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  1. #1
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    278
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kabzy View Post
    I think ASTs should be glad they still get to keep a bubble that mitigates AND applies a very potent regen. Under no circumstances does an AST need to stand there for 15 seconds in CU, so this argument of not being able to do anything is pretty irrelevant. The whole nature of Sacred Soil is to put it down for one heavy raid wide damaging move, as such an AST can do the same without wasting more than one GCD and they get a regen effect on top of that.

    It's not going to be a game changing nerf, and ASTs are more than capable healers after their chain of buffs. There is no reason why they should still be getting special treatment on every move.
    Hey Sage Kabzy,

    The collective unconscious has got a longer cd. than the Sch and the ast musst stand still and can not mak anything else. Its okay that collective unconscious is so strong. The collective unconscious nerf was made a easyer way to nerf ast in PvP and not hard to made.

    But the negativ aspekt vor PvE was forgotten. Thats not so hard for Diunal astros. But for a Nocturnal Astro its a hard nerf in PvE. And only some here play the Nocturnal Astro and gets nerfs in there PvE playment.

    And its not to hard and make the "10% less dmg" like the regen buff and nerf this buff in pvp.
    (1)

  2. #2
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Heilstos View Post
    And its not to hard and make the "10% less dmg" like the regen buff and nerf this buff in pvp.
    While it might not be hard to implement, from a balance stand point S-E probably wouldn't implement this because of the potential raw power this can hold. Could you imagine giving a tank Collective Unconciousness, giving them a 15s HoT for 150 Potency with 10% damage mitigation? Then you Time Dilation that to make that 30s long. Then you Celestial Opposition that to make it 35s long? Combine that with Diurnal Aspected Benefic (38s) and, heck, let's say an Enhanced Bole for 15% damage reduction for 50s on top of all this. It's a lot of eggs in one basket but that's a lot of healing and mitigation right there from a single person.

    Also giving the party of 20s of 10% damage reduction (when combined with Celestial Opposition) while maintain the freedom to deal with any mechanics they want in those 20s would probably not be something S-E would settle with either.

    I like the idea of packaging the 10% reduction with the HoT to get around the nerf in a PvE aspect - it's a smart way to do it if they would try to maintain it. But I doubt it'll fly due to balancing reasons.

    [EDIT]

    Realism is probably the wrong word to use on my part and I understand the rationale for gaming conventions too.

    Funny enough, the ultimate counter point to "gaming conventions" and logic would if "S-E (or any MMO developed) wills it, they will make it happen, and nothing we can say or do will sway them". It's kinda funny when I think about it like that.
    (0)
    Last edited by Ghishlain; 04-15-2016 at 12:32 AM.

  3. #3
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    278
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ghishlain View Post
    While it might not be hard to implement, from a balance stand point S-E probably wouldn't implement this because of the potential raw power this can hold. Could you imagine giving a tank Collective Unconciousness, giving them a 15s HoT for 150 Potency with 10% damage mitigation? Then you Time Dilation that to make that 30s long. Then you Celestial Opposition that to make it 35s long? Combine that with Diurnal Aspected Benefic (38s) and, heck, let's say an Enhanced Bole for 15% damage reduction for 50s on top of all this. It's a lot of eggs in one basket but that's a lot of healing and mitigation right there from a single person.

    Also giving the party of 20s of 10% damage reduction (when combined with Celestial Opposition) while maintain the freedom to deal with any mechanics they want in those 20s would probably not be something S-E would settle with either.
    Hey Ghishlain Pyrial,



    The question would be is it so usefull to ignor the Combi. from cards + Time Dilation/Celestial Opposition. That option is to cut both ways.

    You explain how strong the Collective Unconciousness+ Time Dilation/Celestial Opposition. (In the right way! Great)

    If you use Celestial Opposition for Collective Unconciousness. You can lose it to buff you Light äther / Cards. The CD from Collective Unconciousness is not low for 2 min cd!
    Only for 5 sek more Def? I am not quite sure if this would be a great deal.

    If you use Time Dilation for Collective Unconciousness. You lose the the chance to extend Cards (until Bole). The CD from Time Dilation is not low for 90 sek. cd!
    That can be a strong Combo. The problem is that your cards should have higher priority in raidcontant.

    I belive its not so hard if you look that the Sch can spread his eye for eye and Schilds. And the Whm has got Assize.

    I think the Master of the Buffs (I mean the Ast) should allowed to use this ability.
    (0)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I can't think of a single time I've ever been stunned while using CU...so I doubt this 'nerf' will even be noticed by most people.

    Honestly, I thought it already got cancelled by stuns.
    (0)
    Last edited by FoxyAreku; 04-15-2016 at 09:36 AM.