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  1. #21
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I personally believe they need to rework some spell as they are either too situational or too weak
    I don't see the point of having two Ice AoE, one has a short cast and is melee range, and the other is range and has a longer cast (+ a root)
    Personally, when I play BLM, I don't see the point of making me go melee to cast 1-2 very low dmg frost AoE. On top of that, most BLM would actually avoid casting these two spells or would only cast them once considering how fast our mana regen with UI3.
    So instead of giving us 2 useless frost spell, they could rework at least one to make it useful and the other to be a viable aoe option. I know this will sound very cliché but, I would LOVE that Blizzard II actually works like a Frost Nova from WoW, i don't know about other BLM, but I've been personally very disappointed in the BLM ability to keep monsters at bay. Personally, face tanking everything is a bit dull and makes me wonder how the devs could be ok with that. (This logic could be applied to scholar and astro)

    Freeze could actually become the way we switch to UI3 when we AoE, by that I mean, instead of doing a few fire2, then BLizzard3, then... freeze or thunder refresh or something, then Fire3 to respam our aoe. They could simply make that Freeze actually gives us the max amount of Umbral Ice and deal proper aoe dmg.

    And Blizzard II would actually our Frost Nova that would NOT break Astral Fire so that we can actually dps something, freeze it, move away, then dps again. Like... you know, a range not wanting to tank every monster after 2 spells.

    Scathe is also one of those useless spell in the sense that you'll rarely move long enough to make it worth to spam this spell. I'd rather see it with a much higher potency but a cooldown. So when I have to move it is worth it.

    Following the list of, (imo) useless spells.
    Thunder2 and Thunder3. They're literally Thunder1 with more dps....
    No one ever use Thunder2 and Thunder1 is only used for quick DoT refresh. But gameplay wise, we have 3 times the same spell. Personally, they should rework thunder 2 and 3 (if not remove). I believe that making Thunder2 work like Freeze (but you get Lightning storm, like in FF13 for instance) and apply the lightning dot to all hit target would make it a great spell. I do not say we should be able to aoe dot every like the summoner does, he still has 3dots, 4 if he goes in melee. It's more about giving us a spell that is different and makes sense We have 3 lightning spell and none of them calls for lightning strike. Considering Thunder3, if we have the single target and aoe thunder, I don't really see what they could do with it... We already have OP burst aoe, Flare, so I don't really know, consuming dot wouldn't feel too BLM, that's usually something DoT class do. Removing it wouldn't hurt, gameplay wise we would still have our dot that procs a big burst and an aoe dot. there are loads of things they could add for more single target or aoe but... honestly, BLM has more than enough assuming they would rework thunder2 as an aoe tool, with Fire2, Blizzard2, Flare and thunder2, I don't feel we would need more aoe.

    Lethargy is also one of those spell you forget are available... 20% you apply a 20% slow every 30sec...Ok fine, you reduce the casting time, 20% is enough for pvp. But for pve / farming... 20% ? How is that even helpful, casting this spell gives the slowed monster 2.5sec of free movement while you're not doing anything. So unless you actually back for 2.5sec, and start casting again, the only thing this spell may do is spare you one hit from the monster. And lv 42... We learn that level 42. That's the kind of thing you want early. Not lv 42 when you have loads of burst and shields
    (0)

  2. #22
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Will never happen but make FS/TC procs Ogcd.

    I do think Bliz2 and Freeze need a rework.

    And not something like SMN's tridisaster bullshit. That was lazy.
    (0)

  3. #23
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Sure cast should save you from knock backs and pull-ins but not from when you yourself start running.
    (1)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  4. #24
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    A Bliz2 buff on tooltip not THM/BLM only??!?!?!?!!?!???!?!

    Locks onto SMN bar and runs with it

    tyvm
    (0)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

  5. #25
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Still working my way up, but I have some different ideas about what could be done.

    Surecast: It could have a few seconds of effect that allows a cast (or possibly a small series of 2-3 casts) to sustain through movement. Aside from the standard lesson that we are to avoid AoE's even if we break our cast, this would be a help for dancing instances like Sephirot Ex where mages and melee lose a bit of their edge to the ranged physical dps of the party. I imagine that casting Scathe must feel shameful but necessary at the same time.

    Blizzard II: Heavily reduced or no enmity generation. It's still weak but if you pull hate, you can still put something out without making matters even more complicated for the tank. May need to be uninterruptable. The only reason I like this more is that it's more of a way to ease the casters danger if approached (and therefore not having to move away from friendly/ground buffs), rather than encouraging them to go somewhere that would normally be considered a pointless risk.
    (0)

  6. #26
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cooperal View Post
    Blizzard II: Heavily reduced or no enmity generation. It's still weak but if you pull hate, you can still put something out without making matters even more complicated for the tank. May need to be uninterruptable. The only reason I like this more is that it's more of a way to ease the casters danger if approached (and therefore not having to move away from friendly/ground buffs), rather than encouraging them to go somewhere that would normally be considered a pointless risk.
    It already is heavily reduced enmity compared to normal BLM rotation -- it deals about two to three damage.
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

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