I imagine the accuracy fix for Antitower/LCoA(HM) is basically the Healer fix?
I imagine the accuracy fix for Antitower/LCoA(HM) is basically the Healer fix?

Really SE? Why nerf A6S?
My group was almost done with it and we didn't need any help. Now it's a bit frustrating. Nothing to be proud of once we'll take it down.
Player


i know it's beating a dead horse, and SE won't change it, but...it would be great if you stopped nerfing content.
people who are yet to challenge A6S, will never ever again, be able to challenge themselves against the intended difficulty.
after you're done nerfing alex savage, why not just change savage into normal, since it wont be any challenge, anymore, and bring back savage to its original difficulty?
even after this raid season is over, and new raids come, this content will be pointless - there will be better gear available, that is easier to get - even dungeon gear will be better, soon.
the only point of savage, is the challenge and rewards for overcoming the challenges, so why the nerfs? why have savage difficulty at all, if it's not savage? just rename it to hard, cause it's not worse than that.
Have you even been reading the rest of this thread?Why would the "elites" have reason to cry over this?
There's already enough tears in it for a luxurious bath.

Curious to know if this was even requested by players inside the game and on the forums. While I don't do Savage raids, I would assume all of these changes actually does change the dynamics of the fight and may cheapen it.
While it might be the second turn of Savage, some people liked the fact that the difficulty was there to climb. You should be climbing the raid like a staircase where each step requires a bit more energy out of you than the previous one. Excessive nerfs, if not needed, tends to cheapen the experience a lot.
I recall in the live letter, they said something about looking at this and effecting changes. From what I can see on here, it seems rather excessive.
Sorry for those who wanted the fight at its purest level. Feel for you. But I guess S-E's analytics suggested it was too hard.



I reckon it wasn't - unlike with A3S, I didn't see many complaints.
That said, SE likely looked at the clear rates, saw something that alarmed them and decided to be a bit quicker to act on it than with A3S this time.
Pretty disappointed bout A6s nerf, it's not like we have much hard raid content... and savage was/is for ppl who were in search of a challenge (i guess thats why theres also a story mode?), so why nerf it
I dont get it but guess they want it more casual friendly


Welp while i do agree that the nerfs on A6S are quite heavy, by all means its a freaking video game not your life.
We were working on A6S and welp, i dont really care about the nerf now, sort of. Sure for others it is shitty caus they put effort in in actually getting it done but seriously, there is nothing that will change this. They Even said it in the Live letter that they will nerf it.. so we already know about this, u guys are all raging about weeks old news which is just silly.
Get used to that kind of stuff, getting mad over a game is just stupid. The Majority of the Community are not Hardoce or Progression oriented people, that is the cas in pretty much every game and SE is still a freaking Company so if they dont do anything to keep the Majority of player happy or entertained, they would lose alot of customers in this game, simple.
As much as annoying it is, From a PoV of a company i can see the reasons behind it, and even though I was quite surpirsied or even shocked about the changes, i can understand them.
So stop crying over nothing that is worth and enjoy the game as it is, or change the game if you are thinking this game makes u unhappy, in the end nothing will make them change their minds and im pretty damn sure that they wont listen to People who pretent to Cry.
"Money makes the worl go around" or how its called. Simple Policy
Amen
Last edited by RamothElggur; 04-14-2016 at 09:35 PM.
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