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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Another point to keep in mind is that the damage from Rage of Halone only goes out after the (lengthy) animation finishes. You can observe this effect on both the scrolling combat text as well as your combat log. As a result, unlike with Fast Blade and Savage Blade, there is a bit of a delay between the activation of the skill and your enmity generation. You may have noticed this yourself; sometimes when you use Rage of Halone just as you lose aggro on a mob it will take a few steps away from you, turn, and come back to you after the animation finishes and the damage registers. You can speed this up marginally by weaving in an oGCD ability, but PLD doesn't have too many good options to do this with.

    RoH is better suited for consolidating enmity than it is in gaining initial aggro. In low level dungeons, shield lob is good to open on a single target, and flash will work fine on multiple targets before going into your enmity combo.

    In higher level content where you need to quickly gain aggro on a mob or tank swap, you'll want to try to be on the second step of your combo when you land your first hit in order to generate the maximum enmity in the shortest amount of time. RoH is too slow for an initial attack. Barring that, WAR and DRK have Overpower and Abyssal Drain respectively as less efficient alternatives that work in a pinch, if you didn't time your rotation correctly.
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  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    In higher level content where you need to quickly gain aggro on a mob or tank swap, you'll want to try to be on the second step of your combo when you land your first hit in order to generate the maximum enmity in the shortest amount of time. RoH is too slow for an initial attack. Barring that, WAR and DRK have Overpower and Abyssal Drain respectively as less efficient alternatives that work in a pinch, if you didn't time your rotation correctly.
    It's worth noting you can use OGCDs to cancel Halone's animation and get the threat quicker, if you absolutely have to.
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  3. #3
    Player
    SpookyGhost's Avatar
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    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kabooa View Post
    It's worth noting you can use OGCDs to cancel Halone's animation and get the threat quicker, if you absolutely have to.
    Was tested a long time ago, doesn't actually work, damage/enmity from RoH registers at the same time with or without it. However, using an oGCD will give you a small amount of threat, so it can register some level of threat quicker. Your best bet in terms of no-combo snap aggro on something would be Rage of Halone -> Spirits Within, though in terms of raw enmity per GCD Flash is better (just doesn't do any damage). A better idea still would be to have a combo'd Savage Blade or RoH prepped instead, though that depends on how well you know the fight.
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  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I mentioned animation cancelling earlier in my post. The big problem with animation cancelling on PLD in particular is that many of the limited oGCDs you could use either have lengthy animations themselves (i.e. Spirits Within) or long cooldowns (i.e. buffs), and it still ends up being slower than the alternatives.
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  5. #5
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lyth View Post
    I mentioned animation cancelling earlier in my post. The big problem with animation cancelling on PLD in particular is that many of the limited oGCDs you could use either have lengthy animations themselves (i.e. Spirits Within) or long cooldowns (i.e. buffs), and it still ends up being slower than the alternatives.
    Halone's animation is much slower(even more for Butcher's Block), it only takes effect when numbers come in. I actually tried Halone > immediate Provoke during T13 lvl50 back then. Worked like a charm. Not too sure if it is still the same since nowadays you absolutely don't have to take aggro that fast, meaning Provoke into Halone works just fine.

    Quote Originally Posted by Kabooa View Post
    It's worth noting you can use OGCDs to cancel Halone's animation and get the threat quicker, if you absolutely have to.
    And no, OGCDs are there to supplement aggro until Halone's number takes effect.
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    Last edited by Sarcatica; 04-17-2016 at 11:20 AM.