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  1. #291
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    The tomestones would be fine it weren't the only thing we had to rely, but they are so adamant in locking people out of content that they'd rather release tons of gear dead on arrival with each patch than letting people gear more than one job at a time.

    If they made dungeon, primal, crafted and 24 main gear more relevant this wouldn't be such an issue.
    (6)

  2. #292
    Player
    ohmRICE's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Herlock Sholmes
    World
    Mateus
    Main Class
    Dancer Lv 76
    I'm mostly burnt out on the whole 450 cap thing so I've just been focusing on getting piles of eso for my Anima and to gear my SCH which in turn leads to capping on lore pretty easily.

    So, it's the same routine I'm simply shifting the focus towards another goal over focusing on hitting the cap brickwall.
    The lore gear doesn't look that great anyway and since I don't raid it's not exactly eating away at me if I don't cap either. ( ´∀`) I can see how it's not fun for people who are interested in raiding and all that though; I don't think it'd be an issue to have a higher cap so they could gear up a little quicker...
    (0)

  3. #293
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Players have given tons of helpful suggestions over the years. Force pop NM's in tiers, bring back fraction leves (leves where you pop really tough NM's in tiers with different paths, this was in 1.x) , 8 man dungeons with different paths and such, expanding on diadem making it more about exploring, and so forth. Yet none of these suggestions are ever taken into consideration and its just the same formula over and over again.

    Also interesting stats on gear that was supposed to come since 3.0...hmm, still no sign of it.

    There is never any replies to these sort of threads from the devs so I am really thinking this is a lost cause and it is going to stay the same. Only glamour and minions and so forth gets replies... :/
    (11)

  4. #294
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    Again, it's not capping tomestones you find fun, it's PvP that you find fun
    They are both the same thing.

    Tomestones = Do what you want and get a currency to get stronger.

    If you enjoy doing level 60 content, then you enjoy getting tomestones since they are a direct result of doing level 60 content. If you need tomestones, do something you enjoy. If you are doing something and are not enjoying it just to get tomestones, you're doing something wrong.
    (3)

  5. #295
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by kuma_aus View Post
    They are both the same thing.

    Tomestones = Do what you want and get a currency to get stronger.

    If you enjoy doing level 60 content, then you enjoy getting tomestones since they are a direct result of doing level 60 content. If you need tomestones, do something you enjoy. If you are doing something and are not enjoying it just to get tomestones, you're doing something wrong.
    Or there arent any options that are fun yet for midcore people who dont like pvp enough to do that.
    I dont enjoy doing the same dungeons over and over for tomes. Hunts could be enjoyable but they need work. Not interested in savage really.
    All in all, tomes may not be as bad if their was more ways to obtain them but id rather see more social fc oriented content. Diadem needs work but was in the right direction.
    Only thing i enjoyed before my comp imploded was EX trials probably cause they feel like big game hunting without the hunting i guess.
    (2)

  6. #296
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by kuma_aus View Post
    They are both the same thing.

    Tomestones = Do what you want and get a currency to get stronger.

    If you enjoy doing level 60 content, then you enjoy getting tomestones since they are a direct result of doing level 60 content. If you need tomestones, do something you enjoy. If you are doing something and are not enjoying it just to get tomestones, you're doing something wrong.
    I think you are failing to understand my concern/issue with tomestones. Have you read my other posts in this thread?
    (1)

  7. #297
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mycow8me View Post
    Or there arent any options that are fun yet for midcore people who dont like pvp enough to do that.
    I dont enjoy doing the same dungeons over and over for tomes. Hunts could be enjoyable but they need work. Not interested in savage really.
    All in all, tomes may not be as bad if their was more ways to obtain them but id rather see more social fc oriented content. Diadem needs work but was in the right direction.
    Only thing i enjoyed before my comp imploded was EX trials probably cause they feel like big game hunting without the hunting i guess.
    If you don't enjoy level 60 content, then you don't need Tomestones. Tomestones are for level 60 content so you can get stonger to do more level 60 content or do other level 60 content you are doing easier. If nothing at level 60 is interesting to you, then why do you even care about Tomestones? You say you enjoy EX trials so do them to cap, if you don't want to keep doing them enough to cap, then just don't cap. People cleared Sephirot EX with 210 gear, you don't need Lore ASAP to do EX trials.

