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  1. #51
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    some people say that the relic isnt as strong as raid tier anymore...but uhmm..it was NEVER tronger than raid tier on release..coil was always the better weapon vs relic for all versions untill a few months have passed and they upgraded the relic. when t9 came out, the highest relic was i110, it wasnt until a good deal later that it became i115. same deal with the t13 relic vs raid wep.and this is the exact same formula they have always used, when the new relic step comes out, it will most likely be just as good as the current raid weapon, and if not, it will on the step after this.
    (1)
    Last edited by LeeraSorlan; 04-13-2016 at 05:14 PM.

  2. #52
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Well, from what I've gathered, the Zenith Relic Weapon was on par with the Raid Weapon at the time of its release (putting it right up there with the T5 Raid Weapon). So actually the Relic Weapon, when it FIRST came out, was immediately better than the Raid Weapon so you might want to retracted that statement of it NEVER being stronger than Raid Tier content on release.

    It was only after the Raiders whined about it (from what I've heard) and then Yoshi-P changed it so Relic Weapons were never again better than the Raid Weapons. So when the next Raid content came out the Relic was also behind then (putting it 5 ilvl lower than the Raid Weapon) making it second best instead of BiS. It was only until the end of the Relic's life cycle in 2.X that it became the BiS Weapon to get along with the T13 Raid Weapon.

    The Relic just becomes obsolete soon after when the next Patch comes out with new Weapon that have better stats than the Relic. Only until the Customize Stats for the Relic comes in, most of the Relic are subpar to the easier Lore and faster to obtain (depends on Player Skill and Teamwork) Savage Raid Weapon. We'll see what the next step in 3.3 (or was it 3.4?) has to offer for the Relic... I'm going to work on my Relic, but the NIN Relic for my main has such horrible stats on it.

    It's an investment weapon, but it really puts a dampen on the spirit to work on the earlier parts of it. Well these things aren't ever that easy, but at least make it fun while working on it. It's like a chores... no one EVER wants to do chores. :P
    (0)

  3. #53
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by VirusChris View Post
    no one EVER wants to do chores. :P
    If we're talking about the method of the grind, I would still argue that it's much better than it potentially could have been. At present we can obtain the relic items for stage 3 of the Anima grind from quite a different number of ways. Poetic and Esoteric tomes, Allied seals, Beast Tribe quests and Treasure maps. Correct me if I missed anything. This step of the relic grind has at least 4 different ways of which you can go about grinding for your relic. For most it wouldn't even have to be a grind, as these methods coincide with what you would be doing in-game anyway. So even if you weren't consciously grinding for the relic, you would still eventually obtain it simply from doing the activities intended within the game.

    The original Zodiac relic step from Nexus to Zodiac Braves was a big step similar to this. Take the Sacred Spring Water in this example, obtained from Auriana in Mor Dhona. That is the only place you can obtain that tomestone item for the Zodiac relic. SE learned from their past experiences and has given us 4 different ways to go about it this time.

    The crafted items on the other hand requires the player to be resourceful (I talked about this earlier).

    Quote Originally Posted by Galborion View Post
    Alexander Gordias.
    Ah right. The precision items as well. Thanks for the reminder.
    (0)
    Last edited by Torunya; 04-14-2016 at 06:27 PM. Reason: char limit

  4. #54
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Torunya View Post
    Poetic and Esoteric tomes, Allied seals, Beast Tribe quests and Treasure maps. Correct me if I missed anything.
    Alexander Gordias.
    (1)

  5. #55
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Oh I'm doing BT Quests and Roulettes daily to earn the items... I have 54/80 items collected so far using this method. I can't see myself doing the Alex runs over and over again, I'm simply doing each turn 10 times and not doing it again to gain at least 4 more items to my count.

    It feels somewhat boring really, but I'm also trying to level the rest of my classes to 60 as well at the same time so it's taking some time as well. At least the BT Quests and Roulette are helping with the leveling even if I lose out on some Tomes when using classes under 60 for some of the other Roulettes that aren't Expert and Level 60. Haven't done the Maps yet but I have one right now and hopefully I get something. Hunts... currently used 2000 Seals for two items and I'm trying to get the Wyvern Mount so that's taking a back-peddle if there was anything with the Centurio Seals.

    And about the Sacred Spring Water... you only need 4 of them one for Relic, not 80. Also those Bombard Cores they really should've cut the prices on them as you need 4 of them as well but not too bad. I see the Nexus to Zodiac Brave simpler and easier than the ilvl210 step of the Anima Weapon. Though the Crafted Item parts can go die in a ditch... at least Zodiac Brave was 8 HQ Items. Well I'm get there when I get there.
    (0)

  6. #56
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    When they nerf it, the way I'd prefer them to do it initially is simply to add more sources of the items. PVPers are swimming in Wolf Marks and the rewards aren't great these days, so let them trade a bunch of those for two types of unidentifiable items if they want to. Centurio marks are useless nowadays, so give them another use and let us trade four books for an unidentifiable in Idyllshire. Heck, why not sell them at the GC vendor at a high price for those who don't burn them on other things? The Diadem vendor? An alternative use for your weekly Void Ark treasure? A random low% drop chance from HW primals or synched Coil runs? Anything which increases the population of people going out and doing things other than locking themselves in easy roulette speedruns relentlessly several times a day is a win, especially for servers with small populations.

