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  1. #21
    Player
    Rawrz's Avatar
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    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ragology View Post
    Oh hmm. Maybe it's just a potency thing?

    Monk's 1 2 3 combo of Bootshine (150) true strike ( 190 ) Snap Punch (180) = 520 potency
    White mage could use Stone 3 in the same amount of cooldowns for (210) x 3 = 630 potency
    It would be 630x1.1 because of cleric stance. Greased lighting does take a bit as well if it falls off, so they won't have their multiplier.

    Allot of the melee do have suboptimal aoe, where as healers do have that going for them. It's just strange to be in that party where you are fighting a single target and 2nd in line for hate, when your strength isn't single target (compared to melee dps.)
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  2. #22
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    In higher level content where you need to quickly gain aggro on a mob or tank swap, you'll want to try to be on the second step of your combo when you land your first hit in order to generate the maximum enmity in the shortest amount of time. RoH is too slow for an initial attack. Barring that, WAR and DRK have Overpower and Abyssal Drain respectively as less efficient alternatives that work in a pinch, if you didn't time your rotation correctly.
    It's worth noting you can use OGCDs to cancel Halone's animation and get the threat quicker, if you absolutely have to.
    (0)

  3. #23
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kabooa View Post
    It's worth noting you can use OGCDs to cancel Halone's animation and get the threat quicker, if you absolutely have to.
    Was tested a long time ago, doesn't actually work, damage/enmity from RoH registers at the same time with or without it. However, using an oGCD will give you a small amount of threat, so it can register some level of threat quicker. Your best bet in terms of no-combo snap aggro on something would be Rage of Halone -> Spirits Within, though in terms of raw enmity per GCD Flash is better (just doesn't do any damage). A better idea still would be to have a combo'd Savage Blade or RoH prepped instead, though that depends on how well you know the fight.
    (0)

  4. #24
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I mentioned animation cancelling earlier in my post. The big problem with animation cancelling on PLD in particular is that many of the limited oGCDs you could use either have lengthy animations themselves (i.e. Spirits Within) or long cooldowns (i.e. buffs), and it still ends up being slower than the alternatives.
    (0)

  5. #25
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rawrz View Post
    I was just saying how I found it strange that healer aggro gets so high dpsing for no apparent reason. It's pretty common to steal a few adds from tanks in pulls, as well. I thought it was due to a punishment mechanic, but testing it, it is not. So I'm just wondering why it's so common for healers (in my experience) to be ahead of all the dps, even without healing, especially on AOE, but still frequently on single target. This thread was discussing enmity, so I was adding to it.
    (The main point of this thread has been answered 3 times at least)
    Healers actually generate way more aggro through healing than they ever will through sheer damage. Having a HoT ticking while you're doing damage is a lot of aggro, as is burst healing on the tank when you drop out of cleric stance.
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  6. #26
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Healer enmity is lower than the potency. Yes lustrate will generate 300 potency worth of aggro but bio alone with generate 264. Bio II 385. So in the grander schemes the dps is what causes your aggro. I heal maybe twice a fight directly (being generous on that) normally selene + rouse is enough with all the filler time. But you're probably right that bio and lustrate stacking to 564 potency of enmity in 2.4 seconds as a combination to the issue..... buttt aggro like this happens when zero healing is done outside of embrace. o.o
    (0)
    Last edited by Rawrz; 04-17-2016 at 02:57 AM.

  7. #27
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rawrz View Post
    Healer enmity is lower than the potency. Yes lustrate will generate 300 potency worth of aggro but bio alone with generate 264. Bio II 385. So in the grander schemes the dps is what causes your aggro. I heal maybe twice a fight directly (being generous on that) normally selene + rouse is enough with all the filler time. But you're probably right that bio and lustrate stacking to 564 potency of enmity in 2.4 seconds as a combination to the issue..... buttt aggro like this happens when zero healing is done outside of embrace. o.o
    I believe it's 50% for healing, 100% for over healing.

    It's not unusual for scholars to hit high threat from damage. Cleric stance essentially turns you into a slightly weaker summoner who has the same stat wants (Crit / Det) with the 10% boost on top of that from cleric.
    (0)

  8. #28
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rawrz View Post
    I can sustain 1100+(on the a8 dummy I hit for 1200+ as an example) outside of party on SCH so in party it might be higher (maybe lol and obviously assuming I can just embrace and minimal moving.) So it happens a little too often. xD
    The minimum DPS check for say, MNK just to complete is 1800+
    You're not even close to what actual DPS classes can pull.
    (0)
    Last edited by winsock; 04-17-2016 at 10:09 AM.

  9. #29
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rawrz View Post
    Healer enmity is lower than the potency. Yes lustrate will generate 300 potency worth of aggro but bio alone with generate 264. Bio II 385. So in the grander schemes the dps is what causes your aggro. I heal maybe twice a fight directly (being generous on that) normally selene + rouse is enough with all the filler time. But you're probably right that bio and lustrate stacking to 564 potency of enmity in 2.4 seconds as a combination to the issue..... buttt aggro like this happens when zero healing is done outside of embrace. o.o
    You biggest offender is in fact WHM. The class has way more burst than any other healing classes. To illustrate, back in the STR meta, in A3S, my WHM would always 100% pull aggro off me with Medica 2, Regen and full DPS over 1k++ DPS. I was in Sword Oath tanking + NIN. After that happened a couple of times, my NIN just gave him Smokescreen and we had no other problem ever since.

    SCH is the weakest to generate aggro: lower AOE heals, split with fairy, no Regen equivalent, DoTs takes way longer to put up decent amount of aggro against tanks. If your SCH manages to take tanks aggro, that's completely on the tank.
    (0)

  10. #30
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lyth View Post
    I mentioned animation cancelling earlier in my post. The big problem with animation cancelling on PLD in particular is that many of the limited oGCDs you could use either have lengthy animations themselves (i.e. Spirits Within) or long cooldowns (i.e. buffs), and it still ends up being slower than the alternatives.
    Halone's animation is much slower(even more for Butcher's Block), it only takes effect when numbers come in. I actually tried Halone > immediate Provoke during T13 lvl50 back then. Worked like a charm. Not too sure if it is still the same since nowadays you absolutely don't have to take aggro that fast, meaning Provoke into Halone works just fine.

    Quote Originally Posted by Kabooa View Post
    It's worth noting you can use OGCDs to cancel Halone's animation and get the threat quicker, if you absolutely have to.
    And no, OGCDs are there to supplement aggro until Halone's number takes effect.
    (0)
    Last edited by Sarcatica; 04-17-2016 at 11:20 AM.

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