Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 55
  1. #41
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Always wonder what the average is. i see some people say/claim they only have a few hundred k, others say they have a few mill, others have alot more.

    Personally i would say gil isn't really that relevant in this game. After you have a house and stuff, what are you gonna spend it on? i rarely spend any money and i prefer to get stuff my self unless peopl sell it stupidly cheap on the MB xD
    (0)

  2. #42
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    if you have anywhere upto 10mil your probs average joe dow/m, causal gatherer / crafter.

    crafters will probs have upto 50mil gil if they are consistently crafting.

    long term crafters like myself who quit crafting for profit at 200-300mil most likely. long term still going strong crafters 500mil+.

    personally i would say rich is knowing that if you need gil you know how to make it and how much time it will take for you to reach your goal.

    but yeah after fixing stuff and teleports gil is for collectors, ie minions mounts glam that sort of thing.. if you dont care for those you just dont need more than a couple mil over the next few years.

    and all you need to fund that endeavor is roulettes or 10mins gathering a stack of the right item to sell on the mb
    (0)
    Last edited by chidarake; 04-13-2016 at 02:34 PM.

  3. #43
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    all depends on how rampant RMT is on your server. The more it is the less value gil holds, prices on the MB are higher, and a crafter/gatherer who knows how to play the market can accumulate a lot of gil.

    I usually sit in the 1-5m bracket, which is low-mid I think
    (0)

  4. #44
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by chidarake View Post
    but yeah after fixing stuff and teleports gil is for collectors, ie minions mounts glam that sort of thing.. if you dont care for those you just dont need more than a couple mil over the next few years.
    I disagree, I see gil as a universal "token" that has no weekly cap and can be used to buy almost anything in the game.

    Just came back to the game after a hiatus/leveled a new class/hate Midas Normal with the burning passion of a thousand suns and want to immediately jump into raiding/Endgame Crafting? Buy and overmeld a Crafted set.

    Confident you can clear a trial with a good group but unable to find one due to that pesky bonus? Buy a carry/"incentivize" some competent friends for the clear.

    Lost so many mounts that your soul can't take losing another drop? Offer a reward in exchange for everyone passing.

    Want Midan gear but unable to get it due to poor/slow/no static? Buy a clear and drops.

    Want to power level with good players/pop a queue quickly/grind old content that nobody wants to do? Offer a reward to a tank/healer/DPS for coming with you.

    Having a ton of gil is by no means mandatory to enjoy the game, but it makes a ton of things faster/easier if used in the right way.
    (1)
    Crafting is my Endgame, and I'm an Elitist.

  5. #45
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    I'm really curious how the economies of the different worlds compare, i cant imagine anyone having close to 1 billion gil on my one. I'm closing in on 200m and find it somewhat hard to make real cash atm. The sky pirate market that made me millions has dried up almost completely.
    (0)

  6. #46
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Caitlinzulu View Post
    I'm really curious how the economies of the different worlds compare, i cant imagine anyone having close to 1 billion gil on my one. I'm closing in on 200m and find it somewhat hard to make real cash atm. The sky pirate market that made me millions has dried up almost completely.
    If you're referring to frequency of sales rather than prices, it really depends on the number of Endgame Crafters on the server. If you're referring to what is considered a lot of gil, now THAT depends on server inflation and will vary drastically based on number of players/gold sellers.

    For example, my server (Tonberry) has quite a few active Endgame Crafters (Including myself) and very few gold sellers (I couldn't even tell you the last time I got a tell or shout from one). After 3.2 hit I made a ton of gil, and I now hover around 70-80m. While some wouldn't consider 80m as "rich", our economy isn't NEARLY as inflated and gear/materia usually sells for 1/5 the price (Or less) when compared to other servers. Here are a few prices for comparison:

    Eikon Gear - Anywhere from 120k for some accessories to 400k AT MOST for pieces such as chest/legs
    Crafting Materia - Competence IV: 20k Cunning IV: 70k Command IV: 85-90k
    Relic Items - While I don't recall all of them as they aren't my market, the most expensive is Adamantite Francesca at about 110k each

    If we were to take into account inflation and assume our prices are 1/5 that oft other servers it would mean my 80m is actually around 400m, which is much closer to "rich" than others would think.
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  7. #47
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by Sollux View Post
    ---
    I'm having to guess a bit at prices but i think on shiva materia will be around :
    Eikon gear : recently bought a fending ring for around 400k and body pieces seem to be around 800k but are very slow sellers
    Crafting materia : control IV is around 200k, craftsmanship IV is 20k and CP is around 30-40k
    Relic items : last time i checked they where around 200k each.

