less trash in dungeons should help replace it with some puzzle or jumping (yeah some ppl suck at it but make it easy enough) or easy recoverable .... we got jump and 0 uses for it in dungeons.
less trash in dungeons should help replace it with some puzzle or jumping (yeah some ppl suck at it but make it easy enough) or easy recoverable .... we got jump and 0 uses for it in dungeons.
Regarding the jump part, I honestly believe that such a thing would be FAR more taxing than you think lol. Look no further than the GS GATEs that involve the clunky jumping. Easy and kinda fun on an individual level, but I really wouldn't trust my peers to pass them on their first try (of the dungeon, not ever at all). There's going to be a lot of waiting, and if the in-game population and these forums are anything to go by, waiting is a huge problem.
We did also get a bit of a puzzle mechanic in some low level dungeons, like Sastasha and Sunken Temple. Again, I wouldn't really trust my peers to take the time to figure out a puzzle if it isn't a static answer or involves collecting stuff if those are examples of what to expect party members to be like lol. Expecting people, who rage over a single wipe or get annoyed that a fight is taking 30 seconds longer because a DPS is not keeping up, to spend the time thinking about a puzzle that's gating them from quickly finishing a dungeon is REALLY asking for trouble. It'll quickly weed out those types of players from bothering to play at least... hopefully.
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