    I'm not grumpy about the current system as the crafted items are cheap on my server and I'm in no hurry to finish my unidentifiables, but acknowledging that different people prefer to grind different kinds of content will make it less tedious and encourage participation in other content. To be honest the only hard thing about the grind is that it requires patience because you'll probably eventually make it through tomestones alone even if you don't try. Eventually.
    (0)

  7. #57
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    You can keep the 20 unidentified items but ditch the hq requirements. Too much of it is locked behind diadem. I hate the thought of paying 1.5 mil gil on average for a ilvl 200 item that even after i do the next part is going to be overshadowed by an ilvl 240 item.
    (1)

  8. #58
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Grimr View Post
    You can keep the 20 unidentified items but ditch the hq requirements. Too much of it is locked behind diadem. I hate the thought of paying 1.5 mil gil on average for a ilvl 200 item that even after i do the next part is going to be overshadowed by an ilvl 240 item.
    Try to make friends with some crafters. I've traded several sets of relic items to acquaintances and FC mates for their help in Diadem. They help me get the aether currents and bait mobs away from nodes if needed. A smart player can collect enough bot/min materials for several sets of items in 45 mins of someone baiting mobs for them, so it's not a bad trade-off at all. *shrugs*

    Honestly, the most time consuming part is the pterodactyls, but once you have aether currents all you gotta do is go fish.
    (0)

  9. #59
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Whiteroom View Post
    This is exactly why they haven't nerfed it yet, they aren't going to give you a free pass to the 230 weapon. They seem to be falling into a one hard, one easy step set up for it. Don't expect one hard step to be nerfed until the next comes out. If you don't like the grind, your best option is to either do it passively, just buying UI as you get the Poe/Eso/Beast/Allied currency and buying your lore weapon, then be ready for the 240 step, or just ignore the relic completely. The relic provides benefits for those who chose to grind it out, but the cost is the grind.
    it really far from free pass right now, and just for a reminder, a i230 weapon (lore weapon) take only 7 week and a very very light grinding for get one. same for the i210 token weapon it can be done in the day. however, you can turn this how you want, you will need more of 3 week to pours almost all your time into it (as casual player) for get a i210 weapon.

    this quest was made like this for give people a reason to stay with the 3.1 patch, and seriously i do think the i240 step will be something on par. instead to offer us a true content designed for make us feel progressing as player in our jobs that get the weapon. we need to farm low level content for get one i210 weapon, seriously?

    ps: and before someone come talk me about instant gratification, it's more about getting something that are decent... make a farm worth of 3+ week of effort because... the raid is hard, when the weapon from the raid is better is a poor escuse.
    even the: it's a weapon for the people that love grind, in all honesty most of the player are tired and sick of this sort of timed content. what people want is not always instant gratification but feeling rewarded for a true effort. not everyone have a static for face raid or the time to invest into it. then they want something that will make them feel like they are progressing... the token system at the base is not means to be used like it's used in FF14, it's normally for make sure people that will work hard in a content and have no luck in drop will get reward. that what was the goal of the token system in mmorpg.

    but with FF14 it's did become the goal... it's become the purpose of why we play... and it's bad, in way too many way.... it's bad. it's a easy way to create content without take the risk to offer real content for a large part of the community, because soo far the part of the community doing raid is less of 10%.... means more of 90% aren't doing raid and are only working with the token system.

    why?
    because some don't pve (pvp player)
    some don't have the time (casual player)
    some don't find the appeal to partage content with that much player, that will recquire a strict execution (mid core player)
    and some don't have the people for partake this sort of content

    you have even the rp player that will have no interest at all into this....
    but instead to offer a decent content in different group category, they focus solely on the raid part. because wow did that... and look how it work well for them now, wow is loosing tons of people per month. because they have refuse to offer new experience and try to offer new type of content.

    the relic is a poor escuse for not try to offer another type of content for the endgame... and i hold against yoshida when he did said while the fanfest of london, that it was not possible to make a challenging content for 4 player... what is false! they hide behind this idea that is not possible, because most them are old player of old game and the genre didn't evolve for the last 20 years. time to wake up. before it's too late.

    time to offer true content for the relic designed specially for that.
    time to offer another activity for the endgame that don't involve 8 player... but 4 or 24 (for the big FC out) because hm dungeon or void ark are not that... they are poor joke.
    (2)
    Last edited by silentwindfr; 04-15-2016 at 08:55 AM.

  10. #60
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I'll try my best to answer you, but I apologize in advance if I misunderstand anything.

    Never mind, I fell asleep while editing. And it looks like someone else responded anyway, so I'll leave it there. q.q
    (0)
    Last edited by Torunya; 04-15-2016 at 06:14 PM.

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