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  1. #51
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I was thinking that maybe parry should be treated differently with each tank. For warrior, each stack of wrath has an increased parry chance (to try and bridge the gap to 100%). Paladin doesnt do enough damage, so paladin parry could return some damage, possibly generating enmity as well. I dont know enough about dark knight to comment, but from what others are saying, dark knight should get to parry magic damage. This provides uniqueness for all 3 classes, and a reason to meld it.
    (0)
    Last edited by keyburz; 04-14-2016 at 05:14 PM.

  2. #52
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I've mentioned this another thread and I'll mention it here to. They promised a fix for parry but here's my overall on it:

    Either make parry useful or kill it with fire, at this point I don't care what they do as long as they do SOMETHING about it.
    (2)

  3. #53
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Accuracy does scale with all the stats because well. If you can't even hit the target you can't even benefit from the stats. So when you do, you do benefit from the stats.
    What you're describing is not accuracy scaling with stats, but stats scaling with accuracy. "Accuracy scaling with [stat]" means you get more accuracy from stacking [stat].



    I do kind of miss STR/DEX affecting Parry. But considering the extreme stat increase with each ilvl increase we get at lvl 60 compared to lvl 50, it'd probably scale really badly. (At lvl 50, a ten-ilvl increase gave us +2 of Def/Mdef and +5-7 of main stats... Now? Ten ilvl increase means +4 Def/Mdef, +10-12 main stat. So effectively twice what we got at 50.)
    Actually... considering that kind of difference in stat increases between lvl 50 and 60, it wouldn't be surprising if they added diminishing returns to all secondary stats -_- Since lowering the returns over-all would suck when doing level 50 duties either at-level or synched.
    (0)

  4. #54
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Man parry is not that bad.....I actually like it as a tank. And as a OT let's be honest do we realllllllllly matter when you're apart of a team with great knowledge of dps? We're pretty much there as a back up tank doing dps of what a bad dps can do.......yall trying to make Tanks OP for no reason.
    (0)

  5. #55
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RecklessLion View Post
    Man parry is not that bad.....I actually like it as a tank. And as a OT let's be honest do we realllllllllly matter when you're apart of a team with great knowledge of dps? We're pretty much there as a back up tank doing dps of what a bad dps can do.......yall trying to make Tanks OP for no reason.
    Yes, we do matter. Even if our role is as backup tank, we should strive to do the best we can however we can. If we all had this mindset, then we'd have a lot more 'bad tank' threads. As any player of any role, you should be striving to be as 'OP' as you can be. That's generally what being a good player means.


    Unless you like being a slacker.

    In which case do you really think you belong in such a 'great team'?
    (1)

  6. #56
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RecklessLion View Post
    yall trying to make Tanks OP for no reason.
    OT is a member of a 8 man party. And you should do your best to make some dps.
    Otherwise party has only 7 members.
    And that's not good.
    For party.
    (1)

  7. #57
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I love parry....I've loved parry since 1.x.....I was the guy in 2.0 that melded max parry stats and DEX; while drinking dex potions to get the most out of parry!! To this day my tanks have completely full parry melds (220 drk at 950 parry with food?) ...........BUT THE SHIT SUCKS ASS.... I get on a good day 15% overall parry in a dungeon run (however I do average much higher than that in a sephi fight). Still I expected for over 900+ parry stat I would get better than 15% occurance * 20% mitigation/occurance = 3.0% mitigation avg (AND THIS IS ASSUMING HOMOGENEOUS DAMAGE ....I may have only parried all the shitty lil hits and ate all the big ones....).


    Yes I understand if we're talking avg mitigation parry's avgs are comparable to all other tank cds (example Inner beast 20% mitigation for 6 sec on a 22.5 sec recast: 20%*6sec/22.5 sec = 5.3% avg mit [its actually better than 5.3% after the first use and if you factor in infuriate] ). But the main argument is "reliability". I don't think parry (with the exceptions of parry cds) SHOULD be a TANK-BUSTER reliable stat, however consider Storm Path. Storm Path is not a TANK-BUSTER saver by it self, yet if applied properly its a 10% avg mitigation [ that's huge!!]. I'd like to see parry mirror "Storm Path" functionality. I'm just dissatisfied with 3% avg mit with having over 900 parry stat (mind u that avg is WITH USING MY PARRY SKILLS like RaW int on WAR and DA+dark dance on Drk).

    Back in 2.0 running thru second coil (not t12.....) on GREAT days I could get 20-40% parry rate and I was all str WAR so my parry's were worth about 27% mit/occurance (5.4-11% avg mit).

    I like the idea someone said that they focus raids more around job doing roles [tanks taking more dmg not just large busters, healers healing more, and dps responsible for more dps checks]. That will force tanks to be more concerned with how to get their avg mitigation up instead of worried about their DPS.....

    THEN they should increase the effectiveness of parry. I'd like to see for example that 1000 parry would result in an avg of 16% mitigation (which is HUUUGGEEEE....soo maybe 16% too big? how about 15%? whatever the new goal I want tanks to worry about avg dmg mitigated vs avg dmg dealt...... 3% avg mit is too damn small for a non-reliable tankbuster stat)
    (0)

  8. #58
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Javid put it well together.

    Parry as a secondary stat, cannot be a second thought for tanks, but full parry melds also shouldn't be a thing.

    Making parry to be a certain trigger each window time, depending on a value of parry would make it more profitable. skill speed affect ticks over time, why not make parry similar?
    (0)

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