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  1. #21
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    WAR: throws out its holmgang chain and drags a dead mob behind him that can be pummeled for the duration of the buff. At the end WAR will chuck the mob as a projectile.

    BTW I honestly love the hell out of this idea XD
    (0)

  2. #22
    Player
    Comrade_uri's Avatar
    Join Date
    Feb 2015
    Location
    Limsa
    Posts
    86
    Character
    Maximilien Dufort
    World
    Omega
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rhaja View Post
    WAR: throws out its holmgang chain and drags a dead mob behind him that can be pummeled for the duration of the buff. At the end WAR will chuck the mob as a projectile.

    BTW I honestly love the hell out of this idea XD

    Omg this... 1000 times this lol!
    (0)

  3. #23
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Okay - so you can't really have people hitting people (but it makes sense...sparring during downtime almost) however what if it was an ability called Heroism where comrades are inspired by the Paladin's courage and valor, thus gain +15 seconds to their current buff (+20% Wind thing for Ninjas, +15 Blood of the Dragon for Dragoons, +15 Greased Lightning (Whichever stack it's one, I, II, or III for Monks, +15 for Black Mage Enochian) etc...

    Edit: I want to say I don't even play Paladin at all. Mine is 24, I don't really like the job...however I think this should stay Paladin only raid utility to increase value and keep "Class Identity". I know the whole "bring the player, not the class" mentality but I think that's part of what killed a certain other MMO...everything got homogenized...and classes lost identity.
    (0)
    Last edited by Krissey; 04-23-2016 at 01:41 AM.

  4. #24
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Yeah, your idea is almost exactly what i proposed already, that would be easiest and most comfortable for players and SE both.

    However, lately i started to wonder, if SE didn't project dungeons purposely in the way, that all dps could loose their stacks between reaching next set of mobs.
    That would explain distances and overall lack of maintaining buffs outside of battle.

    Anyone knows anything about that?
    (1)

  5. #25
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    This made me chuckle a bit. ^^

    It would be nice if paladin had more supportive abilities tho. Something like Tempered Will refreshing all the buffs - that would certainly bring this skill up.

    Quote Originally Posted by Yuni_Queen View Post
    However, lately i started to wonder, if SE didn't project dungeons purposely in the way, that all dps could loose their stacks between reaching next set of mobs.
    It would be interesting if SE considered loosing the stacks and the build up phase while setting up balance between the jobs.
    (0)

  6. #26
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Yuni_Queen View Post
    Yeah, your idea is almost exactly what i proposed already, that would be easiest and most comfortable for players and SE both.

    However, lately i started to wonder, if SE didn't project dungeons purposely in the way, that all dps could loose their stacks between reaching next set of mobs.
    That would explain distances and overall lack of maintaining buffs outside of battle.

    Anyone knows anything about that?
    I don't lose my stacks in between most set of mobs as monk if tanks do it right.
    (0)

  7. #27
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I've always thought it'd be kinda cool if Sheltron got a trait that would make it restore MP to nearby party members if theirs was full, that way the restore from sheltron isn't ever wasted. Unless somehow EVERYONE manages to have full MP
    (0)
    Last edited by LilLemay; 04-29-2016 at 02:20 AM. Reason: aaah typos

  8. #28
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Or just remove Darkside MP outish sources regeneration penalty.

    "Mage's Ballad everyday...!" na na na...
    (0)

  9. #29
    Player
    Ragnorak's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    you may or may not have been drinking
    (0)

  10. #30
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Last time i was drunk, i had a better idea per minute about parry than SE since 2.0.
    (1)

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