Yea I'm not sure if it was changed or not but I know Straigus was talking about it blocking it so I'd assume the skill description is correct
If it says it, and it does i just checked, then its right. I swear they changed the description though it did not include knockback nor draw in. I distinctly recall this as months ago I had asked on here if it did specifically because the knockback was omitted in its description.
Edit: If you look it up on old FFXIV wikis that dont update their info frequently you can see the old fetter ward description used to be "Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds." Source http://ffxiv.consolegameswiki.com/wiki/Dragoon
Last edited by Dimitrii; 04-19-2016 at 02:21 PM.
Well glad we cleared it up ^^ yea they do change skills and put in the notes but sometimes they fly under the radar in lull timesIf it says it, and it does i just checked, then its right. I swear they changed the description though it did not include knockback nor draw in. I distinctly recall this as months ago I had asked on here if it did specifically because the knockback was omitted in its description.

as much as i really do agree that it shouldnt just one hit a person at all. there are ways to counter it.
Attunement, Sacred Prism, Cover, Tank LB, Stun, tank immunitys, swift cast shields, Manawall, testudo, carnal chill, thrill of war. as well as any effect with sleep knock back stun etc if fetterward isnt up. which can be used to somewhat stop it. but again, its very limited situation use. some classes like summoner literally have nothing to defend against lb.
As a healer, ive noticed without 2 tank accessorys i WILL die in one shot it if dont have one of the above options available to me. being as lb is nearly all ways paired with stun and fetterward it falls into the realm of team work. which single cue doesnt exactly help with. id like to see it do about 7000 capped damage. 75% damage on target. a flat out kill is just silly.
Attunement has to be used before the cast bar for "Raw Destruction" even appears, or it will not register in time. No melee in their right mind would use an LB when you're standing in sacred prism. Things like Testudo, tank LB, etc. will often not register before the attack goes off, resulting in a failure to reduce the damage taken.
I play healer and run 2 fending also, and can say a melee LB at full hp (on WHM) will put me down to about 200-300 hp. This is recoverable...IF NOBODY IS ATTACKING ME AFTERWARDS. I live through melee LB 95% of the time I get hit by it if I've got no heavy medal stacks, it is the damage afterwards that kills me, because I have no answer for the following burst when I just had to pop one, if not several healing CDs just to recover from it.
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