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Thread: 4.0 Ideas

  1. #11
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    what id like to see...

    *Pld given offensive support to make up for low damage possibly making up for low ot damage making it possible to ot rather then force the job to mt
    *Drk given some unique party support to actually be some use to the party and given the skills to allow it to properly ot so not to force it to mt
    *War being properly balanced with the other two (not do so much more dps that it gets forced into the ot role)
    *if not the above, giving drk and pld more synergy to actually give a reason for a group to use this combo
    (2)

  2. #12
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    About the different shield types, I'm going to vote for getting rid of the type distinction and just standardizing the shields across the board, especially if we're just going to use the highest ilevel one anyway since it seems like main stat trumps everything else.
    I'll second this. The idea was sort of novel when shields were itemized with variety in mind, but at this point it's sort of unnecessary. It was nice when we had shields that worked with it (remember when the soldiery shield turned Bulwark into a gimpy version of Sentinel?), but it's clearly not a sustainable design (which is sort of why every shield since has been a kite shield or itemized like one).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #13
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Don't give yourself hopes about more stances for tanks.

    We will get one or two abilities. Most likely one Defensive CD and one Offensive CD.
    Rest will be traits.

    Hell, most likely all of them will be traits.

    Embrace Shorter recast times for DRK abilities. Cuz most likely those will be "Hastened" type traits.
    (0)

  4. #14
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    I would like Warriors to feed off of aggro and thrive in large pulls with blood bath buffs and extensions, make dark arts give more interesting effects to skills and to just give the DA buffs for dark mind or Dark dance without the use of DA fo personal QoL, an increase to the DRK's self-heals to keep up with my WAR changes, a little pet whose design would be determined by your race and gender that would basically spew obscenities and cheer the player on, and give palidan's the ability to shift aggro to another party member and make it so that they debuff an enemies DEF/M.DEF/EVA for the other party member if they have aggro on them in tank stance. And, anything to lesson skill bloat like a limit of 32 skills or something.

    Oh, and I would really like it if they had slender variations of DRK's loot weapons for glamour purposes, and polka dot and ridiculous Katana blades for SAM. It's only fair.
    (0)

  5. #15
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Trait: Enhanced Sheltron
    Sheltron adds 1 stack of Brace. Reduce cool down to 1.5 seconds. Stops auto-attacks. Brace will block the next physical or magical attack. Each additional stack of Brace adds 2.5% block strength for a maximum of 4 stacks. On successful block, will get equivalent stack of a debuff Shield Fatigue. Each stack of Shield Fatigue equate to 30 seconds of not being able to reuse Sheltron.

    Shield Fatigue I, cannot use Sheltron for 30 seconds.
    Shield Fatigue II, cannot use Shelron for 60 seconds.
    Shield Fatigue III, cannot use Shelron for 90 seconds.
    Shield Fatigue IV, cannot use Shelron for 120 seconds.
    (1)

  6. #16
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaizer View Post
    Brace will block the next physical or magical attack.
    Guys, You all have really nice ideas, i like them.

    But all of them are literally OP.

    I have nothing against sheltron enchantment, but you can as well make Brace be an ability adding 10% block strength for physical nad magical attacks. Why? Becuase for maximum effect you will spam sheltron 4 times, because it costs nothing. Similar goes with DRK Dark Mind. You don't use unbuffed version when you really need DM. The only prevention is high mana cost.
    If yo umake skill to be buffed at a low price, people will use at max strength.

    What's current Sheltron cooldown? 30 sec? i woudn't be surprised, if it ends up with cooldown reduction to 20 sec. Maybe bonus 10% block strength. But don't count on that.

    Until SE gonna surpise us and change Warrior Of Light into Lightning and her Army of One ultimate skill.

    Currently, Warriors of Light are humans- don't get me wrong, i don't speak about the race. Each attack moreless looks like a normal person is struggling with weapon. Of course, Jump or Decimate don't look like something that normal person is beeing able to perform.
    But WoL is not fighting like Heroes in Dissidia in example.

    Mid-Air Power Ultimate Shining Mega auto-attack.

    Conclusion: Traits will be most likely just traits. What we have now, but for levels 50-60 skills. Nothing spectacular or something we will be looking forward to...

    Guys, you must take udner consideration current Traits mechanic. Those are minor enchantments, not tremendous changes.

    Traits won't change the effect or mechanic of the skill.
    (0)

  7. #17
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I was thinking this would be more of a reactionary mitigation skill. Telegraphed boss attacks usually have a cast of 2-3 second? Some are longer. If you Brace too early it might get triggered and now you have to wait 30 seconds and just missed mitigation on the actual boss attack, etc. Can increase recast to 2 seconds, so the theoretical max you could apply might be 3 stack on a long telegraphed boss attack (or 4 if your SS is good) on rare occasions. At which point you can't use it again for 90 seconds. If that is still too "OP", then increase the recast from 35 seconds per debuff stack. It basically moves Sheltron from a move to increase your block rate percentage a minuscule amount to a skill based mitigation (hopefully).
    (0)

  8. #18
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kaizer View Post
    I was thinking this would be more of a reactionary mitigation skill. Telegraphed boss attacks usually have a cast of 2-3 second? Some are longer. If you Brace too early it might get triggered and now you have to wait 30 seconds and just missed mitigation on the actual boss attack, etc. Can increase recast to 2 seconds, so the theoretical max you could apply might be 3 stack on a long telegraphed boss attack (or 4 if your SS is good) on rare occasions. At which point you can't use it again for 90 seconds. If that is still too "OP", then increase the recast from 35 seconds per debuff stack. It basically moves Sheltron from a move to increase your block rate percentage a minuscule amount to a skill based mitigation (hopefully).

    and that's all well and good, but why would you stand in that instead of moving out of it?

    Make Sheltron block all dmg of the next attack. instead of just blocking.
    (0)

  9. #19
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Fairly certain tank busters, even with cast times, don't work that way. Like A5S for example, it will probably track you wherever you go. Long cast time doesn't necessarily mean avoidable by moving.
    (0)

  10. #20
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Valmar View Post
    and that's all well and good, but why would you stand in that instead of moving out of it?
    Not every attack with a "tell" has an AoE, not all AoE's are stationary.

    Make Sheltron block all dmg of the next attack. instead of just blocking.
    Do you want to give Paladins a Hallowed Ground for every physical tankbuster if they come every 30s or more? Because that is completely broken.
    (2)

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