    So it would seem shiva prices are around double that of tonberry.
    Using your own comparison to high price servers that would put me close to 500m and suddenly that 1 billion doesnt seem so much unrealistic.

    While still annoying RMT spam isnt that bad here, 2-3 tells/shouts in an 8 hour session. The textwall recruitments for FC's are way more annoying.

    I'm guessing i'll have to hit spiritbonding big time again
    Or craft a few sets of eikon pieces after I get my second relic to 230.
    (0)
    Last edited by Caitlinzulu; 04-14-2016 at 07:28 AM.

  8. #48
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sollux View Post
    I disagree, I see gil as a universal "token" that has no weekly cap and can be used to buy almost anything in the game.
    ...snip
    oh i know the power of gil in the game but all those things you mentioned are not neccesary.

    yes it can be used to get you items in game extremely fast and help you power level (lucis tools and gc seal grinding spring to mind)

    but you can also do all that with very little gil it will just take more time and effort.

    its a dif approach to clearing tasks in game and ive used both methods.. i throw alot of gil at crafter tasks to speed them up. but then i spend a lot of time playing with friends and my static to clear 8man content.

    either way could be considered valid as it takes time to accumlate the gil in the first place and if you have a lot youll know the best ways to use it that shorten the crazy grinds to barable grinds.
    (0)
    Last edited by chidarake; 04-15-2016 at 04:26 PM.

  9. #49
    Player
    BruceBear's Avatar
    Join Date
    Aug 2015
    Posts
    10
    Character
    Bruce Lowe'mut
    World
    Tonberry
    Main Class
    Monk Lv 80
    I have about 200 mil on Tonberry, in addition to two large mansions and several other houses. Most players on this server will say this is a lot of gil, although very far from all.

    This gil has meaning to the extent that other people are willing to accept it as a medium of exchange, as there are only small intrinsic value to gil in the form of teleport/repairs/housing.

    Gil's value derives from its acceptance by other players; yes, you created that value. If people stop giving it value, everything that crafters worked towards will become meaningless. However, as long as fake money keeps holding imaginery power over most people, gil can be relied on to get people to do things for you that they otherwise would not do.

    Given sufficiently high volumes of money, these things are not at all limited by the market board. They include getting 7 people to spend hours of their time farming contents for you, paying someone else to give up their house, as well as free companies. If power is defined as the ability to effect change, then gil is power in this game.
    (0)
    Last edited by BruceBear; 04-17-2016 at 10:28 AM.

  10. #50
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Blitzace View Post
    Always wonder what the average is. i see some people say/claim they only have a few hundred k, others say they have a few mill, others have alot more.
    Well that depends entirely on who you poll.

    Crafting and gathering are both systems existing for no purpose other than to transfer gil from people who don't do that content to people who do via selling of items exclusive to crafting/gathering. That's why crafters and gatherers will, on average, be far richer than people who only play combat classes and why crafters scream bloody murder if crafting holds no appealing items for combat only players.

    Combat is where most of the money in the system is actually generated. You get gil from the system for roulettes, AiN, mobs, hunts, quests etc. And that gil is created, rather than taken from another player, thus fueling inflation. Crafters create very little gil - they primarily do via leves, since other products are either used or sold to other players. If gathering and crafting were remotely as popular as combat, very little gil could be gained from it - not only because people would do the products themselves, but also because there would be far, far less money going around.

    So in conclusion, you can bluntly put that gathering and crafting are systems to redistribute wealth. They work on the basis of unpopular/unenjoyable gameplay to reduce supply of goods in order to improve the efficiency of the redistribution function, from which they derive their value - their intrinsic value is low, like most niché designs.
    (2)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast