29-2016 at 02:20 AM. Reason: aaah typos
Or just remove Darkside MP outish sources regeneration penalty.
"Mage's Ballad everyday...!" na na na...

you may or may not have been drinking
Last time i was drunk, i had a better idea per minute about parry than SE since 2.0.
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