    Quote Originally Posted by Kaurie View Post
    I think you are failing to understand my concern/issue with tomestones. Have you read my other posts in this thread?
    There are almost 300 posts in this thread, I really don't want to read them all. But let me just put it this way.

    Saying someone doesn't enjoy capping tomestones, they only enjoy PvP is the same as saying someone doesn't enjoy getting fit, they only enjoy running. Capping tomestones is the direct result of doing PvP just like how getting fit is the direct result of running a lot. Someone might not be doing PvP with the mentality to cap tomestones, but they still get the same end result as someone who does stuff just to cap tomestones. Just how someone might not be running with the mentality to get fit, but they still get the same results as someone who does stuff just so they can get fit.
    (2)

  8. #298
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by kuma_aus View Post
    Saying someone doesn't enjoy capping tomestones, they only enjoy PvP is the same as saying someone doesn't enjoy getting fit, they only enjoy running. Capping tomestones is the direct result of doing PvP just like how getting fit is the direct result of running a lot. Someone might not be doing PvP with the mentality to cap tomestones, but they still get the same end result as someone who does stuff just to cap tomestones. Just how someone might not be running with the mentality to get fit, but they still get the same results as someone who does stuff just so they can get fit.
    Yeah you are definitely not catching my issue. My issue is the lack of effort, static time constraints, weekly cap, and predictability of tomestones make getting gear dull and not a rewarding experience.

    In this sense, I could say do a dungeon / pvp (or whatever content) and get the drop at the end, or I could do it and get tomestones to buy my drop. The first option is a rewarding experience where as the second is not. The same content is done and the same 'reward' is given, but the delivery of the ;reward' is different to a point that I dislike it. So when I say that they like pvp not capping tomestones, that is what I am getting at.

    Note: I used reward in quotations, because I was using the same word to convey two different things - and I unfortunately couldn't think of a proper replacement.

    To be honest, I came to this game understanding it had a token - and I played games before which had similar token systems. I've always hated them, and just haven't complained until now on the forum as I figured it's not a productive argument (devs aren't going to change it), but someone brought it up.
    (2)

  9. #299
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Generally, it's not so much the tomes/scrips/whatever to grind, it's the caps that annoy me. They are deliberate eye-dropper approach, and result in whatever you finally finish grinding for being obsolete within a month or less, and no real reward for the work other than more work to do it again. It would be nice to get to enjoy the benefits of the fruits of your labour for at least a while, but instead it's just a constant hamster wheel.
    (2)

  10. #300
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    Yeah you are definitely not catching my issue. My issue is the lack of effort, static time constraints, weekly cap, and predictability of tomestones make getting gear dull and not a rewarding experience.

    In this sense, I could say do a dungeon / pvp (or whatever content) and get the drop at the end, or I could do it and get tomestones to buy my drop. The first option is a rewarding experience where as the second is not. The same content is done and the same 'reward' is given, but the delivery of the ;reward' is different to a point that I dislike it. So when I say that they like pvp not capping tomestones, that is what I am getting at.

    Note: I used reward in quotations, because I was using the same word to convey two different things - and I unfortunately couldn't think of a proper replacement.

    To be honest, I came to this game understanding it had a token - and I played games before which had similar token systems. I've always hated them, and just haven't complained until now on the forum as I figured it's not a productive argument (devs aren't going to change it), but someone brought it up.
    That's great that that's your issue. But you made a claim that

    Quote Originally Posted by Kaurie View Post
    Capping tomestones is easy, it's not fun though
    And someone replied saying they have fun capping by doing PvP.

    You then said

    Quote Originally Posted by Kaurie View Post
    Again, it's not capping tomestones you find fun, it's PvP that you find fun
    And my point is that they are the exact same thing and people find capping tomestones fun because they actually enjoy doing level 60 content in this game. I'm not trying to discuss lack of effort, static time constraints, weekly caps, predictability of tomestones make gear dull and not a rewarding experience.

    The issue I was replying to was "Tomestone capping is fun or not?". I think it's fun because I enjoy level 60 content and tomestones are a direct result for running level 60 content.
    (4)

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