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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The Blizzard II buff would only be balanced if it was a THM only trait upgrade as SMN especially would stand to benefit massively from that change.

    The Surecast changes though I fully agree on. In my opinion if you're casting under Surecast nothing short of death or losing your target should interrupt you.
    (0)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I personally believe they need to rework some spell as they are either too situational or too weak
    I don't see the point of having two Ice AoE, one has a short cast and is melee range, and the other is range and has a longer cast (+ a root)
    Personally, when I play BLM, I don't see the point of making me go melee to cast 1-2 very low dmg frost AoE. On top of that, most BLM would actually avoid casting these two spells or would only cast them once considering how fast our mana regen with UI3.
    So instead of giving us 2 useless frost spell, they could rework at least one to make it useful and the other to be a viable aoe option. I know this will sound very cliché but, I would LOVE that Blizzard II actually works like a Frost Nova from WoW, i don't know about other BLM, but I've been personally very disappointed in the BLM ability to keep monsters at bay. Personally, face tanking everything is a bit dull and makes me wonder how the devs could be ok with that. (This logic could be applied to scholar and astro)

    Freeze could actually become the way we switch to UI3 when we AoE, by that I mean, instead of doing a few fire2, then BLizzard3, then... freeze or thunder refresh or something, then Fire3 to respam our aoe. They could simply make that Freeze actually gives us the max amount of Umbral Ice and deal proper aoe dmg.

    And Blizzard II would actually our Frost Nova that would NOT break Astral Fire so that we can actually dps something, freeze it, move away, then dps again. Like... you know, a range not wanting to tank every monster after 2 spells.

    Scathe is also one of those useless spell in the sense that you'll rarely move long enough to make it worth to spam this spell. I'd rather see it with a much higher potency but a cooldown. So when I have to move it is worth it.

    Following the list of, (imo) useless spells.
    Thunder2 and Thunder3. They're literally Thunder1 with more dps....
    No one ever use Thunder2 and Thunder1 is only used for quick DoT refresh. But gameplay wise, we have 3 times the same spell. Personally, they should rework thunder 2 and 3 (if not remove). I believe that making Thunder2 work like Freeze (but you get Lightning storm, like in FF13 for instance) and apply the lightning dot to all hit target would make it a great spell. I do not say we should be able to aoe dot every like the summoner does, he still has 3dots, 4 if he goes in melee. It's more about giving us a spell that is different and makes sense We have 3 lightning spell and none of them calls for lightning strike. Considering Thunder3, if we have the single target and aoe thunder, I don't really see what they could do with it... We already have OP burst aoe, Flare, so I don't really know, consuming dot wouldn't feel too BLM, that's usually something DoT class do. Removing it wouldn't hurt, gameplay wise we would still have our dot that procs a big burst and an aoe dot. there are loads of things they could add for more single target or aoe but... honestly, BLM has more than enough assuming they would rework thunder2 as an aoe tool, with Fire2, Blizzard2, Flare and thunder2, I don't feel we would need more aoe.

    Lethargy is also one of those spell you forget are available... 20% you apply a 20% slow every 30sec...Ok fine, you reduce the casting time, 20% is enough for pvp. But for pve / farming... 20% ? How is that even helpful, casting this spell gives the slowed monster 2.5sec of free movement while you're not doing anything. So unless you actually back for 2.5sec, and start casting again, the only thing this spell may do is spare you one hit from the monster. And lv 42... We learn that level 42. That's the kind of thing you want early. Not lv 42 when you have loads of burst and shields
    (0)

  3. #3
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Still working my way up, but I have some different ideas about what could be done.

    Surecast: It could have a few seconds of effect that allows a cast (or possibly a small series of 2-3 casts) to sustain through movement. Aside from the standard lesson that we are to avoid AoE's even if we break our cast, this would be a help for dancing instances like Sephirot Ex where mages and melee lose a bit of their edge to the ranged physical dps of the party. I imagine that casting Scathe must feel shameful but necessary at the same time.

    Blizzard II: Heavily reduced or no enmity generation. It's still weak but if you pull hate, you can still put something out without making matters even more complicated for the tank. May need to be uninterruptable. The only reason I like this more is that it's more of a way to ease the casters danger if approached (and therefore not having to move away from friendly/ground buffs), rather than encouraging them to go somewhere that would normally be considered a pointless risk.
    (0)

  4. #4
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cooperal View Post
    Blizzard II: Heavily reduced or no enmity generation. It's still weak but if you pull hate, you can still put something out without making matters even more complicated for the tank. May need to be uninterruptable. The only reason I like this more is that it's more of a way to ease the casters danger if approached (and therefore not having to move away from friendly/ground buffs), rather than encouraging them to go somewhere that would normally be considered a pointless risk.
    It already is heavily reduced enmity compared to normal BLM rotation -- it deals about two to three damage.
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Buff Freeze Pot to like 200 or 300. Otherwise PvP skill.
    (0)

  6. #6
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    That would be too much potency. Instead having freeze apply a dot (20sec duration, overall weaker than thunder and only thunder or freeze dot can be up at the same time) and grant 3 umbral ice stacks, that would be pretty great.
    (0)

  7. #7
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Freeze needs to grant umbral ice III. It wouldn't hurt to have a little more potency either.

    Surecast is ok. It would be really nice if you could move and cast with it. Debuffs like stun, sleep, and silence should still do their thing. BLM traits let use use this a lot, it has a proc to reset its cooldown.

    B2 is ok. It'd be nice if it had 60-80 potency because then we might use it in our aoe rotation more, at least at sub 50 levels. Its more of a debuff than an attack.
    (0)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Cherub View Post
    That would be too much potency. Instead having freeze apply a dot (20sec duration, overall weaker than thunder and only thunder or freeze dot can be up at the same time) and grant 3 umbral ice stacks, that would be pretty great.
    Add Deep Freeze status effect instead and we can keep your sissy potency on the ancient level ice spell.
    (2)

  9. #9
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I'd rather they buff Freeze so that's it's not complete trash and unused by every BLM in the game. Hell when I first got it I thought it was gonna be like Hailstorm in TERA (or if you want to compare it to something in FFXIV, Bard's fire arrow).
    (0)

  10. #10
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by VitalSuit View Post
    I'd rather they buff Freeze so that's it's not complete trash and unused by every BLM in the game. Hell when I first got it I thought it was gonna be like Hailstorm in TERA (or if you want to compare it to something in FFXIV, Bard's fire arrow).
    EVERYONE thought it would work like that. But then it didn't.
    (0)

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