Last I recall, Savage is suppose to be the most difficult content in the game.
Conversely, you could just do the 5 stack method that makes organizing super easy
Very happy with the changes. My group has been stuck on A6S for a few weeks now. We have a modest raid schedule, and it seems like the groups that have managed to progress beyond this fight on my server have a very demanding raid schedule. As it was tuned I feel A6S was far more difficult than most of the coil turns, which is not appropriate for the 2nd encounter of a raid tier. Even with the changes A6S will remain a very challenging encounter that 99% of players will not clear, and midcore groups like mine will be able to look forward to progressing up a difficulty curve to 7 and 8. If this change hadn't been made it would have further hurt the raid scene just as A3S had. People who act like the sky is falling because this encounter has been adjusted are being ridiculous.
They were there the whole fight because of the very tight enrage timer.
The handling of the mechanics got harder because of risky strats and tunnel vision for the sake of DPS.
Just look at the tanks. The switch from full STR to full VIT was surprisingly very noticeable in A3 and A4 for me as a healer.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I notice how 90% of the posts focus on savage Alexander, while few mention the fact that they've made PvP even less enjoyable by nerfing most of our skills in PvP areas. Perhaps I was mistaken in my belief that they were trying to encourage it lately?
100% honest, haven't read a single PvP patch note - ever. I am not sure if others are in the same boat, but that may be why you see fewer people discussing it.
Severely reduced sleep duration seems like a step in the right direction, to me.
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