


I'm asking for SE to do what they can with allowing us to add more to the Armoire. I don't know what's so hard to understand about it :PSo in the end, you're asking for a glamour catalogue?



Considering we have small inventories, small armory chests, and a limited selection of items that can go into the armoire, it does make sense. I mean people understand that our retainer's data is stored on another server right? Any time you access your retainer you're accessing a piece of a server made specifically to store items for people. That's why they take a second or two to load up. The bulk of our excess storage, the retainer system, has to be on different servers from those we play on. I'd say that makes it pretty obvious that the servers that we do play on can't really support a whole lot of inventory if their first way to "fix" it is to create item storage on a separate server.
Compared to other games we dont have small inventories.Considering we have small inventories, small armory chests, and a limited selection of items that can go into the armoire, it does make sense. I mean people understand that our retainer's data is stored on another server right? Any time you access your retainer you're accessing a piece of a server made specifically to store items for people. That's why they take a second or two to load up. The bulk of our excess storage, the retainer system, has to be on different servers from those we play on. I'd say that makes it pretty obvious that the servers that we do play on can't really support a whole lot of inventory if their first way to "fix" it is to create item storage on a separate server.
We have 100 spaces in our 'backpack'
Each armory slot has 25 spaces.
We have 2 x retainers with 200(?) slots each.
The issue I think is due to the one character with all classes system that means it's not possible to have enough space for one set for each class/job.



whats gonna happen when we have 6-7 new jobs?? wont be able to keep all weapons n gear handy to quickly switch to whatever job we want.. inventory/storage is a big issue in FF14 and just giving us retainers we have to pay for isnt a decent solution at all imo.. yeha i pay for a couple only because i leveled crafters had no choice to bite the bullet... wasnt gonna go spend 4 hours collecting mats everytime i wanted to grind crafters to 50



I agree with that. I suppose the size is relative; I've never had any issues with inventory space since I only play SCH/WVR, but I know a lot of my friends who are more along the lines of a jack of all trades, they are constantly in the position of "Oh let me grab my gear for this class from my retainer before we go," kind of rut. Which to me, idk, if you're going to let people have every class at once you'll definitely need an inventory that can at least hold 1 set of gear per class at all times.
I wasn't saying retainers were a good solution, I was just saying SE obviously has some kind of issue with server space when their first reaction was to create a system that holds player items outside of the server they play on. I agree that given the amount of gear we can have and use (since we can have every class) at any given time is extremely high, especially during a patch cycle where artifact gear is relevant, that the armory chest should, at the bare bones minimum, be able to hold 1 complete set of gear for every class in the game at all times. I think the quickest first step to fix that would be for SE to take all gear that is limited to single jobs/classes and let that go into the armoire so that this massive collection of iconic gear can still be saved as a milestone but isn't so burdensome that it takes up the majority of your player or retainer inventories.whats gonna happen when we have 6-7 new jobs?? wont be able to keep all weapons n gear handy to quickly switch to whatever job we want.. inventory/storage is a big issue in FF14 and just giving us retainers we have to pay for isnt a decent solution at all imo.. yeha i pay for a couple only because i leveled crafters had no choice to bite the bullet... wasnt gonna go spend 4 hours collecting mats everytime i wanted to grind crafters to 50
Last edited by LadyVal; 04-20-2016 at 06:22 PM.



inventory/storage should be high priority tho.. they keep addin tons of new gears for each class without giving us more storage options.. dont know what it is but got an email from ff11 about a second mog wardrobe thingie.. sounds to me like just what people want... if they can do that on a game so old but cant do it in ff14? wouldnt mind even missin a update patch aslong as it was purely focused on fixing the inventory/storage problems majoirty of players have


Augmented AF sets are easily replaceable, and therefore will likely never end up in the Wardrobe. Unless you frequently use them for glamours, just throw them away, and if you ever need one again, just buy the base AF armor from a Calamity Salvager and upgrade it again with a new Augmenting item.
That is likely SE's stance on the matter, anyway. The wardrobe is only for items that are either irreplaceable, or were once irreplaceable but became replaceable at some point after they became storable in the wardrobe.
As for folks arguing that a universal wardrobe should be allowed for the purposes of glamour - I don't totally disagree, but "universal" might be taking it a bit too far. Even as efficient as the wardrobe is in terms of storage, what you're asking for is a hash table for EVERY equipment item in the game, multiplied by EVERY player in the game. That adds up! That said, the current glamour system leaves an awful lot to be desired. I barely dabble in Glamour, and even I have three pages of a retainer filled with glamour armor pieces. Allowing a user a wardrobe-like storage for a hundred or so items of the user's choice shouldn't be out of the question.
Well actually currently you can.Compared to other games we dont have small inventories.
We have 100 spaces in our 'backpack'
Each armory slot has 25 spaces.
We have 2 x retainers with 200(?) slots each.
The issue I think is due to the one character with all classes system that means it's not possible to have enough space for one set for each class/job.
There are only 24 classes/jobs. There are 25 armory chest slots
Until the next expansion, it's perfectly possible to hold enough for each class





Huh? It's quite possible to have one set for each class/job currently though. It's a tight squeeze but it fits. The only slots I've had trouble with having too many items in is weapons (because there's only 2 spare slots, of course) and rings. Rings was only a problem while I had things going on like one tank at 60, one tank at 55, and one tank at 50 so I had 3 sets of tank accessories. Once you get everything to 60, the only slot that's realistically problematic is weapons and that's just if you pick up drops or have alternate sets for one class, which there's no real need to do.
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